Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I'm curious about something. I experience long ai spline loading times on High Force so I had a look at the ai file. It's a huge file size. Something like 103kb. Most ai files under 10kb with some longer tracks (like Nords) pushing 20kb. What's the file size of the fast_lane file on the tracks you are having problems with? I'm wondering if you are seeing the same issue I am on High Force, an overly large ai file.
It seems to affect most, if not all, tracks (and every layout on every track), but only the first time I load it after updating CSP. The next time it seems to load quickly.
Makes me think that CSP is creating a file the very first time, which is then instantly accessed the next time.
Or something.
I don't really know..!
 
It seems to affect most, if not all, tracks (and every layout on every track), but only the first time I load it after updating CSP. The next time it seems to load quickly.
Makes me think that CSP is creating a file the very first time, which is then instantly accessed the next time.
Or something.
I don't really know..!
Same here...slow first load and then fine after that.

I did see something under General Patch settings called Optimisations Smoother loading (disable if it takes too long).
Havnt tested it but it sounds about right.
 
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If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
Please don't feel your work is underappreciated Alguecool. Sometimes it's simply that life gets in the way and people don't have enough time for everything. I've still got about 75 folders of mods I downloaded all through 2024 that I haven't got around to installing yet!

Having said that, your DeTomaso and Piper mods got moved to the front of the queue and installed on the day I downloaded them, because they're among my most favourite types of cars. :cheers:
 
If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
I was just about to give them a thumbs up, funnily enough. But it's understandable you'd feel vexed - the car as a whole is an absolutely lovely piece of modding that will not get the attention it deserves simply because there's not enough of us vintage metal lovers around.

I'd say it's definitely an upgrade that takes care of the jarring softness of the suspension and tendency of the engine to stall as soon as you got off the throttle the 1.0 physics had.
The car still feels like I imagine it should (going from understeer to snap oversteer, and requiring a very "muscular", yet somewhat precise driving style), but it's not as punishing, and I see the AI fumble a lot less around Sergio Loro's vintage Suzuka (where before I saw a lot of three-wheel action at the Degner and hairpin!) as well. With the old physics it was pretty hard to compete against the S800 RSC; now they feel evenly matched, with the Honda having the advantage in the corners, and the Datsun obviously being faster on the straights. Fun-wise it's a solid 7/10 - I still think the front end could be a bit neater, a bit sharper, but I honestly have no idea how an old, fiberglass-bodied Fairlady would handle at race speeds, and I assume that the physics were based off visual references and technical literature, and that it achieves the goal of blending historical accuracy and driving pleasure perfectly.

Can't really talk about FFB, tho, as I'm a filthy controller casual.
 
After literraly 1 entire day of testing, I don't really know why, but my stuttering issue was solved by disabling "New KN5 loader" on CSP "General patch setting" that it is enable by default ...
If it could help someone, this option may affect stability of performances ...

View attachment 1427429
Nothing good can come from the "New KN5 Loader", it should be nuked to a death only reserved for most evil of things.
(I disabled this the moment I saw it in the settings, it felt wrong and evil and deserves a horrible destruction)
I tried to warn you...
 
Good evening.
Here is the link to two more cars.

1977-COPERSUCAR FD04 + F5 ( 6 versions )

1977-BRABHAM BT45B


This time from 1977:

  • Copersucar FD04 ( 3 versions )
  • Copersucar F5 ( 3 versions )
  • Brabham BT45B

I hope to be able to upload tomorrow:

1977 - Tyrrell P34 ( 4 versions )
1978 - Shadow DN8 ( 3 versions DN9 ):

Textures to be finished:
1977 - March 771
1977 - Ferrari 312T2
1977 - McLaren M26 (slightly different from the 1978 version)

In progress:
1977/1978 - Arrows/Williams/Surtees
The physics of the 1977/1978 cars are similar to the Lotus 78 (by legion) and Lotus 79 (by rss) There would be no reason to deviate from this.

If possible:
1968 - Brabham Bt26 (3 versions - see prints)
1968 - McLaren M7A (5 versions - see prints)
1968 - Lotus 49B (4 versions - see prints)
1968 - Matra MS10 (6 versions - see prints)
1968 - Ferrari 312 (download the version by Legion)
1968 - Honda RA301 (download the version by Emil_1988)

For now, we'll be missing:
BRM and Cooper Then, with these models, make the 1969 versions Physics of the cars (all based on the Matra MS10 by Legion)

IMPORTANT
Always remembering that these cars are not 100% perfect because I don't know how to convert them completely (only partially). Then, with the help of other colleagues (MrHunt, Aleroy, marneus_boss) in improving the textures (the car's appearance will improve).
 

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