Assetto Corsa PC Mods General DiscussionPC 

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I'm curious about something. I experience long ai spline loading times on High Force so I had a look at the ai file. It's a huge file size. Something like 103kb. Most ai files under 10kb with some longer tracks (like Nords) pushing 20kb. What's the file size of the fast_lane file on the tracks you are having problems with? I'm wondering if you are seeing the same issue I am on High Force, an overly large ai file.
It seems to affect most, if not all, tracks (and every layout on every track), but only the first time I load it after updating CSP. The next time it seems to load quickly.
Makes me think that CSP is creating a file the very first time, which is then instantly accessed the next time.
Or something.
I don't really know..!
 
It seems to affect most, if not all, tracks (and every layout on every track), but only the first time I load it after updating CSP. The next time it seems to load quickly.
Makes me think that CSP is creating a file the very first time, which is then instantly accessed the next time.
Or something.
I don't really know..!
Same here...slow first load and then fine after that.

I did see something under General Patch settings called Optimisations Smoother loading (disable if it takes too long).
Havnt tested it but it sounds about right.
 
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If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
Please don't feel your work is underappreciated Alguecool. Sometimes it's simply that life gets in the way and people don't have enough time for everything. I've still got about 75 folders of mods I downloaded all through 2024 that I haven't got around to installing yet!

Having said that, your DeTomaso and Piper mods got moved to the front of the queue and installed on the day I downloaded them, because they're among my most favourite types of cars. :cheers:
 
If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
I was just about to give them a thumbs up, funnily enough. But it's understandable you'd feel vexed - the car as a whole is an absolutely lovely piece of modding that will not get the attention it deserves simply because there's not enough of us vintage metal lovers around.

I'd say it's definitely an upgrade that takes care of the jarring softness of the suspension and tendency of the engine to stall as soon as you got off the throttle the 1.0 physics had.
The car still feels like I imagine it should (going from understeer to snap oversteer, and requiring a very "muscular", yet somewhat precise driving style), but it's not as punishing, and I see the AI fumble a lot less around Sergio Loro's vintage Suzuka (where before I saw a lot of three-wheel action at the Degner and hairpin!) as well. With the old physics it was pretty hard to compete against the S800 RSC; now they feel evenly matched, with the Honda having the advantage in the corners, and the Datsun obviously being faster on the straights. Fun-wise it's a solid 7/10 - I still think the front end could be a bit neater, a bit sharper, but I honestly have no idea how an old, fiberglass-bodied Fairlady would handle at race speeds, and I assume that the physics were based off visual references and technical literature, and that it achieves the goal of blending historical accuracy and driving pleasure perfectly.

Can't really talk about FFB, tho, as I'm a filthy controller casual.
 
After literraly 1 entire day of testing, I don't really know why, but my stuttering issue was solved by disabling "New KN5 loader" on CSP "General patch setting" that it is enable by default ...
If it could help someone, this option may affect stability of performances ...

View attachment 1427429
Nothing good can come from the "New KN5 Loader", it should be nuked to a death only reserved for most evil of things.
(I disabled this the moment I saw it in the settings, it felt wrong and evil and deserves a horrible destruction)
I tried to warn you...
 
Good evening.
Here is the link to two more cars.

1977-COPERSUCAR FD04 + F5 ( 6 versions )

1977-BRABHAM BT45B


This time from 1977:

  • Copersucar FD04 ( 3 versions )
  • Copersucar F5 ( 3 versions )
  • Brabham BT45B

I hope to be able to upload tomorrow:

1977 - Tyrrell P34 ( 4 versions )
1978 - Shadow DN8 ( 3 versions DN9 ):

Textures to be finished:
1977 - March 771
1977 - Ferrari 312T2
1977 - McLaren M26 (slightly different from the 1978 version)

In progress:
1977/1978 - Arrows/Williams/Surtees
The physics of the 1977/1978 cars are similar to the Lotus 78 (by legion) and Lotus 79 (by rss) There would be no reason to deviate from this.

If possible:
1968 - Brabham Bt26 (3 versions - see prints)
1968 - McLaren M7A (5 versions - see prints)
1968 - Lotus 49B (4 versions - see prints)
1968 - Matra MS10 (6 versions - see prints)
1968 - Ferrari 312 (download the version by Legion)
1968 - Honda RA301 (download the version by Emil_1988)

For now, we'll be missing:
BRM and Cooper Then, with these models, make the 1969 versions Physics of the cars (all based on the Matra MS10 by Legion)

IMPORTANT
Always remembering that these cars are not 100% perfect because I don't know how to convert them completely (only partially). Then, with the help of other colleagues (MrHunt, Aleroy, marneus_boss) in improving the textures (the car's appearance will improve).
 

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The track loading hangs when generating the AI spline according to CM, but that might be a red herring. Worth a try!

Oh, I don't think that's an issue with the AI spline generation in the latest one, I think it's genuinely doing something - as a test, for a track that's already done it hold 'shift' for a few seconds on the loading screen and see if it initiates it. My theory is that it's baking side lines or something to do with the improved start procedure. Either way, AI is fine for me in the latest version so I don't mind waiting 5s extra to load.

But yes, the new KN5 loader is the devil. Burn that with fire.
 
Please don't feel your work is underappreciated Alguecool. Sometimes it's simply that life gets in the way and people don't have enough time for everything. I've still got about 75 folders of mods I downloaded all through 2024 that I haven't got around to installing yet!

Having said that, your DeTomaso and Piper mods got moved to the front of the queue and installed on the day I downloaded them, because they're among my most favourite types of cars. :cheers:

I was just about to give them a thumbs up, funnily enough. But it's understandable you'd feel vexed - the car as a whole is an absolutely lovely piece of modding that will not get the attention it deserves simply because there's not enough of us vintage metal lovers around.

I'd say it's definitely an upgrade that takes care of the jarring softness of the suspension and tendency of the engine to stall as soon as you got off the throttle the 1.0 physics had.
The car still feels like I imagine it should (going from understeer to snap oversteer, and requiring a very "muscular", yet somewhat precise driving style), but it's not as punishing, and I see the AI fumble a lot less around Sergio Loro's vintage Suzuka (where before I saw a lot of three-wheel action at the Degner and hairpin!) as well. With the old physics it was pretty hard to compete against the S800 RSC; now they feel evenly matched, with the Honda having the advantage in the corners, and the Datsun obviously being faster on the straights. Fun-wise it's a solid 7/10 - I still think the front end could be a bit neater, a bit sharper, but I honestly have no idea how an old, fiberglass-bodied Fairlady would handle at race speeds, and I assume that the physics were based off visual references and technical literature, and that it achieves the goal of blending historical accuracy and driving pleasure perfectly.

Can't really talk about FFB, tho, as I'm a filthy controller casual.
Ahah no worries boys, I wasn't vexed or anything, just silly ! Thanks for the feedback, New version is on the way, covering last few suspensions tweaks and new engine/drivetrain combo. I was unable to reproduce the stalling effect in coast on my side (?) so I couldn't really compared, but feeling how different the weight transfert became I assume it was mostly due to the engine break torque and inertia being too heavy.

It's in Pasta's hand now, should be updated today or tomorrow, along with a bunch of small others (unrelated) tweaks for both cars
 
Please don't feel your work is underappreciated Alguecool. Sometimes it's simply that life gets in the way and people don't have enough time for everything. I've still got about 75 folders of mods I downloaded all through 2024 that I haven't got around to installing yet!...
Same here... I'm with you, hoarder bro... 🫡

I thought that with the advent of AC Evo, all the modders would get to work on the new game and allow us to slowly update the old AC with all the pending mods that we treasure in the deeps of our hard drives... but for now, that's not happening, damn it... 😱
 
Am I the only one who use ksperpixelreflection shader for inner glass and kswindscreen shader for exterior glass?
Kswindscreen was made specifically for the interior screen. Something to do with the cockpit_HR and reflections, I dunno exactly but it's very explicitely said in their car_pipeline pdf.

Don't worry, that should not have much negative impact on a formula 1 car :D
 
Yep, out of the box in my case the stickers are fine, no overlap... but the grid pattern in windscreen that blurs the landscape when driving in first person, is present...

Then, you are among the lucky group of people with poor sight that don't perceive the grid? 😆
My ophthalmologist (who tested me two weeks ago) assured me that my eyesight is (despite my age) still 100%.
But he is probably wrong because I don't see any grid or blurry landscape when driving in first person (is there any other decent view in a Sim ?)
I don't see it in game and neither in screenshots:

nogrid.png
 
Thanks. :) I’ve been a Phoenix GP nut basically since the first race took place in the summer of 1989 and then in F1GP in 1992, so my fascination with it is beyond normal, as I had been following its development since 2019.

That’s why I bought EKO Simracing’s version regardless of the price(I know, I know). :D

The rainmaker one is EKO’s old rF1 track, converted. If EKO’s current one didn’t exist, I’d be all over the rainmaker version, but the EKO one is much, much more accurate and I made cams for that.
There are a few reasons I prefer the Rainmaker version, one of 'em is that it is more optimized for performance. You should really give the latest version a try, it's pretty good imho. With a little bit of extra TLC (especially some shader tweaking) it's a great track that is true to the era.
Screenshot_asr_1991_modena_291_91phoenix_5-1-125-0-45-16.jpg


Screenshot_asr_1991_ligier_js35b_js35_91phoenix_6-1-125-1-24-42.jpg
 
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It is what it is. :)
Yup, shame they could not figure out a way to make that track less ressource heavy for such a mid looking result. Would've paid for that track if it was at least a tiny bit optimised, but shell out twenty bucks for... That ? Come on lol

And I'm oh so afraid their rendition of Dallas Fair Park will end up the same way - basic looking and being more demanding than CP2077.
 
My ophthalmologist (who tested me two weeks ago) assured me that my eyesight is (despite my age) still 100%.
But he is probably wrong because I don't see any grid or blurry landscape when driving in first person (is there any other decent view in a Sim ?)
I don't see it in game and neither in screenshots:

View attachment 1427556
I can't see it either, although my eyesight is fine too.

sorpresa.gif
 
Good evening.
Here is the link to two more cars.

1977-COPERSUCAR FD04 + F5 ( 6 versions )

1977-BRABHAM BT45B


This time from 1977:

  • Copersucar FD04 ( 3 versions )
  • Copersucar F5 ( 3 versions )
  • Brabham BT45B

I hope to be able to upload tomorrow:

1977 - Tyrrell P34 ( 4 versions )
1978 - Shadow DN8 ( 3 versions DN9 ):

Textures to be finished:
1977 - March 771
1977 - Ferrari 312T2
1977 - McLaren M26 (slightly different from the 1978 version)

In progress:
1977/1978 - Arrows/Williams/Surtees
The physics of the 1977/1978 cars are similar to the Lotus 78 (by legion) and Lotus 79 (by rss) There would be no reason to deviate from this.

If possible:
1968 - Brabham Bt26 (3 versions - see prints)
1968 - McLaren M7A (5 versions - see prints)
1968 - Lotus 49B (4 versions - see prints)
1968 - Matra MS10 (6 versions - see prints)
1968 - Ferrari 312 (download the version by Legion)
1968 - Honda RA301 (download the version by Emil_1988)

For now, we'll be missing:
BRM and Cooper Then, with these models, make the 1969 versions Physics of the cars (all based on the Matra MS10 by Legion)

IMPORTANT
Always remembering that these cars are not 100% perfect because I don't know how to convert them completely (only partially). Then, with the help of other colleagues (MrHunt, Aleroy, marneus_boss) in improving the textures (the car's appearance will improve).
THANK'S
Where is the DRIVER_70_COPERSUCAR
 
Good evening.
Here is the link to two more cars.

1977-COPERSUCAR FD04 + F5 ( 6 versions )

1977-BRABHAM BT45B


This time from 1977:

  • Copersucar FD04 ( 3 versions )
  • Copersucar F5 ( 3 versions )
  • Brabham BT45B

I hope to be able to upload tomorrow:

1977 - Tyrrell P34 ( 4 versions )
1978 - Shadow DN8 ( 3 versions DN9 ):

Textures to be finished:
1977 - March 771
1977 - Ferrari 312T2
1977 - McLaren M26 (slightly different from the 1978 version)

In progress:
1977/1978 - Arrows/Williams/Surtees
The physics of the 1977/1978 cars are similar to the Lotus 78 (by legion) and Lotus 79 (by rss) There would be no reason to deviate from this.

If possible:
1968 - Brabham Bt26 (3 versions - see prints)
1968 - McLaren M7A (5 versions - see prints)
1968 - Lotus 49B (4 versions - see prints)
1968 - Matra MS10 (6 versions - see prints)
1968 - Ferrari 312 (download the version by Legion)
1968 - Honda RA301 (download the version by Emil_1988)

For now, we'll be missing:
BRM and Cooper Then, with these models, make the 1969 versions Physics of the cars (all based on the Matra MS10 by Legion)

IMPORTANT
Always remembering that these cars are not 100% perfect because I don't know how to convert them completely (only partially). Then, with the help of other colleagues (MrHunt, Aleroy, marneus_boss) in improving the textures (the car's appearance will improve).
I shall look forward to the 1968/69 cars that will be awesome 👍👍👍😀
 
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Yup, shame they could not figure out a way to make that track less ressource heavy for such a mid looking result. Would've paid for that track if it was at least a tiny bit optimised, but shell out twenty bucks for... That ? Come on lol

And I'm oh so afraid their rendition of Dallas Fair Park will end up the same way - basic looking and being more demanding than CP2077.
It is what it is.
 
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Hi gents, have a nice sunday,
This is the story of an iconic car from the 90s, the Lancia Delta HF Integrale Evo, modified by a garage in Reims (France), the FORNAGE garage, who had great success in rallying. This AWD car, 1995cm³ DOHC FIAT Twin cam engine has been fitted with a Garett AiResearch T03 turbo providing 1.8b pressure and an intercooler, 5-speed manual gearbox, 47/53 power split. I found only 3 final drives, 3.11 4.07 and 4.38.
preview.jpg

You can read part of his story here (in French):
https://youngtimerz.forumactif.com/t53-la-lancia-delta
Power: 250hp
Torque: 363Nm
THIS MOD IS NOT MINE, but from Wolf24h, all credit for him and a big thank you, I only modified the files to obtain the performance of Lancias from the Fornage garage, mainly the .kn5, skin folder, obviously the Data folder, added the plates which were different colours at the time (like in Great Britain today).

DOWNLOAD:
https://www.mediafire.com/file/nzf2g278u9x0qef/lancia_delta_intergrale_evo_fornage.7z/file

Have fun, Mike
 
This is GR SUPRA of LM CORSA, which participates in SUPER GT.
Like the previously released BRZ, it will be a set of 2022 and 2024 models.
The appearance was made to be the same as the actual car as much as possible.
The interior is the same simple model as BRZ.
Behavior data is diverted from BRZ GT300 with some exceptions.
In the skin data folder, AO MAP file for skin creation and GIMP file for skin data of car 60 are stored. Please use them when you create skin files.

Please forgive me if the quality is low, as this is a personal hobby.

Download Link:https://www.overtake.gg/downloads/lm-corsa-toyota-gr-supra-gt-gt300-2022model-2024model.74995/

This person created the skin data for Supra.(The skin data of LM Corsa seems to be in preparation.)
Thank you very much.
 ↓↓↓
https://www.overtake.gg/downloads/2021-gt300-pack-rss-gt-m-gr-supra-gt300.69083/


Translated with DeepL.com (free version)

Screenshot_acm_lm_corsa_gr_supra_super gt_gt300_2022_ddm_gt6_r246_9-1-125-20-50-58.jpg

Screenshot_acm_lm_corsa_gr_supra_super gt_gt300_2022_ddm_gt6_r246_9-1-125-20-52-1.jpg

Screenshot_mc86_gt300_2023_ddm_gt6_r246_9-1-125-20-54-53.jpg

Screenshot_lc500h_gt300_ddm_gt6_r246_9-1-125-20-49-19.jpg
 
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Thanks. :) I’ve been a Phoenix GP nut basically since the first race took place in the summer of 1989 and then in F1GP in 1992, so my fascination with it is beyond normal, as I had been following its development since 2019.

That’s why I bought EKO Simracing’s version regardless of the price(I know, I know). :D

The rainmaker one is EKO’s old rF1 track, converted. If EKO’s current one didn’t exist, I’d be all over the rainmaker version, but the EKO one is much, much more accurate and I made cams for that.

Do you have proper ai for the EKO Simracing track? I also bought it and the ai was an absolute disaster.

wakamatospecial78 did AI for all layouts.It's still not perfect and crash free but about 1000% times better than the one that came with EKO track.

 
Hi gents, have a nice sunday,
This is the story of an iconic car from the 90s, the Lancia Delta HF Integrale Evo, modified by a garage in Reims (France), the FORNAGE garage, who had great success in rallying. This AWD car, 1995cm³ DOHC FIAT Twin cam engine has been fitted with a Garett AiResearch T03 turbo providing 1.8b pressure and an intercooler, 5-speed manual gearbox, 47/53 power split. I found only 3 final drives, 3.11 4.07 and 4.38.
View attachment 1427591
You can read part of his story here (in French):
https://youngtimerz.forumactif.com/t53-la-lancia-delta
Power: 250hp
Torque: 363Nm
THIS MOD IS NOT MINE, but from Wolf24h, all credit for him and a big thank you, I only modified the files to obtain the performance of Lancias from the Fornage garage, mainly the .kn5, skin folder, obviously the Data folder, added the plates which were different colours at the time (like in Great Britain today).

DOWNLOAD:
https://www.mediafire.com/file/nzf2g278u9x0qef/lancia_delta_intergrale_evo_fornage.7z/file

Have fun, Mike
Might you have used an older out-of-date version of Wolf's Delta? My version of his car looks a lot better than the one you converted.
Regardless of that, Almen made what is subjectively a much better-looking car than the latest Wolf version anyway. I'm guessing you're not aware of that one?
I checked with Almen and he's happy for you to do the Fornage conversion on his car if you want to.
 
Might you have used an older out-of-date version of Wolf's Delta? My version of his car looks a lot better than the one you converted.
Regardless of that, Almen made what is subjectively a much better-looking car than the latest Wolf version anyway. I'm guessing you're not aware of that one?
I checked with Almen and he's happy for you to do the Fornage conversion on his car if you want to.
Now that is how you do your fellow modder a a service!

and thanks for the heads up of Almens version :D
 
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