Antalya Autodrome v1.2
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Conversion from rFactor2.
Fictional circuit in Antalya, Turkiye.
-CSP recommended
-40 pit/start
-2 layout
-AI, cam
Credits & Thanks;
rFactor2 Original Track by Eren Tuzci (erenschumacher)
-Thank you for giving me permission
AC Converted by
@shi (shin956)
AI, sidelines, UI, DRS zones and cams by Eren Tuzci
.lua base and font by
@gunnar333
logo.png by
@Fanapryde
Crowds texture by
@Kniker97
tree, marshall and some textures by kunos
Test and Feedback by
@Breathe , Eren Tuzci
rFactor2 version (steam workshop);
steamcommunity.com
Enjoy.
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v1.1 changelog;
Author has made a major update to Track, so I have re-converted it.
Track Changes List;
1-) I increased the width of the circuit almost 2-3 meter.
2-) New colour theme from green to blue.
3-) Upgraded grandstands
4-) Upgraded pit buildings
5-) New sponsorship logos and objects.
6-) Remodelled T14 (the one before the bridge)
7-) New trees
8-) Adjusted runoff areas for T13 and T16
v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Added Chicane layout.
Added marshalls.
Added pit tents.
Fixed single-sided objects.
Fixed mapping of Billboard logo.
Fixed groove.
Updated skidmarks.
Updated ext_config.ini and VAO-patch.
Changed the texture and mapping of the grass.
A few other minor fixes.