Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,520 comments
  • 37,805,433 views
The GTR Is updated!
Changelog (v 0.6)
  • Flame added/fixed by @rt3c
  • Physics Update (engine, suspension) by VRDriving
  • Glass texture separated as @Bakayarou suggest
  • Added full credits in description
This mod will update gradually.
The link is same as before.

I give 4k template incase want make skins
Hi,
thanks for your excellent job but problem for the sound mod :
it's for the folder xm_bmw_m3e46gtr_gt2 not for nerd_bmw_m3_gtr :confused:
 
The GTR Is updated!
Changelog (v 0.6)
  • Flame added/fixed by @rt3c
  • Physics Update (engine, suspension) by VRDriving
  • Glass texture separated as @Bakayarou suggest
  • Added full credits in description
This mod will update gradually.
The link is same as before.

I give 4k template incase want make skins
Guys, maybe this mod have a problem with the sound and i talk with @blackbolt2017 and he fix it tomorrow.
 
Change fuel consumption in car.ini file. 0.0021 should keep it going.
What it means this data?
When I found a mod car that "pitting" every lap how can I set correctly this number?
I think that every cars has different consumption. Ok. I make two laps and I have the consumption of the car but it's liters/laps.
Sorry I'm not much able with math! 😇 Or is it possible set a "default" number for every cars?
For example Mini Judd V8 by Legion at Oregon Raceway Park pit every lap on a Quick Race (with Qual obviously not).
This is the car.ini

[FUEL]
CONSUMPTION=0.0072347
FUEL=30
MAX_FUEL=80

Thanks

EDIT: I found this tutorial
https://www.ri-techno.com/2022/03/fix-fuel-consumption-in-assetto-corsa.html
 
Last edited:
Change fuel consumption in car.ini file. 0.0021 should keep it going.
Thanks, that fixed it.
BTW, same issue with Legend's one

What it means this data?
When I found a mod car that "pitting" every lap how can I set correctly this number?
I think that every cars has different consumption. Ok. I make two laps and I have the consumption of the car but it's liters/laps.
Sorry I'm not much able with math! 😇 Or is it possible set a "default" number for every cars?
For example Mini Judd V8 by Legion at Oregon Raceway Park pit every lap on a Quick Race (with Qual obviously not).
This is the car.ini

[FUEL]
CONSUMPTION=0.0072347
FUEL=30
MAX_FUEL=80

Thanks

EDIT: I found this tutorial
https://www.ri-techno.com/2022/03/fix-fuel-consumption-in-assetto-corsa.html
I've found this equation:
CONSUMPTION=....... ; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000
 
Weekend gift as my progress this afternoon went better than anticipated.

Chevrolet Corvette C5 Z06 - Released: https://mega.nz/file/vgFDhALa#9eNo-1QgZZBk9StzUHSaSRh0A_g6zKFq1tL2FdjdK5s

I wasn't aware of the original drift car but it was apparently by EvlRabbit. The road version was then released by Ty Williams so credit goes to both of them for getting the car out into the wild.

The following has been changed:
  • Full exterior rework with multiple bits added or improved
  • Full physics rework with as much correct data as could easily be put together quickly, suspension based on the standard C6 and adjusted from there and aero based on the C7 Stingray and then adjusted, almost everything else put together from testing or data online. Car performs in line with how it should, more or less.
  • Full overhaul of exterior lights
  • Lods added
  • Colliders fixed
  • Skins added and body/wheels/calipers made paintable with CM
  • It's lapped my test track a fraction slower than the 1999 Dodge Viper ACR which seems about right

Things that could be improved:
  • Haven't bothered doing anything much with the interior, I use bonnet cam so as long as it looks okay from a distance I struggle to care.
  • The model has some small issues which I couldn't fix easily, not noticeable when driving or in replays but get up close at certain angles...
  • Suspension physics are probably not accurate to the car and could be improved if someone has real data (could be said of other physics as well).
  • Has no CSP features other than a reverse light, mostly because I don't care for them and can't be bothered to learn how they work. Also got no bells and whistles like doors that open or wipers, again this isn't relevant to me so don't ask me to include it.

This is as far as I take it so if anyone wants to do the interior or mess about with anything else then crack on, I'm moving back to my production line now so unless there's something massively fundamental to the mod that I've somehow missed, I won't be updating.

Final note, I have my own tyre benchmarks that I use which is why the car uses Hypercar Road tyres by default, you might want to remove these and stick with the optional semi-slicks or street tyres if the car feels too quick.

Pictures:
132032760_10104098522446958_6938648404533814954_o.jpg


131999517_10104098522521808_857147572375660845_o.jpg


131973721_10104098522466918_5297297533099303190_o.jpg


132031895_10104098522571708_7825686237123257525_o.jpg



Enjoy 👍


Anyone share this car? Or other C5 too, If possible, with working wipers... Strong hug
 
Last edited:
Weekend gift as my progress this afternoon went better than anticipated.

Chevrolet Corvette C5 Z06 - Released: https://mega.nz/file/vgFDhALa#9eNo-1QgZZBk9StzUHSaSRh0A_g6zKFq1tL2FdjdK5s

I wasn't aware of the original drift car but it was apparently by EvlRabbit. The road version was then released by Ty Williams so credit goes to both of them for getting the car out into the wild.

The following has been changed:
  • Full exterior rework with multiple bits added or improved
  • Full physics rework with as much correct data as could easily be put together quickly, suspension based on the standard C6 and adjusted from there and aero based on the C7 Stingray and then adjusted, almost everything else put together from testing or data online. Car performs in line with how it should, more or less.
  • Full overhaul of exterior lights
  • Lods added
  • Colliders fixed
  • Skins added and body/wheels/calipers made paintable with CM
  • It's lapped my test track a fraction slower than the 1999 Dodge Viper ACR which seems about right

Things that could be improved:
  • Haven't bothered doing anything much with the interior, I use bonnet cam so as long as it looks okay from a distance I struggle to care.
  • The model has some small issues which I couldn't fix easily, not noticeable when driving or in replays but get up close at certain angles...
  • Suspension physics are probably not accurate to the car and could be improved if someone has real data (could be said of other physics as well).
  • Has no CSP features other than a reverse light, mostly because I don't care for them and can't be bothered to learn how they work. Also got no bells and whistles like doors that open or wipers, again this isn't relevant to me so don't ask me to include it.

This is as far as I take it so if anyone wants to do the interior or mess about with anything else then crack on, I'm moving back to my production line now so unless there's something massively fundamental to the mod that I've somehow missed, I won't be updating.

Final note, I have my own tyre benchmarks that I use which is why the car uses Hypercar Road tyres by default, you might want to remove these and stick with the optional semi-slicks or street tyres if the car feels too quick.

Pictures:
132032760_10104098522446958_6938648404533814954_o.jpg


131999517_10104098522521808_857147572375660845_o.jpg


131973721_10104098522466918_5297297533099303190_o.jpg


132031895_10104098522571708_7825686237123257525_o.jpg



Enjoy 👍


Anyone share this car? Or other C5 too, If possible, with working wipers... Strong hug
Link already gone? :lol:
 
Last edited:
Weekend gift as my progress this afternoon went better than anticipated.

Chevrolet Corvette C5 Z06 - Released: https://mega.nz/file/vgFDhALa#9eNo-1QgZZBk9StzUHSaSRh0A_g6zKFq1tL2FdjdK5s

I wasn't aware of the original drift car but it was apparently by EvlRabbit. The road version was then released by Ty Williams so credit goes to both of them for getting the car out into the wild.

The following has been changed:
  • Full exterior rework with multiple bits added or improved
  • Full physics rework with as much correct data as could easily be put together quickly, suspension based on the standard C6 and adjusted from there and aero based on the C7 Stingray and then adjusted, almost everything else put together from testing or data online. Car performs in line with how it should, more or less.
  • Full overhaul of exterior lights
  • Lods added
  • Colliders fixed
  • Skins added and body/wheels/calipers made paintable with CM
  • It's lapped my test track a fraction slower than the 1999 Dodge Viper ACR which seems about right

Things that could be improved:
  • Haven't bothered doing anything much with the interior, I use bonnet cam so as long as it looks okay from a distance I struggle to care.
  • The model has some small issues which I couldn't fix easily, not noticeable when driving or in replays but get up close at certain angles...
  • Suspension physics are probably not accurate to the car and could be improved if someone has real data (could be said of other physics as well).
  • Has no CSP features other than a reverse light, mostly because I don't care for them and can't be bothered to learn how they work. Also got no bells and whistles like doors that open or wipers, again this isn't relevant to me so don't ask me to include it.

This is as far as I take it so if anyone wants to do the interior or mess about with anything else then crack on, I'm moving back to my production line now so unless there's something massively fundamental to the mod that I've somehow missed, I won't be updating.

Final note, I have my own tyre benchmarks that I use which is why the car uses Hypercar Road tyres by default, you might want to remove these and stick with the optional semi-slicks or street tyres if the car feels too quick.

Pictures:
132032760_10104098522446958_6938648404533814954_o.jpg


131999517_10104098522521808_857147572375660845_o.jpg


131973721_10104098522466918_5297297533099303190_o.jpg


132031895_10104098522571708_7825686237123257525_o.jpg



Enjoy 👍


Anyone share this car? Or other C5 too, If possible, with working wipers... Strong hug
please, can you reupload it?
 
Hey everyone, longtime lurker on this thread, figured this would make an alright first post...

Need for Speed Most Wanted Livery for @blackbolt2017's BMW M3 GTR!

preview1.jpg

preview2.jpg


Grab it here:

Hope you enjoy! Feedback always appreciated. Big thanks to Blackbolt for getting this version of the car onto AC!
 
Hey everyone, longtime lurker on this thread, figured this would make an alright first post...

Need for Speed Most Wanted Livery for @blackbolt2017's BMW M3 GTR!

View attachment 1186304
View attachment 1186305


Grab it here:

Hope you enjoy! Feedback always appreciated. Big thanks to Blackbolt for getting this version of the car onto AC!
Great! all we need now is the ALMS skins.
 
The GTR Is updated!
Changelog (v 0.6)
  • Flame added/fixed by @rt3c
  • Physics Update (engine, suspension) by VRDriving
  • Glass texture separated as @Bakayarou suggest
  • Added full credits in description
This mod will update gradually.
The link is same as before.

I give 4k template incase want make skins
Your mod is really in a good progression ! I tried to improve visually on the only M3 GTR we had before. But that was too hard for the rookie I am. But I learnt some good things about normal textures and extension config.
About the physics, I noticed that the car flies when you climb the hill on the Nordschleife.
And the car is a manual gearbox (with the possibility to shift without using the clutch).
Will you allow me to give a try and bring you some of the things I learnt by my own ?

Thanks for your great work !
 
The GTR Is updated!
Changelog (v 0.6)
  • Flame added/fixed by @rt3c
  • Physics Update (engine, suspension) by VRDriving
  • Glass texture separated as @Bakayarou suggest
  • Added full credits in description
This mod will update gradually.
The link is same as before.

I give 4k template incase want make skins
Nice work on this model. Is there an alternative body that suits the PTG cars? As devikse has pointed out this model is close to the BMW Motorsport model from 2001 although the rear wing looks to far back but that could be adjusted easily.
The PTG model has a different front splitter/bumper and also a different roof that incorporates an interior vent for the cockpit.
If there is another model type from your source model then you can either make a second car or potentially have the splitter and main body change via CSP extension.
 
Nice work on this model. Is there an alternative body that suits the PTG cars? As devikse has pointed out this model is close to the BMW Motorsport model from 2001 although the rear wing looks to far back but that could be adjusted easily.
The PTG model has a different front splitter/bumper and also a different roof that incorporates an interior vent for the cockpit.
If there is another model type from your source model then you can either make a second car or potentially have the splitter and main body change via CSP extension.
1661331996215.png
Is this PTG model you mean?
if yes, unfortunately I don't have any source that provide any PTG model.


@NekoTaisen Will you allow me to give a try and bring you some of the things I learnt by my own ?
Yes, ofcourse, you can drop it here or on PM. @NekoTaisen
 
Last edited:
the links are in their discord all f1 mods
And should I go to his discord, sign up and become his follower to get the link to that mod (which looks like a SimDreamDevelopment or ACFL from the graphics) after I gave him the visualization?
With all due respect, if in the title I write "mod car XXXXX" I enter and there is no link even for the paid version, I feel scammed even if I have not paid to see that video (except for time and teasing)
 
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