Actually ... that is weird. I've created the LODs last saturday and checked immediately at Muggelo if they are working like they should. And they looked fine to me ... with some adjustments to the switching distance.
Could you do me a favor and recheck at Mugello please?
Fun fact: While I was adjusting the suspension a couple of version ago I let some people drive the car to get some feedback how it feels due to lack of real data. Most of them complained that it was too hard to drive, so I changed some settings to make it a tad more understeering. But some of my testers still thought it is too hard to drive while others thought its fine now. To my personal taste it is too understeering, but you always have to compromise.
As
@DaWallace already wrote, the
minor problems occured with v1.75 will be fixed and we'll create a new folder for this car which the Frenchy cant
update anymore. I fought with myself if I should comment this, bc long time members of this board know his nature of updating cars, but there are always new members which arent in the mood to read 3.566 pages. Kind of understandable but guys, you'll learn a lot if you take the time to read'em.
Anyways, lets take a short look at this
update to v2.0
Nice, but the car_paint_MAP.dds in skins are now at least twice the size they were before. Recommended file size for a skin is 20MB, which is now
a little bit exceeded. To quote one of his updates in the past:
Code:
Update previews in kunos standard
Those standards seem to be fine as long as they fit his needs, beside that they will be obviously ignored.
Actually that was a totally minor error I've introduced with v1.61, which didnt effect the physics in any way. Rear tyres just had a second entry SHORT_NAME, which was completely ignored by AC. But for sure this fix was worth to be mentioned.
Code:
Add part of the interior texture of the 1.75
It remains the new dashboard added
So basicly he stole all the work from
@DaWallace without even credit him for his work.
Code:
Restore Tranparent Banner
Add colorful shadowing in ext_config.ini
Didnt even notice the banner was broken and another line of code is always worth an update.
Code:
Add main_geometry.vao-patch
To my knowledge and maybe I'm wrong here the file has to be named like the main kn5 of the car, and this file was always included since I decided to give a little bit of love to this car. So maybe I'm wrong and I would be grateful if someone can enlighten me if kn5-name.vao-patch is correct or if using main_geometry.vao-patch is correct.
And to finish this here a little note for the easy one, who has a new account at GTP as we all know: Since you've flooded me with messages in discord and decided to ignore me after my response that we'll fix those minor errors, for blocking
@DaWallace you're now also blocked by myself. Have a good life.