Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,976 comments
  • 38,124,810 views
Hi there,

I have a question about modding engine power.

I have real-life torque/power curve data for a car. I want to translate it to Assetto Corsa. What kind of math do I need to do for that?

Power.lut uses only the power generated by the engine without the turbo; the data I have is both engine and turbo. So how would I figure out what to enter in power.lut?

Thanks for your help.
 
Hi there,

I have a question about modding engine power.

I have real-life torque/power curve data for a car. I want to translate it to Assetto Corsa. What kind of math do I need to do for that?

Power.lut uses only the power generated by the engine without the turbo; the data I have is both engine and turbo. So how would I figure out what to enter in power.lut?

Thanks for your help.
 
View attachment 1207615
If you Push F5 or some other cams there is this little thing for a short amount of time to see, how can i change the Flag logo from cars, and no it is not under ui, where are the infos for cars stored for this? Please help me guys...
I think I've experienced this issue before. Turns out there are two things you need to change. You've already changed the one in the UI folder, but have you changed logo.png in the mod's main folder?
Thank you for your help. :)
 
Last edited:
OUT NOW!!!
We are finally at the release of version 0.9 of the legendary Renault Super5 GT turbo Phase2
This is the original version with no upgrades, to be made in the future (s1, s2, s3 cup version etc etc)
WORKING ONLY CSP
Link FB page:
-Modders Squadra Corse Facebook page: https://www.facebook.com/ModdersSquadraCorse

-Franc_23 Facebook page: https://www.facebook.com/F23mod
Updates made:

3D model (FRANC_23):

  • Full revision of the 3d model
  • General proportions with blueprint verification
  • Interior reconstruction + details (dashboard, panels, seats, mirrors, etc.)
  • External body rework + details
  • Internal + external reshade
  • Some details are WIP, both internal and external, which will be present in the next version
-AO internal + external
-All original colour:BLANC, BLANC GLACIER, BLANC NACRE, BLUE " Alain Oreille", BLUE LUMIERE, GIVRE NACRE, GRIS ARGENT, GRIS TUNGSTENE MET, JAUNE,
NOIR, ROUGE, ROUGE VIF
-New collider

Physics Franc_23 & JohnSickles (MSC):
  • New suspension geometries + values
  • New Tires.ini Street / & / Semislick calculated with CM and correct measurements (semislick are default)
  • New Power.lut
  • New Brakes.ini
  • Update of general data.acd values


Tools, Animations and CSP BY YAK (MSC):

  • Working front and rear lights
  • Brakes Light working
  • Animated wipers
  • Animated Gear Lever
  • Animate door + front hood
  • Working Analog Instrumentation
  • LOD_A, LOD_B, LOD_C

Custom Shader Patch Feature YAK (MSC):

  • Lights:
  • Low beam and high beam + warning light (switched by default with the combination ALT + L)
  • Directional lights + Warning light (activated by default with the combinations ALT + Left / ALT + Right / ALT + Down)
  • Reverse lights
  • Fog lights + Warning light assigned to the EXTRA_A function (activated by default with the combination ALT + 7Tn)
  • Rear fog light + Warning light assigned to the EXTRA_B function (activated by default with the combination ALT + 8Tn)
  • Engine hood assigned to the EXTRA_C function (activated by default with the ALT + 9Tn combination)
  • Left sunshade assigned to the EXTRA_D function (activated by default with thealt + (+tn) combination)
  • Left sunshade assigned to the EXTRA_E function (activated by default with the combination Control + ALT + 7Tn)
  • Interior light assigned to the EXTRA_F function (activated by default with the combination Control + ALT + 8Tn)
  • Fuel warning light activated when petrol is below 8 liters
  • Oil warning light activated when low pressure is detected
  • Battery warning light activated when the voltage is below 12v
  • Handbrake warning light, activated when the handbrake is used


  • TOTAL ODOMETER
  • PARTIAL ODOMETER
  • animated ENGINE BONNET
  • MOVEMENT OF THE EXHAUST
  • SMOKE FROM THE EXHAUST

DOWNLOAD: https://www.racedepartment.com/downloads/renault-5-gt-turbo-phase-2.8876/updates

If you liked our work and want to support, please donate here: https://www.paypal.com/paypalme/23franc?country.x=IT&locale.x=it_IT
 

Attachments

  • Screenshot_renault_5gtturbo_fase2_ks_barcelona_12-10-122-18-4-31.jpg
    Screenshot_renault_5gtturbo_fase2_ks_barcelona_12-10-122-18-4-31.jpg
    89.9 KB · Views: 28
  • __custom_showroom_1668272484.jpg
    __custom_showroom_1668272484.jpg
    56.6 KB · Views: 28
  • __custom_showroom_1668272458.jpg
    __custom_showroom_1668272458.jpg
    53.5 KB · Views: 30
  • __custom_showroom_1668272402.jpg
    __custom_showroom_1668272402.jpg
    59.6 KB · Views: 29
  • __custom_showroom_1668272397.jpg
    __custom_showroom_1668272397.jpg
    71.4 KB · Views: 26
  • __custom_showroom_1668272393.jpg
    __custom_showroom_1668272393.jpg
    143.8 KB · Views: 28
  • __custom_showroom_1668272385.jpg
    __custom_showroom_1668272385.jpg
    49.9 KB · Views: 29
WIP - Circuit Ricardo Tormo

I'ìve decided to put my hands on a old track i've updated in the past (with some settings by @slider666), it's a complete config rebuild and news cams too. Soon available

Meanwhile, here's a replay of a night lap (UNEDITED video, just a straight upload as it is)



OK, actually i have no time for the implementation of the other layouts, maybe in the future i will take a look. Meanwhile later i will release the update (here's some screens)

Changelog:
  • New scratchmade ext_config (which includes some settings from original config by @slider666)
  • New TV Cameras
  • Updated UI
  • New pitlane_ground_fix.kn5 for fixing the hole in the mesh under the garages
  • New models.ini to implement the kn5 above
  • New models.vao-patch

A huge thanks to @pugsang for his always precious help with that damn normals which put on hold this update and to @racinjoe013 to help me hours to figure out what was my problem with all-winter config if seasons were set in the ext_config (the well known problem that i always reported) and for the new condition which let lights works if rain

DOWNLOAD UPDATE (download, unzip, drag-drop-overwrite without any fear):
https://sharemods.com/s9mkg0vgfaus/Ema_Valencia_Ricardo_Tormo_UPDATE_by_CrisT86.rar.html

The config works fine in combo with this track skin made by Morizottom available on RD and downloadable at this LINK

1.jpg
2.jpg
3.jpg
4.jpg
5.jpg
6.jpg
7.jpg
8.jpg
9.jpg
11.jpg
12.jpg
 
Last edited:
Opel Speedster Turbo 2004 Release

Download:
https://www.mediafire.com/file/o6pndjxkbitjxbl/opel_speedster_2004_1.0.rar/file

Converted from Forza Motorsport 4 By Peter Crill ,3d Help norms

-AO inside and out

-Dashboard

-CSP Settings

-Wiper animation

-Basic Ligth Refraction

EXTRA A:Fog Ligths

EXTRA B:Rear Fog Ligths

Credits:
-Beta testing and help @graveltrap,@takum1,@Mascot,and others

-General help ,3d help , settings help @norms

-Lods By norms

-Panoramic session Start config Daniel Nogal



View attachment 1207576View attachment 1207577View attachment 1207578View attachment 1207579View attachment 1207580View attachment 1207581View attachment 1207582View attachment 1207583View attachment 1207584View attachment 1207585
What track mod is that in the two screenshots? & where can i download it???
 
@Jdramirez

 
Last edited:
WIP - Circuit Ricardo Tormo

I'ìve decided to put my hands on a old track i've updated in the past (with some settings by @slider666), it's a complete config rebuild and news cams too. Soon available

Meanwhile, here's a replay of a night lap (UNEDITED video, just a straight upload as it is)


outer layout included or just the full circuit like the other mods?
 
Vallee De Munster Rally France - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-spain-portugal


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
 

Attachments

  • FR_Vallee_Du_Munster.zip
    1.2 MB · Views: 25
EDIT: updated the extension file, thank you @rt3c for your help!


Rally Du Saimenois Fictional France - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-spain-portugal


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
 

Attachments

  • FR_Rally_Du_Saimenois.zip
    3.1 MB · Views: 20
Last edited:
outer layout included or just the full circuit like the other mods?
IF i will find time, i evaluate to try to unlock the second one too, but i don't know if i found enough time to make it (it requires to move stuff in 3D space as far as i remember)
 
Hi guys,

we just released the Jarama 4H skin pack.


I invite you to download the needed cars. The links are given in the video description. You might think, that you already have some of the skins, because I offered them as single downloads a while ago. As we also rework the cars used, you should delete the old skins and use the new ones. The single downloads will not be updated anymore, only the packs will receive updates.

We have worked hard to bring three cars up to more modern AC standards. The Ferrari F40 LM by beto.fr, the Porsche 968 Turbo RS by Shokeus and the Ferrari 348 GTC-LM by Claudio Cas. All cars have received significant updates and of course a working class BOP.

I wish you a lot of fun. Please do not hesitate to give us your valuable feedback. What do you like and what could be improved. This is a long term project and we have the chance to pull things in the right direction.


Have fun.

I am out .... doing some Dijon 4H skins now :-)
 
Hi guys,

we just released the Jarama 4H skin pack.


I invite you to download the needed cars. The links are given in the video description. You might think, that you already have some of the skins, because I offered them as single downloads a while ago. As we also rework the cars used, you should delete the old skins and use the new ones. The single downloads will not be updated anymore, only the packs will receive updates.

We have worked hard to bring three cars up to more modern AC standards. The Ferrari F40 LM by beto.fr, the Porsche 968 Turbo RS by Shokeus and the Ferrari 348 GTC-LM by Claudio Cas. All cars have received significant updates and of course a working class BOP.

I wish you a lot of fun. Please do not hesitate to give us your valuable feedback. What do you like and what could be improved. This is a long term project and we have the chance to pull things in the right direction.


Have fun.

I am out .... doing some Dijon 4H skins now :-)

first of all thank you very much for the skin packs!
Regarding the Ferrari F40 LM, have you already released the updates somewhere and I have missed that, or is that coming in the future?
 
Hi TMLM, the link for the F40 is given in the video description.

Downloads: Jarama 4H 1994 skin pack: https://www.racedepartment.com/downloads/bpr-1994-jarama-4h-skin-pack.56015/
The cars:
Ferrari 348 GTC-LM by Claudio Cas modified for BPR Recreation Project by Paul Williams aka Velo: https://www.mediafire.com/file/r4jqb7xkvi8b4bx/ferrari_348_gtc_lm_bpr94.7z/file

Ferrari F40 LM by Beto.fr modified for BPR Recreation Project by Paul Williams aka Velo: https://www.mediafire.com/file/0goh97o4ck8a3rw/ferrari_f40_comp_bpr94.7z/file

Porsche 964 Carrera RSR 3.8 by Shokeus: https://assettomods.com/porsche-911-964-carrera-rsr-3-8/

Porsche 964 Carrera RS Cup by Shokeus: https://act80s.forumactif.org/f4-voitures-physique-act80-s

Porsche 964 Bi-Turbo (964 RSR GT2 by Zin5ki) modified for BPR Recreation Project by Dan!Ger: https://www.racedepartment.com/downloads/porsche-911-964-bi-turbo-1994.54898/

Porsche 968 Turbo RS by Shokeus modified for BPR Recreation Project by Paul Williams aka Velo: https://www.mediafire.com/file/vaog3h3cjxnmiy7/porsche_968_turbo_rs_bpr94_update.7z/file

A+
Daniel
 
Monte Carlo Sprint Rally - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-spain-portugal


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.
 

Attachments

  • FR_Monte_Carlo_Sprint.zip
    1.9 MB · Views: 18
Hi TMLM, the link for the F40 is given in the video description.

Downloads: Jarama 4H 1994 skin pack: https://www.racedepartment.com/downloads/bpr-1994-jarama-4h-skin-pack.56015/
The cars:
Ferrari 348 GTC-LM by Claudio Cas modified for BPR Recreation Project by Paul Williams aka Velo: https://www.mediafire.com/file/r4jqb7xkvi8b4bx/ferrari_348_gtc_lm_bpr94.7z/file

Ferrari F40 LM by Beto.fr modified for BPR Recreation Project by Paul Williams aka Velo: https://www.mediafire.com/file/0goh97o4ck8a3rw/ferrari_f40_comp_bpr94.7z/file

Porsche 964 Carrera RSR 3.8 by Shokeus: https://assettomods.com/porsche-911-964-carrera-rsr-3-8/

Porsche 964 Carrera RS Cup by Shokeus: https://act80s.forumactif.org/f4-voitures-physique-act80-s

Porsche 964 Bi-Turbo (964 RSR GT2 by Zin5ki) modified for BPR Recreation Project by Dan!Ger: https://www.racedepartment.com/downloads/porsche-911-964-bi-turbo-1994.54898/

Porsche 968 Turbo RS by Shokeus modified for BPR Recreation Project by Paul Williams aka Velo: https://www.mediafire.com/file/vaog3h3cjxnmiy7/porsche_968_turbo_rs_bpr94_update.7z/file

A+
Daniel
Hi,

first of all my thanks and appreciation for the project. I think we a lot of great vintage and retro stuff but thoe 80s or 90s like here are lacking a bit.

I made a quick race-weekend @jarama09 with the cars above. And i saw a issue with the F40 which is faster than the rest of the field by couple of seconds. Something is wrong with the BOP? (I must add i don`t use CM if this could be related to the issue)
 
Hi,

first of all my thanks and appreciation for the project. I think we a lot of great vintage and retro stuff but thoe 80s or 90s like here are lacking a bit.

I made a quick race-weekend @jarama09 with the cars above. And i saw a issue with the F40 which is faster than the rest of the field by couple of seconds. Something is wrong with the BOP? (I must add i don`t use CM if this could be related to the issue)
Hi NivekBS,

thanx for your appreciation. The F40 was on paper faster as the 911 Bi-Turbos. It was very light and had 640 bhp in the BPR version. It should have won more races than it did, but it was very unreliable. Competition for the F40 is gonna come with the 964 Turbo S-LM GT and the Venturi 600 LMs. Sadly these cars are not ready yet.

I will do some more races against the F40 to see if it is really still too fast. We could do some more BOP work for the next release. I tested the car mainly on the ACTK Jarama version..... maybe try this out, as it fits really nicely with the cars.

Daniel
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back