Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 140,126 comments
  • 38,698,733 views
Thanks very much for that mate - I came here to post that Norms had just created a quick one with wireframe too.
Are you thinking of flexing you skinning skills on this little beastie? Hopefully so!
Humm, looks like a car I would love a lot... Doesn't have the chance to try it on track yet, but I can help for the skinny part
 
Rudabanya Rally Stage Hungary - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-track-1

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

snap.jpg
 

Attachments

  • hu_rudabanya.zip
    1.6 MB · Views: 20
Hell yeah. That looks damn good - is that your first ever car skin?
Thanks buddy. I did a few for a little Citroen aaaaages ago, but pretty much forgot everything since then, lol.
It's pretty straightforward with a template and just faffing about, without trying to replicate a real-life livery. Not sure I'd have the patience for that..!
More faffing:

Screenshot (86).png Screenshot (87).png
Can see myself creating a full grid of these - it's good fun and makes a nice change.
 
Last edited:
Thanks buddy. I did a few for a little Citroen aaaaages ago, but pretty much forgot everything since then, lol.
It's pretty straightforward with a template and just faffing about, without trying to replicate a real-life livery. Not sure I'd have the patience for that..!
More faffing:

View attachment 1209367 View attachment 1209368
Can see myself creating a full grid of these - it's good fun and makes a nice change.
Nice, I'm liking your style. Definitely wouldn't look out of place in a full grid of cars.
Real life liveries are a different ball game for sure but it's good to mess about and create your own.
You gonna share these?
 
I'll try, but it's hard to pick up on in a screenshot. Brands Hatch does the same thing for me as well. I've never seen it before on any other track. It's almost like the textures shine under direct light like they have a glossy finish, if that makes any sense.
It has happened to me in other types of games and the only solution I found was to raise the resolution of the game.
 
shi
Indianapolis 2001 v1.01

View attachment 1208941
Conversion from GTR2.

-CSP required
-36 pit/start
-AI, cam

Credits & Thanks;
Original Track from GP4
rFactor Converted by TTTTT
GTL Converted by derDumeklemmer
GTR2 Converted by RacerM
-Thank you for giving me permission (RacerM)

AC Converted by @shi (shin956)
.lua and font by @gunnar333
AI by @Viola_seven
logo.png by @Fanapryde
Added the parallax lights (config) by @ Tyrone
cameraman, background and some textures by kunos
Test and Feedback by @Breathe

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Luke Durrant.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed problem with no wall on turn 11. (Thanks for the report deadpoolishguy)

Indianapolis 2001 v1.01
The link is in the quote.

v1.01 changelog;
-Fixed problem with no wall on turn 11. (Thanks for the report deadpoolishguy)
 
Hey boys,

i am having a problem with Legion´s Porsche 917K.

When I'm running in the rain, the wiper animation works just fine (it goes one side from the other and vice-versa), but it does not have the effect of cleaning the water from the windshield. So it's like there's no wiper at all!!!

Anyone had the same problem or a solution for it?
 
Any way to force the AI to wreck? I'm trying to test out my track lights for RBR, but I can't get the AI to wreck to make sure the yellow lights flash properly. I even tried max'ing out their aggression and using F1 cars which are notorious for being overly aggressive.
 
Any way to force the AI to wreck? I'm trying to test out my track lights for RBR, but I can't get the AI to wreck to make sure the yellow lights flash properly. I even tried max'ing out their aggression and using F1 cars which are notorious for being overly aggressive.
Nope, as far as i know, no. I was in need too for it, but if you want i can send you my full config for the digital flags so you can take a look at it, they works fine at 100%
 
Last edited:
Would love that, thank you. I know the blue and green work, but I don't know about the yellow. Plus I have some lights that I want to flash blue or yellow depending on what's going on and I can't make the AI crash to test that either.
 
Any way to force the AI to wreck? I'm trying to test out my track lights for RBR, but I can't get the AI to wreck to make sure the yellow lights flash properly. I even tried max'ing out their aggression and using F1 cars which are notorious for being overly aggressive.
create a quick temp AI that will run them into a wall, not so difficult
 
Nice, looks like you've really got into this skin making thing. But take your time, I was only kidding about a link. I know you will post em when you're ready. I just couldn't resist asking 😁
This car is so much fun to chuck around. Grip are power and quite silly but hey... who cares, right?
Some cockpit AO would be good if there's anyone capable here.
 
This car is so much fun to chuck around. Grip are power and quite silly but hey... who cares, right?
Some cockpit AO would be good if there's anyone capable here.
I haven't even tried it yet but I will do when I next fire up the rig (whenever that will be lol)
 
Polus Center Budapest Rally Stage Hungary - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-track-1

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

snap.jpg
 

Attachments

  • hu_poluscenter.zip
    1.3 MB · Views: 21
Last edited:
JDC Miller Motorsport Skins​

preview.jpg


preview.jpg




Has skins are the discussion point at the moment I have done the Two JDC Miller Motorsport 2018 skins for URD Loire 07. A few side notes to add about these skins are some of the Logo positions aren't accurate to real cars because of model limitations. I'm aware that JDC ran with top Carnard but think skins look clean without them. Skins haven't got the illuminated number panel has it wouldn't fit with IMSA position panel next to the Car number.
 
shi
Indianapolis 2001 v1.01
The link is in the quote.

v1.01 changelog;
-Fixed problem with no wall on turn 11. (Thanks for the report deadpoolishguy)
Whatever that huge round thing on stilts is beyond the final turn banking, it looks like a spaceship invading earth in VR. It's massive! You don't see it on any onboard footage in real videos - what is it, and is it a bit too big?
 
Last edited:
Any way to force the AI to wreck? I'm trying to test out my track lights for RBR, but I can't get the AI to wreck to make sure the yellow lights flash properly. I even tried max'ing out their aggression and using F1 cars which are notorious for being overly aggressive.
I don't know much about modding, but what would happen if you modified the brakes torque in brakes.ini and set it to a very low value, (even n zero)?
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back