- 197
- Australia
Best not to look at the suspension geometry. The inboard points for the upper front wishbones are approximately on the centreline of the car 🤷🏼♂️
I also like hot hatches and especially this oneI've always loved hot hatches, and widebody hot hatches in particular - probably ever since seeing a Renault 5 Turbo bombing around London in the 1980s. It just looked so squat and purposeful.
I think I adapted this one a few years ago from a hillclimb car I found on Assettoland. Can't remember all that I did but I think removed some wings, added a 6th gear, a new driver and shifting animation and messed with some shaders. Can't remember if I adjusted the power, brakes or grip at all. More recent stuff was adjusting the gearstick position to fit the shifting animation, redoing the machined metal instrument dash, then all the good stuff in the recent changelogs with a lot of invaluable help from a few others here.
Still lots to improve. It would benefit from an offside wing mirror. The collider is from a bus. And loads of stuff we haven't even spotted yet. The physics won't bear close examination and would probably have Einstein spinning in his grave, but... who cares, right? It's fictional, and a big bag of bananas fun. It was always meant to be a bit of a laugh, and never supposed to be a serious car.
I don't regret not getting paid for my mod, I do not share my mods with that purpose, I indeed set-up a "buy me a coffee" donation for my mod, After more than 7k download only 1 person acknowledged my work and made me a donation, I don't judge those who open patreons for any single stupid thing they make forcing you to donate basically, but on my part I leave this donation discretionary and not compulsory. I don't expect anything moneywise and that's fine. There is something I don't like though, those who don't credit me for what they show in their videos, or those who claim they made a reshade mod while they took mine and added/removed a couple effects to their liking and getting subscription dor literally nothing, this piss me off, and I understand that because I am the creator of the mod, they are not even smart, after I edited and created Sky sports live watermarks, a lot of YouTube sim racers post videos with my watermarks , how do I know that? Because before making those watermarks , nobody had them in their videos , am not stupid, or maybe I am, sharing my mod for free to people who don't deserve,but still I do that because I like, for myself and good people are out there that deserve itI hear you man. The thing is, I think most people have gotten to a place where they "expect" other people to pay for a mod, especially in AC, since they have seen how much Ilja is making through patreon. I don't blame people for wanting to get paid (including you) but as you said, you do it "for pleasure" and at the end of the day, that's what really matters. If you expect people to pay you, and almost no revenue comes in, you will be disappointed (applies to everything in life, where you have expectations). But remember this; Ilja started out making nothing as well, so maybe if you stick through it and you keep updating and improving, nice things might come!
Just as a reminder: I myself have a mod that have had some 4-5k downloads and I've made ~30 euros from it, which took me some 400hours to do (still not complete) but that is life. I did it because I wanted to and yes, it would have been great if more people donated, and I probably would have made more if I sold it for just 1 euro but at the end of the day, how many free and fantastic mods have we gotten from this community? All in all, keep doing what you do, improve, share it on more forums/sites and maybe great things will come![]()
Thanks, I'll take a look. Might not get a chance until Friday.I also like hot hatches and especially this one
I took the liberty to have a look at data.acd.
I made some changes to eliminate these kinds of errors:
View attachment 1213918
below is the list of modified files and the zipped data.acd file
aero.ini => Changed the version number and updated the content
ai.ini => Changed the version number and updated the content
brakes.ini => Update content
cameras.ini => Update content
car.ini => Change version number and update content
colliders.ini => Update content
drivetrain.ini => Add version number and update content
flame_presets.ini => Update content
flames.ini => Update content
lights.ini => Change version number
suspensions.ini => Change version number and update content
I can live with that, it even happens with some Kunos cars.Well, it has already been said, "... some little things must be changed..." Possibly, this is one of them... 😅
EDIT: to add that the same issue happens with the Alfa Romeo 155 (a lot) and with the Audi A4 (slightly in this case).
Although well-made mods are always desirable, I can live too with those little glitches. In fact, I have some other lemon that hurts the eyes, but still enjoy simply because I really like how it drives...I can live with that, it even happens with some Kunos cars.
Not gonna extend much on that (or Rmi will burn the cake out of rage) but I have to say, I do agree with you on that point. Personally I don't really question the idea of something being free or not, financially supportive or not, like it is (almost always) the case when we talk about mods around here. We don't even want to start on that hot hot hot topic of Ilja's money (or I'm gonna get a burned cake in the face).Its always the point at which level it is done. If its ok for a person to do a job 8 hours a day and another 6 hours doing the mod, sleeping and the next day the same. Every day the same procedure. Do this for months and you ask yourself, why i'm doing this? I mean its nice if the people say thank you and it makes you proud, but it kills your life. So the model to pay for a good content is also the way to support the creator, to give them the time to do the mod and pay the bills.
Where those the only 3 they didNew Releases, all from F302 from Facebook:
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AUDI A4 STW / BTCC E.Pirro
View attachment 1213855
DOWNLOAD AUDI A4 Quattro Touring Car STW/BTCC
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Gabriele Tarquini 1994 für Alfa Romeo 155 BTCC
View attachment 1213856
DATA For Flame replacement
DOWNLOAD ALFA 155 BTCC
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Renault Laguna BTCC
View attachment 1213857
Renault Laguna BTCC
If I'm being honest, the wonky suspension geometry surpasses what I would consider "little things". Same for the Alfa being RWD. Granted, when it comes to creating mods for AC I'm like a fish on dry land but speaking as somebody who is happy if he's able to get in 2-3 hours of sim racing per week, mods like these simply aren't worth my time to be brutally honest and I think it's fair to consider them "low-effort".Well, it has already been said, "... some little things must be changed..." Possibly, this is one of them... 😅
Hello there,According to this site: zeperfs.com, turbo pressure is 0.68 bar
Edit: to lower understeer effect, increase these two parameters in suspension. ini:
[FRONT]
scroll down to find:
.......
.......
DAMP_REBOUND=
DAMP_FAST_REBOUND=
or decrease them in
[REAR]
The easiest way tpo understand is to download this worksheet, and play with the numbersHello there,
Thank you for your reply!Does this mean that in engine.ini, I should set 'MAX_BOOST' to 0.68? I note that the Mk4 Supra's turbo value is 0.85, which if that's just a value in bar would roughly line up to its real-life stock value of about 12psi.
Here's another question: I'm getting a lot of FFB clipping. What would I have to look at to make this less of an issue, without changing FFB settings in-game?
Also here's another question for the folks: where in Content Manager is the option to load unpacked data (where present) instead of data.acd? Googling tells me this is an option, but I've been unable to locate it.
Sorry for all the dumb questions. I don't know much of anything about physics modding... and perhaps even less about actual cars. XD
yes I have converted many Unity sources to AC using publicly available toolshave you already converted something from a Unity source ?
If yes, I would love to know how you did... (mp if so?)
you need to create new sidelinesI've just made a new AI line for a track and the lap was smooth I can see the line is smooth and everything but when the AI drive it they're eratic and crash at some points of the lap. Some of the track it's absoloutely fine others they just plain drive off track turning hard 90 degrees into the wall any fixes?
To unpack the data.acd in CM you need to activate the developer mode. You do this by clicking several times on the version number.Hello there,
Thank you for your reply!Does this mean that in engine.ini, I should set 'MAX_BOOST' to 0.68? I note that the Mk4 Supra's turbo value is 0.85, which if that's just a value in bar would roughly line up to its real-life stock value of about 12psi.
Here's another question: I'm getting a lot of FFB clipping. What would I have to look at to make this less of an issue, without changing FFB settings in-game?
Also here's another question for the folks: where in Content Manager is the option to load unpacked data (where present) instead of data.acd? Googling tells me this is an option, but I've been unable to locate it.
Sorry for all the dumb questions. I don't know much of anything about physics modding... and perhaps even less about actual cars. XD
One more thing. Since I've done nothing but take, how about I give something back? I came across this rather lovely Maruti-Suzuki 800 mod recently, which is way more fun than it has any right to be: https://www.patreon.com/posts/maruti-suzuki-v2-73346791
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The original Phoenix racing car. I'm suprised no one ported over that livery from the touring car mod from GTR2 (when people ported them over...in a bad way)if I can propose a skin for the audi a4, this one from the german championship would be beautiful:
View attachment 1214034View attachment 1214035
I think MB is in bar, so yeah if that's the maximum pressure. In this case WASTEGATE also needs to be set to the same value as that's the maximum allowed BPHello there,
Thank you for your reply!Does this mean that in engine.ini, I should set 'MAX_BOOST' to 0.68? I note that the Mk4 Supra's turbo value is 0.85, which if that's just a value in bar would roughly line up to its real-life stock value of about 12psi.
You can adjust wheel settings as a whole (in content manager) under Settings --> Assetto Corsa --> Controls --> FFB.Here's another question: I'm getting a lot of FFB clipping. What would I have to look at to make this less of an issue, without changing FFB settings in-game?
assuming the steer ratio on the car is correct in the first place[CONTROLS]
FFMULT=
You have to enable it first under Settings --> Content Manager --> Drive --> "Allow to use custom car's data" and then under the drive tab on the left hand side the checkbox will be thereAlso here's another question for the folks: where in Content Manager is the option to load unpacked data (where present) instead of data.acd? Googling tells me this is an option, but I've been unable to locate it.
Already on it and another STW skin.if I can propose a skin for the audi a4, this one from the german championship would be beautiful:
View attachment 1214034View attachment 1214035
Thanks so much for taking a look.Thanks, I'll take a look. Might not get a chance until Friday.
@El Locho and @norms have been beavering away and the next update will have an offside mirror added, new colliders, proper cockpit AO, handbuilt LODs and maybe some other stuff if it's spotted.
Oh, and at least a couple of new skins too.
Could you please make it work with Pyyer´s extension, I would like to test it but only with the 2020 layout he provided.If someone has some time, could you give this little ext_config\track skin a whirl on Mugello and let me know what you think. I'm pretty certain you're going to tell me the trees and grass are too dark because my ppfilter is brighter than most. I'm more interested in if everything fits together. I'll deal with the brightness later. It's an attempt to change the top.dds image to eliminate that horrible looking multicolored grass in the off track areas. Only works on the stock track at the moment, not the Pyyer extension version.
Thanks for any help\feedback...
Mugello mod test
bit if warning: this one consumes alot of juice ...Hello there,
<snip>
One more thing. Since I've done nothing but take, how about I give something back? I came across this rather lovely Maruti-Suzuki 800 mod recently, which is way more fun than it has any right to be: https://www.patreon.com/posts/maruti-suzuki-v2-73346791
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