No problem for me since I don´t use that seasonal crap by CSP. In another note, maybe you could have your magic been put to the Top Gear test track at Dunsfold airfield, that would be a welcome overhaul.I tried to add my stuff to Pyyer's and it works except that the grass doesn't turn white in the winter. I don't have the time to figure that out now. Just use my skin for testing purposes. You'll only be missing out on the flag lights and s/f line display board anyways. I'll eventually get the grass problem worked out.
Is that the one released back in 2015 or is there a newer version?No problem for me since I don´t use that seasonal crap by CSP. In another note, maybe you could have your magic been put to the Top Gear test track at Dunsfold airfield, that would be a welcome overhaul.
I will check the exact version I got when at home later evening today, I remember I have some newer version.Is that the one released back in 2015 or is there a newer version?
Late reply but I've tried it in VR, it can be sluggish at times but otherwise it's truly amazing. Especially when you get traffic mods working on it.I got the SRP mod working, I’m blown away by it. This makes me want to get a VR headset.
is there a proper procar grid yet?Another PROCAR skin, this time for Shaun Clarke's Cavalier :
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Think I'll adapt the '96 skin to this car bc we don't have a proper Vectra.
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PROCAR_1995_11.rar
1 file sent via WeTransfer, the simplest way to send your files around the worldwe.tl
Nope it's just me doing skins I like lolis there a proper procar grid yet?
or did i miss something here
Nobody forces people to upload mods that don't even get the most basic "which wheels are responsible for driving the car" facts right, either. It's not like a "perfect is the enemy of the good" situation here, it's modders throwing up halfhearted renditions of cars that would be good to have if they drove like the actual cars at all.Nobody forces you to drive the cars, of course they have errors here and there, but which mods are perfect?
One would argue that getting the driving wheels right is quite integral to a mod. Although if someone wants to make a 4WD or FWD modern F1 car id be interested.Nobody forces you to drive the cars, of course they have errors here and there, but which mods are perfect?
Probably a silly question, but i didn't find it on shaun clarke's site. Is it still available or has it been removed?Another PROCAR skin, this time for Shaun Clarke's Cavalier :
View attachment 1214257
View attachment 1214258
Think I'll adapt the '96 skin to this car bc we don't have a proper Vectra.
![]()
PROCAR_1995_11.rar
1 file sent via WeTransfer, the simplest way to send your files around the worldwe.tl
No drama. World needs drama.-Download free (I repeat, free) mod.
-Test mod.
-Mod is crap.
-Delete mod.
No too much time wasted, no broken fingers for the typing, no polar bear harmed... What's the problem? 🤨
Yep no one should be put off pointing people towards mods even if they need some work, it is what this thread is about after all, that Alfa 155 I just changed the R in RWD to a F and it drove not to unbelievably, i will most likely delve into it and alter a few bits but so long as it feels about there its a decent model for sure.-Download free (I repeat, free) mod.
-Test mod.
-Mod is crap.
-Delete mod.
No too much time wasted, no broken fingers for the typing, no polar bear harmed... What's the problem? 🤨
It's here if ya want : https://assettoland10.wixsite.com/assettoland/vauxhallProbably a silly question, but i didn't find it on shaun clarke's site. Is it still available or has it been removed?
TOE_OUT in suspension.ini controls the setup toe angle (in m). The actual toe depends on the suspension geometry as well. You can check the final toe (in game) using the suspensions app or the csp car specs app or whatever it was called (i can't remember which is more accurate though).Hi guys,
a question for our physics gurus. I am working on a Porsche 964 Cup car which should realistically ran in between 10 to 20 arcminutes toe out per wheel on the front axle. This would mean a maximum of 2400 arcsecondes or 0.6666° total on the front axle.
If I understood right AC reads not arcsecondes but a distance in [m]. Like shown here: https://suspensionsecrets.co.uk/toe/
Using the toe calculator: https://www.1728.org/toe-out.htm and a wheel diameter of 630 mm I get this result per wheel:
View attachment 1214217
This would mean 0.003662 m toe out per wheel or 0.007324 m toe out on the front axle (max). Is it correct to insert this value in the suspensions.ini? Does it need to be entered positive or negative to have toe out (tires pointing outside)?
How does the setup.ini relate to all this? What is shown in the setup, mm or an angle. And what are 200 clicks?
I hope it is not too confusing, but I would like to get it right.
Thanx for your help.
Daniel
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Lamborghini Gallardo Pack!
This is what I wanted for a while, a pack of multiple variations of the facelifted Gallardo.
Link updated with new version. Delete the old folders.Just throwing this out there to try if you want. True late fall and winter looking trees for Monza. The fall look is a bit iffy (can't get the color right), but they look great for winter driving. Love the sort of brownish\white snow look. Only difference between the two skins is one is darker than the other. I use a custom made VAO so the trees are not as dark as the stock VAO, so I prefer the darker version.
Notes:
-- Don't use a fall date when trying these out. This will turn everything orange. Just use a summer or very early fall date. For winter, go ahead and use any winter date.
-- I'm eventually going to work on flipping the tops so they are wider at the top and thinner in the middle. Right now they kind of look like dead pine trees instead of dead deciduous trees.
-- If you have a skin that alters the trees and other things, make a copy of it and put these files in your copied skin folder. That way you get these fall\winter trees but also any other textures that your skin made changes to.
Monza Fall\Winter trees
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Do we need to activate track seasonal adjustments?Link updated with new version. Delete the old folders.
Sorry for the quick turnaround on this, but I finally figured out what was bugging me about the way the trees looked in the fall. Too much red saturation. Now the trees have more of a brown look in the fall. Winter still looks so much better than fall though.
For fall no, but if you do have it on, don't choose a fall month or the trees will be orange. Use a summer or late summer early fall date. If you want it to look like my winter pictures, then yes you do need seasonal adjustments on and you need to drive in a winter date (December-February).Do we need to activate track seasonal adjustments?
Man, we've come a long way with this, really great!The Golf update is still WIP, but will have the following stuff:
v1.70 - Offside wing mirror added; Cockpit AO added (previous VAO patch deleted); Shaking exhaust added; Glass tweaked; Rear side window trim fixed; Collider updated; Wheel blur fixed; Data updates; LODs rebuilt; Petronas, Burger King, Fanta, NOS, Liqui Moly, and Sumo Power skins added.
Plus some other stuff I've probably forgotten.
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Besides the (soon-ish ready) 60's pack, we're also working on a WSC 69-71 pack, some teasers below (ETA tbd/ when it's done):Currently Team WSC Legends is working on a mid and late 60's World Sports Car pack. The Lola T70 Mk3 GT is also part of that.
Release date: When it's done
Some previews:
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I usually keep it deactivated, probably I'll stick with it, I remember there are two options related to track adjustments, one in weather fx and another one I don't remember, which one should I activate if I want to get that result?For fall no, but if you do have it on, don't choose a fall month or the trees will be orange. Use a summer or late summer early fall date. If you want it to look like my winter pictures, then yes you do need seasonal adjustments on and you need to drive in a winter date (December-February).