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Hello everyone.
Do you know how can I put the physics of one car into another one?
Do you know how can I put the physics of one car into another one?
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Project Cars? Forza? GT?Maybe good looking but absolutly atrocious physics.
Something quite usual.
grid legendsProject Cars? Forza? GT?
#Metoowannaknowimpatiently 😢Does anyone here know of the progress on the Citta Di Aria mod?...
When those are the titles where most of these mods' 3D assets are sourced from, and the physics of these cars ripped from "casual simcade console kiddie games" are not only not improved upon for AC mods, but somehow done even more inaccurately? At this point, I'd rather just drive the simcade versions. At least they've got an excuse.Project Cars? Forza? GT?
Not to pry but why have you used the Legion mod and not the far better (imo anyways) mod from hereHi guys, Im doing a fictional 1998 Ferrari GT1 skin for the Legion F50 GT.
I need your feedback as I fell this mockup is kinda lackluster. What changes should I make? Any ideas regarding the numers, sponsors, livery design and other details?
Any feedback would be apreciated!!
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Same model, man. Could paint on Legion's car (FM4 model I believe?) and it'd fit that FH4 port lolNot to pry but why have you used the Legion mod and not the far better (imo anyways) mod from here
F50 GT
Have you ever tried driving Legions mod? it's like someone made the tyres out of plasticSame model, man. Could paint on Legion's car (FM4 model I believe?) and it'd fit that FH4 port lol
Yeah I have and it's why I've adapted my skins for F40Lover's mod lolHave you ever tried driving Legions mod? it's like someone made the tyres out of plastic
Hola Hi i hope this helps youHello everyone.
Do you know how can I put the physics of one car into another one?
Give them yourself rss physics or something similar from other touring cars switch a little here and there, voila = profitWhen those are the titles where most of these mods' 3D assets are sourced from, and the physics of these cars ripped from "casual simcade console kiddie games" are not only not improved upon for AC mods, but somehow done even more inaccurately? At this point, I'd rather just drive the simcade versions. At least they've got an excuse.
😁Yeah I have and it's why I've adapted my skins for F40Lover's mod lol
https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13895986How can I fix the wiper problem (wips only 50%)for the RSS Nisumo V2?
Hi guys, Im doing a fictional 1998 Ferrari GT1 skin for the Legion F50 GT.
I need your feedback as I fell this mockup is kinda lackluster. What changes should I make? Any ideas regarding the numers, sponsors, livery design and other details?
Any feedback would be apreciated!!
View attachment 1214539
redownload the car. they fixed this quite quick after the V2 updateHow can I fix the wiper problem (wips only 50%)for the RSS Nisumo V2?
I'd run that by FatAlfie before releasing. The autumn looks good but IMO the winter colours look a bit strange IMO - I'm never a fan of that permafrost look that gets applied though; the trees look decent.Fonteny looks cool in the fall\winter with the leafless trees. Need to desaturate things, but I can see me enjoying this look in a fall session.
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Yeah, unfortunately this one probably stays with me. He has a disclaimer in his track folder that asks that you get permission to do anything that alters his work. When I did my seasonal changes mod for Fonteny, he was kind enough to give me permission but asked that I don't alter his textures. I was happy to oblige. The only thing he did let me do (and he generously gave me copies of the original textures) was take the green moss out of the trunks so that they didn't turn orange in the fall.I'd run that by FatAlfie before releasing. The autumn looks good but IMO the winter colours look a bit strange IMO - I'm never a fan of that permafrost look that gets applied though; the trees look decent.
Yeah i get the same weird problem. It looks really off putting at first...& yet i don't know how to resolve this either.Hey everyone, I'm having problems with Legion's Nurburgring Extra layouts, and downloading the fix by Slider666 didn't solve anything.. Basically after the first "chicane" there is this sort of misplaced "grass-on-a-hill" Anyone knows how to fix this?
Alter a FatAlfie artwork is like restore a painting by Michelangelo; comes with a great responsibility...... When I did my seasonal changes mod for Fonteny, he was kind enough to give me permission but asked that I don't alter his textures. I was happy to oblige...
Install the version I posted: issue gone.Yeah i get the same weird problem. It looks really off putting at first...& yet i don't know how to resolve this either.
Yes it solves the grass in the air, but it introduces a problem of the weird grass on the floor (weird different color 3d grass patches all over). Were you able to resolve that in any way?Install the version I posted: issue gone.
I never resolved anything for this track, credits go to @slider666 who fixed that floating grass.Yes it solves the grass in the air, but it introduces a problem of the weird grass on the floor (weird different color 3d grass patches all over). Were you able to resolve that in any way?
I'll try to look into it myself. It's not a problem on any other older track with or without grassfx and the old 3d grass on nurburgring and Nordschleife was the best of all Kunos tracks. I rember in the old days trying to port the 3d grass from these two to others,cause it looked so good . So this is a mistery.I never resolved anything for this track, credits go to @slider666 who fixed that floating grass.
Iirc (don't have it any more) there was no grassFX in the original and no issues with the floating grass either. That got possibly introduced later on by a config.
The 'weird grass' is just how it used to be before grassFX appeared. It does indeed look strange seen from above, but while driving it doesn't bother me at all.
So until someone sees a way to fix it, it will either have 'weird grass' or 'floating grass'...
EDIT: I just installed the Legion track again, got the floating grass but also the 'weird grass', supplemented with grassFX, so it's less obvious.
@racinjoe013 Here is the track, changelog states "rtm_team 1.01", so I am not exactly sure about the source I got it from. Please have a look onto it. Many thanksI will check the exact version I got when at home later evening today, I remember I have some newer version.