Assetto Corsa PC Mods General DiscussionPC 

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preview.jpg


UPDATE!

I switched the car to F40LMLover's version like @Rodger Davies and @MrB00 suggested, as its a better model.
I also made the following changes:
-Changed 66 number to 43 and 42
-Added Italian flag next to the numberplates
-Moved hood numberplate to the left, like the other GT1s from the era

I you have any suggestions please let me know!!
 
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Alter a FatAlfie artwork is like restore a painting by Michelangelo; comes with a great responsibility...
I guess you could say i'm altering it, but I don't look at it that way. It's not like i'm moving objects around or adding\removing things. I'm simply removing leaves from the trees so it looks more like late fall\winter should look. So the track is the same, it's just more realistic looking if you use seasonal changes. But again, I know he won't let me release this publically because he already asked that I don't change his textures. So in the end, it's no big deal.
@racinjoe013 Here is the track, changelog states "rtm_team 1.01", so I am not exactly sure about the source I got it from. Please have a look onto it. Many thanks

Haven't looked at the track yet, but is there anything specific about it that you think needs changed?
 
I am using a track, folder name: spa1966.
preview.png

I am hoping there is a better version out there. I can see a lot of work dedicated to a lot of obscure tracks, some are even fictional, so, surely, some attention must have been paid to such an iconic, historically relevant track, like Spa 66.
some of the blatant issues are that the cars are floating above the track surface in some curves, like hovercrafts, the road surface is abysmal trough FFB in some part of the track, in short, it need some TLC.
 
I am using a track, folder name: spa1966.

I am hoping there is a better version out there. I can see a lot of work dedicated to a lot of obscure tracks, some are even fictional, so, surely, some attention must have been paid to ........
The version I have uses that file folder name, but I have it listed as being a Reboot Team track V1.1 (ACTrackReboot maybe)... and it's quite beautiful. (goooogle, it's the one on facebook I think, I didn't try the one that's on RD. Just checked the one on Reddit-ACTrackReboot, it should be the one too) Maybe I missed some glitches...

(wish someone would bring Solitude up to that level)

Spa66.jpg
 
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I guess you could say i'm altering it, but I don't look at it that way...
For the record, I wasn't criticizing you, I like your work; I was only praising FatAlfie's mods, which I think are sublime...

And I would like to add that you are honored by the fact that you respect the decisions of other creators when it comes to modifying their works. I wish everyone would do it like this.
 
The version I have uses that file folder name, but I have it listed as being a Reboot Team track V1.1 (ACTrackReboot maybe)... and it's quite beautiful. (goooogle) Maybe I missed some glitches...
I agree.

During the 4400 km I've driven on Spa 66, I haven't noticed any glitches or bad FFB either. The track that I have is excellent, but the folder name is spa_1966. I also have spa_thr which has 128 pits and additional '34 layout, but the track looks and feels pretty much the same and I think it's just an edit of spa_1966.
 
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For the record, I wasn't criticizing you, I like your work; I was only praising FatAlfie's mods, which I think are sublime...

And I would like to add that you are honored by the fact that you respect the decisions of other creators when it comes to modifying their works. I wish everyone would do it like this.
I know you weren't criticizing me and I apologize if my response came off that way. That was not my intention.
 
I know this isnt allowed, but I'm losing it, and this is only really "active" thread. So does anybody know why my shadow starts rendering from somewhere around the steering wheel? No shadows further back. Happens in OpenVR mode and OculusVr mode, but not in single screen mode...

it started when I turned off Smart shadow>custom shadow matrices. Need to have that settings off because of flickering shadows in vr
unnamed.png
 
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I know this isnt allowed, but I'm losing it, and this is only really "active" thread. So does anybody know why my shadow starts rendering from somewhere around the steering wheel? No shadows further back. Happens in OpenVR mode and OculusVr mode, but not in single screen mode...

it started when I turned off Smart shadow>custom shadow matrices. Need to have that settings off because of flickering shadows in vr
View attachment 1214756
I'm not sure about your weird shadow but just wanted to let you know that it is indeed allowed. Did you try rolling back a version of CSP and testing?
 
I'm not sure about your weird shadow but just wanted to let you know that it is indeed allowed. Did you try rolling back a version of CSP and testing?
Yes, it's been with me for a couple of CSP versions now. I tried the Quest 2 through Oculus software and Varjo Aero through steam vr (openvr). I tried changing shadow map bias settings graphics.ini but didn't help. I tried changing camera while in VR (F7) but problem remained. The only thing that works is either turn on Custom shadow matrices or play in single screen mode..
 
I am using a track, folder name: spa1966.
View attachment 1214760
I am hoping there is a better version out there. I can see a lot of work dedicated to a lot of obscure tracks, some are even fictional, so, surely, some attention must have been paid to such an iconic, historically relevant track, like Spa 66.
some of the blatant issues are that the cars are floating above the track surface in some curves, like hovercrafts, the road surface is abysmal trough FFB in some part of the track, in short, it need some TLC.
After a quick look at the track, i'm not sure what's going on with the track's extension file. It has very weird settings that make the trees almost orange\fall like in the summer. The grass textures are nice but far too yellow for my tastes. The trees are fine too, but the way they are setup makes it very hard to do any kind of real seasonal changes for fall without completely swapping them out. As they are now, you would end up with orange pine trees.

A quick 5 minutes with some color correcting of textures and tweaks to the config yielded this. Has potential, but would take some work to get right...

Before:
spa66_before.jpg


After:
spa66_after.jpg
 
Hey where can i download this GTR Concept? I can't seem to find it anywhere.
What the others said, I download a lot of mods from Patreon now. It's become one place I like going to download some free mods. Yeah, despite the donation system, you can get free content on there.
 
... I apologize if my response came off that way. That was not my intention.
Don't worry, surely I'm to blame for the misunderstanding. Sometimes it's difficult to capture certain details with written language, especially when, as in my case, English is not my native language...

(I think I've already used this excuse for my clumsiness from time to time... 😅)
 
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After a quick look at the track, i'm not sure what's going on with the track's extension file. It has very weird settings that make the trees almost orange\fall like in the summer. The grass textures are nice but far too yellow for my tastes. The trees are fine too, but the way they are setup makes it very hard to do any kind of real seasonal changes for fall without completely swapping them out. As they are now, you would end up with orange pine trees.

A quick 5 minutes with some color correcting of textures and tweaks to the config yielded this. Has potential, but would take some work to get right...

Before:
View attachment 1214802

After:
View attachment 1214803
That's looking good! I always thought it looked like a parched summer, but that didn't seem to fit the Spa that I've seen each time I've been there; this added lushness pushes it much more in that direction.
 
That's looking good! I always thought it looked like a parched summer, but that didn't seem to fit the Spa that I've seen each time I've been there; this added lushness pushes it much more in that direction.
Probably going to end up with something like this for the grass. I took my best grass texture and layered it over the stock textures. Then I fooled with the opacity of my grass layer to keep a similar look to the original textures with the areas of dirt and burnt out grass. Still need to mess with saturation, depth of color and color balance. It looks a bit yellow on my end but that may be ppfilter related.

Now it's on to the trees. This track has 3D trees and i'm torn between hiding them or fixing the leaf textures. I tried something that makes them look better, but I still think the track looks better with the 3D trees hidden. There just so clunky looking even with the better leaf textures. Plus I need to replace that top treewall texture in the picture. It looks really out of place. Oh, and replace the flags with proper animated ones. Geez, guess I still have lots to do.

EDIT: Had a bit of an epiphany. Why not save myself the hassle of editing the treewall and some other tree textures and just steal the ones from Spa for consistency between all the versions. Looks pretty good.

spa66.jpg




Lam
THIS looks good also


Wow, how did they pull that off?
 
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Lam
It's made by the track's author Johnr777 himself
Well I can't wait to see it in person.

If someone gets some time, could they give this Spa 1966 mod a test run. Would like to get some feedback on the textures while I work on the flags tomorrow. That way I know what to adjust after i'm done with the flags. Things like what's too dark, what's too light. Too saturated, too blue or yellow? Stuff like that.

I'm already aware that the track edge texture doesn't quite match up with the grass next to it. I'm working on it. Also, the 3D trees are hidden. You can re-enable them at the bottom of the ext_config file. Just set the last two sections to ACTIVE = 1. Just so you know, they might look out of place while I work on their leaf textures. That's why I have them hidden.

Thanks as always...

Spa 1966 Test

EDIT: FYI, these should work with the THR version as well. Just copy the extension and skins folders to the Spa_THR folder. Only thing that will be different is the grassfx because they have grassfx settings in the extension folders for each layout.
 
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