Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Congratulations, fantastic job. It will certainly be perfect to use with F1 packs from the 30's (pre F1 still unfinished until 1938), 50's (small adjustments to be made), 60's (68/69 still to be finished). All that was left was to adapt a version for 1970 (but that would be asking too much).
Thank you. Glad you liked the changes. It was hard work and consumed me for the past 3-4 weeks, but i'm happy with the end results. Funny thing though, i'm still tinkering with the grass textures. At some point I need to throw my hands up and say enough is enough so I can move on to something else.
 
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Maserati 250F version 54 and 55, some skin adaptations (used in 1954 and 1955).
 

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@CrisT86 is this your update here?


Does that also work for @Lernatix’s V2 update?


I’m not at my rig so I can’t remember what I’ve got but that version is awesome, so much fun to drive up the mountain through the clouds with 3D clouds!
Thanks brother, gonna try it today .
 
Just letting those who download this mod it doesn’t have the correct sound. I use as it field filler. Hopefully one the FM6 is converted with the sound it was close as it got to the S60 irl. But still the current mod is still a work in progress.
Nowhere near ACs quality and yet he's making people pay for it... Whilst the original modder made it for free. Scum.
 
shi
La Dehesa 1.2
Conversion from rFactor.
Fictional track in Spain.

View attachment 1139286
-CSP recommended
-32 pit/start (East layout only 25 pit/start)
-4 layout

Credits & Thanks;
Created for rFactor by entrevias. Thanks for creating this track and making it freeware.

AC Converted by @shi (shin956)
AI, drs_zones (long layout) by @KevinK2
cam by @DaBaeda (long and sprint layout, edit by me)
flying stuff and flagmen by @Masscot
-Original Animated flagmen by doublezero
logo.png by @Fanapryde
Test and Feedback by @Masscot

Known Issues: GrassFX is not applied under the bridge.

v1.1 changelog;
-Objects were aggregated to improve performance.
-Fixed holes.
-Added some normal map.

v1.2
-Added flying stuff and flagmen by Mascot. (Thanks!)
-Added bushes.
-Smoothed skidmarks.
-Fixed hole.
-Added groove.
-Added logo by Fanapryde. (Thanks!)

Enjoy.
Patreon-only track requests are now being accepted.

La Dehesa v1.2
The link is in the quote.
Screenshot_ferrari_458_gt2_ladehesa_27-11-122-20-4-21.jpg

v1.2 changelog;
-Added flying stuff and flagmen by @Masscot . (Thanks!)
-Added bushes.
-Smoothed skidmarks.
-Fixed hole.
-Added groove.
-Added logo by @Fanapryde . (Thanks!)

Known Issues: GrassFX is not applied under the bridge.
 
Hello guys...

You use Natural Mod Filter to gain fps but it feels quite dull and muted? Here are two color grade luts that transform the filter to be punchy and lifelike.

Link:

Instance210.jpg
Instance211.jpg
Instance213.jpg
Instance217.jpg
Instance214.jpg
Instance218.jpg
Instance222.jpg
 
Hi everyone Merry Christmas (in late).
Do you happen to have the Dodge and the Mustang showed in this video? The mega link below seems to be down...
Thanks in advace and enjoy the end of this year :cheers:
 
shi
This picture, trackmodders is a very good sample on how to mark the change of direction on a race track. Longfort'67, Las Vegas and lots of other tracks do suffer from this, "direction problem" when using VR. While here you see brake marks, direction sign boards and a different tarmac colour. Maybe not in monitor mode, but in VR it's very difficult to determine this kind of sharp bent in a split second at full speed and every marking is helpfully to avoid driving in a straight line to the wrong section. So track modders, I know most do not have VR, please introduce the markings for VR users, very helpfully for VR enjoyment.
Thanks
 
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Updated just the Spa-Francorchamps 1938 link.

The things you see when you have some good cams to watch a replay with. Did anyone ever notice on the original Spa_Faux track that the haybales at Malmedy were floating and had no shadows? I didn't, but they are fixed now.

-- Corrected a problem with the haybales material that caused shadows not to render.
-- Reoriented haybales to sit flat and in the ground.

Sorry for missing this and making you download again.
Thanks, btw I did notice at the 1938 not all the flags are waving, and all the tracks could use a more crowed environment, bit lonely with spectators.
Just a small remark.
 
Hi everyone Merry Christmas (in late).
Do you happen to have the Dodge and the Mustang showed in this video? The mega link below seems to be down...
Thanks in advace and enjoy the end of this year :cheers:

While not the exact model, I believe this is is the closest car available currently in AC for the Mustang GT used in Bullit https://ac.totsugeki.com/post-23238/
 

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Thanks, btw I did notice at the 1938 not all the flags are waving, and all the tracks could use a more crowed environment, bit lonely with spectators.
Just a small remark.
Would love to know which flags are not working. I checked them all with 50mph winds before release and they all worked. Even the corner men flags. As for the crowds, I just used whatever was done originally. Guess I could go back and add some crowds if people would want that.
 
re SWDC:

I had once unpacked the data from the arcade version, but I ran out of workable HD space at the time if I recall.
Maybe I will try again in the future...
(i did successfully export IDA0 and converted some of those to AC however)
 


VRC just did the preview video of the Honda Accord MK6 Supertouring along with that they confirmed another one on the way. Speculating it's the Ford Mondeo MK II. (facelift version from 1997 onwards)

edit: there is 2 coming one which is definately the Mondeo (MK I or MK II) and another one.

Hopefully Renault Laguna 🙏.
 
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