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check out the newly posted brutal panda on RD it's a joy to drive!
The requested resource could not be found.check out the newly posted brutal panda on RD it's a joy to drive!
Hi can you share this brutal panda the link un RD is Dead.check out the newly posted brutal panda on RD it's a joy to drive!
link is downhttps://www.racedepartment.com/downloads/ers-glickenhaus-scg-007-lmh.57698/
Released a couple of days ago. Seems to be an ok mod.
Yes on RD the link is Dead but You Can find the car on ers discord.Link on RD is dead.
Yes, thanks. Found it in the meantime, but couldn't completely delete my message.Yes on RD the link is Dead but You Can find the car on ers discord.
Rena's Mclaren F1 GTR (BaseV7)
View attachment 1225498
!!! Remove the old one first !!! Open the 7Zip first then drag&drop
New Version LM (less hp and Weight, NA, without TC&ABS)
Changes
-New front banner
-Visual. Interior & Exterior
-Physics
- New Dashboard, fixed low-quality stickers
- New Skin "Gina Cavalli
-Changes in the "ext_config"
-New tires texture
-Optional "for testing or photography" HDR skins(VERY HEAVY 340MB)
-The sound that the car uses is from "SHR Modding"
-Mod has some bugs I know that. The bug with the raindrops in the cockpit view is because the camera is too close to the windscreen, for now, I don't know how to fix that.
"The car mod is not real and does not present any real-life, bears no resemblance with the video game R: Racing Evolution
Free Download:Patreon
Hi can you share this brutal panda the link un RD is Dead.
link is down
Haven't tried it yet, but you should be able to use as many texture replacement conditions as you like:Having some fun with the scriptable texture capability like JohnR did on Road Atlanta 2022. All these changes happen seamlessly depending on the time of year. Unfortunately there is no way to do a gradual change. Or maybe there is and I just don't know how.
function script.update(dt)
if seasonal[1] == "0" then
return end
-- spring (start of april - start of june)
if ac.getSim().dayOfYear > 90 and ac.getSim().dayOfYear < 150 then
meshtrees:setMaterialTexture('txDiffuse', springTex1)
meshtrees2:setMaterialTexture('txDiffuse', springTex2)
meshtrees3:setMaterialTexture('txDiffuse', springTex3)
meshtrees4:setMaterialTexture('txDiffuse', springTex4)
-- fall (start of october - mid november)
elseif ac.getSim().dayOfYear >= 274 and ac.getSim().dayOfYear < 320 then
meshtrees:setMaterialTexture('txDiffuse', fallTex1)
meshtrees2:setMaterialTexture('txDiffuse', fallTex2)
meshtrees3:setMaterialTexture('txDiffuse', fallTex3)
meshtrees4:setMaterialTexture('txDiffuse', fallTex4)
-- winter (mid of november - end of march)
elseif ac.getSim().dayOfYear >= 320 or ac.getSim().dayOfYear < 90 then
meshtrees:setMaterialTexture('txDiffuse', texreplace)
meshtrees2:setMaterialTexture('txDiffuse', texreplace2)
meshtrees3:setMaterialTexture('txDiffuse', texreplace3)
meshtrees4:setMaterialTexture('txDiffuse', texreplace4)
-- rest of the year
else
meshtrees:setMaterialTexture('txDiffuse', texreplaceoriginal)
meshtrees2:setMaterialTexture('txDiffuse', texreplaceoriginal2)
meshtrees3:setMaterialTexture('txDiffuse', texreplaceoriginal3)
meshtrees4:setMaterialTexture('txDiffuse', texreplaceoriginal4)
end
end
Needs about 70 more liveries.
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it's a FIA GT 2000's car ????Mosler MT900R GT Skin Pack
Hi all, I wanted a Mosler running in my GT races so I made this quick skin pack for the ACTK Mosler MT900. The link to the required mod is in the description. There are four teams, ACT, Kicker, Bud Light and Deutsche Bank. They're quite simple...www.racedepartment.com
A small GT skin pack for the ACTK Mosler MT900 race car if anyone would like to download it.
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sportsland-sugo:
View attachment 1225112
-grass
-3d trees
-spectators
still missing:
-lights
original version by: Maneking![]()
sportsland-sugo_reworked
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
3dtrees: ElLocho + M08Autopolis
Some random feedback based on further observations...Very nice to see all these CSP trees tracks coming!!
Thank you guys!
but....... there is something wrong with the trees setup on all the new trees tracksi guess.
- weird shadows all over the ground besides the CSP trees.
I do not have these bugs on my Autopolis version:
View attachment 1225579
i did not use .bin files in extension folder on Autopolis.
Perhaps these bugs have something to do with the setup of your bin files.
I also noticed the deleted original 2D bushes on Long Beach, on the left side on the start/finish straight. i don't get why to delete details from a track...
I hope updates are coming, because the tracks really look better with the new trees.
(I see the VR problems in here.. but i have no VR)
Looks as if we'll also need to place 'Supercharging Stations' along the pitlane (humour)... Can you imagine the pit crew refueling an EV modSince a few days we have the public available TESLA Model X Plaid from VR driving in AC. I know that this car is just insane, like in real life. Putting +1.000 HP in a SUV-type car.
View attachment 1225548
Unfortunately this car shows a very strange behaviour: The AI drives into the pit after the first lap and is not able to come out again. Has anybody a idea what is going on here? Thank you.
I'm already seeing modders designing a driver sipping a cup of tea in the pits, leaning on the hood of his car while waiting half an hour to recharge it to finish the race...... Can you imagine the pit crew refueling an EV mod..
Thanks. Im not amazing at making liveries just yet so I’ll take a look and see if any are doable. Also depends on if I can find all the decals which with cars like the Mosler can be a real challenge.a really cool car. Thanx for your work. Do you plan to do some real life liveries as well?
This version of the car is fictional but in real life there was the Mosler MT900R that ran in GT1/GTS in the early 2000s. Also the Mosler MT900 GT3 which was made in 2006.it's a FIA GT 2000's car ????
Wow, the 2020 lidar data looks great. I guess TreeFX* wouldn't be a problem performance-wise on this track. I can already see the traffic passing nearby on the interstate...Raceway Park of the Midlands W.I.P.
View attachment 1225555
Both are wearing standard white Sparco Gloves only, also the wheel is locked at 250 data/driver3d.ini.Thanks!
The skin.ini in each of the skin folders don't seem to properly reference the suits that you included. Both drivers are just wearing standard white Sparco stuff.
Also, the driver's hands slide around the wheel. LOCK needs setting to 360 in data/driver3d.ini.
great job mate wit hyour macca, but I noticed your version is more than 5-10% bigger than reallife one.Both are wearing standard white Sparco Gloves only, also the wheel is locked at 250 data/driver3d.ini.
If you see in kunos Mclaren the wheel lock in the car.ini is 210 and in the driver3d.ini is 360. maybe the animation from the (steer. ksanim) is only 360? I think that is the problem, that's why I leave the data open so people can change whatever they like
I check both cars and the 7zip file that I upload and it seems to be fine.
The 4KHDR folder has only the skins (only the .dds that change the car skin)
View attachment 1225740View attachment 1225741
Wow, the 2020 lidar data looks great. I guess TreeFX* wouldn't be a problem performance-wise…/…
I tried doing it that way originally and it didn't work. Guess I could try it again using your code since you know more about this stuff than I do. Maybe I had some kind of typo I missed when setting it up. Thanks for the info...Haven't tried it yet, but you should be able to use as many texture replacement conditions as you like:
Code:function script.update(dt) if seasonal[1] == "0" then return end -- spring (start of april - start of june) if ac.getSim().dayOfYear > 90 and ac.getSim().dayOfYear < 150 then meshtrees:setMaterialTexture('txDiffuse', springTex1) meshtrees2:setMaterialTexture('txDiffuse', springTex2) meshtrees3:setMaterialTexture('txDiffuse', springTex3) meshtrees4:setMaterialTexture('txDiffuse', springTex4) -- fall (start of october - mid november) elseif ac.getSim().dayOfYear >= 274 and ac.getSim().dayOfYear < 320 then meshtrees:setMaterialTexture('txDiffuse', fallTex1) meshtrees2:setMaterialTexture('txDiffuse', fallTex2) meshtrees3:setMaterialTexture('txDiffuse', fallTex3) meshtrees4:setMaterialTexture('txDiffuse', fallTex4) -- winter (mid of november - end of march) elseif ac.getSim().dayOfYear >= 320 or ac.getSim().dayOfYear < 90 then meshtrees:setMaterialTexture('txDiffuse', texreplace) meshtrees2:setMaterialTexture('txDiffuse', texreplace2) meshtrees3:setMaterialTexture('txDiffuse', texreplace3) meshtrees4:setMaterialTexture('txDiffuse', texreplace4) -- rest of the year else meshtrees:setMaterialTexture('txDiffuse', texreplaceoriginal) meshtrees2:setMaterialTexture('txDiffuse', texreplaceoriginal2) meshtrees3:setMaterialTexture('txDiffuse', texreplaceoriginal3) meshtrees4:setMaterialTexture('txDiffuse', texreplaceoriginal4) end end
Jever Audi-Team AZK Phoenix #15 done.
Will correct possible errors - used some ref pics and the model in GTR2.
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1999_STW_15.rar
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