- 224
- Canada
the only lmp3 afaik are the ones from acfriends, but you have to deal with ****** encryption on the side (can't even edit data)Just curious does anybody here have any LMP3 mods or cars they would highly recommend.
the only lmp3 afaik are the ones from acfriends, but you have to deal with ****** encryption on the side (can't even edit data)Just curious does anybody here have any LMP3 mods or cars they would highly recommend.
So, I'll give these a tweak in due course, and post a revised version set of cams here for those that enjoy replay mode...
The car is not from BE modding and even if there are some Corvettes in the pack posted here a few days ago, this one is not.It s in one of theses folders, was posted on here a few days ago have a look
BEMODDING - Google Drive
drive.google.com
What's the best way to report to Ilja?
i working together with Ludwing on an update for this track (which has required an update for some kn5 for the normals). Can we put together also your cam and release as a standalone update for everyone so we can avoid 3-4 standalone updates and 3-4 different track names?View attachment 1226352
Here are the revised cams for sportsland_sugo_mts (now placed in front of 3D Trees) + an additional three NEW cams from yours truly...
racealot-cams
@ludwig6666 - thanks for sharing your TreeFX update!
Have you check the trello yet under 1994 BPR Season?Hi guys,
has anybody seen a Callaway Corvette for AC yet. View attachment 1225855
The car was used in BPR in 1994 and 1995 and also competed in Le Mans in these years. My next skin pack after the Paris 1000 km pack will be the Vallelunga race, in which the car had its first appearance in BPR. I would be very grateful if you could point me to an existing model for AC. Even if there might be just a private GTR2 conversion, I would try to talk to the creator to update and use it for the BPR Recreation Project.
Thanx
Daniel
This is an allegro.I would like to think of Austin Allegro mod for AC which is converted from BeamNG...
Austin Allegro 1.3L
Great Britain's answer to the Lambourghini Muira Austin Allegro for BeamNG.drive 4cyl carbureted 1.3L making 75hp 0-60 - didn't have time to test it...www.beamng.com
Picture not mine.
He has a discord called: Assetto Corsa MrDK. I believe he was on this forum at some point. From his profile on GTP: Join my discord: https://discord.gg/EJ5cR3ggdEThe car is not from BE modding and even if there are some Corvettes in the pack posted here a few days ago, this one is not.
The author seems to be "DK Modding Team". I havent heard about them yet. Does anybody know who is DK Modding and where I can contact them? The car seems to be a GTR2 conversion, but would be the optimum starting point to improve it further for the use in the BPR Recreation Project.
Thanx Daniel
Nurburgring 2001 v1.0
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
He has a discord called: Assetto Corsa MrDK. I believe he was on this forum at some point. From his profile on GTP: Join my discord: https://discord.gg/EJ5cR3ggdE
Nurburgring 2001 v1.0
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
And a Youtube channel: https://www.youtube.com/@MrDK09If it's the same Mr DK, I think he has a Patreon page too.
Hi, i'm new here
I've recently decided to upgrade some tracks for Assetto and would like to share them.
First off, Montreal
I have redone most of the shaders and overhauled the trees and some minor changes i cant remember.
I dont know how to do lightning and rain etc. so i've also uploaded the editor files so someone else can have a go at it.
I'm still running at an older CSP so depending on your setup and filter it might look awful.
I also dont know if it will work by simply dragging the file into content manager, probably better to just copypaste the folder into the tracks folder manually.
Big thanks to Terra21 for the original conversion and Pyyer, Reboot team and JohnR from which i borrowed some textures and animated screens.
View attachment 1223912
View attachment 1223913
https://www.mediafire.com/file/hgftrykpyg5tixx/fln_montreal.zip/file
And since i see other folk having a go at making Long Beach a bit more decent, i'm also working on it
w.i.p.
View attachment 1223914View attachment 1223915
Nurburgring 2001 v1.0
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
I've always had a thing for Guerilla mods in general, good quality in looks and handling - but surely man - your pics could use a bit more narrative as to what has actually been done (polish you say)... It's not the shami type of polish I gather, but what, you've updated shaders and stuff. Could you be a tat more descriptive with the many posted pics??? eg. On this image, you'll notice the gear-knob is now a bit brighter and pointy-er... or whatever it is that you've done.I think i'm done with the polishing of this little guy and i think he looks way better as before. 😁
Now he just needs new LODs and maybe Timo will do some rework on sound and/or physics.
View attachment 1226395View attachment 1226392View attachment 1226393View attachment 1226396View attachment 1226394View attachment 1226390
View attachment 1226388View attachment 1226389View attachment 1226391
Dirt Car Racing - v1.10 (update)3 fun tracks from the Android game
- Offroad is a sandy course
- Rally is a broken tarmac rally course
- Sport is a touge/city Point-to-Point course
All in one folder!
- super fun w/AI ! (try with RallyX, Toyota or Audi 4x4 type)
- 4 pit/start per course
- full AI on all courses (Touge too!)
- CSP GrassFx, WaterFx, VAO
- unique surfaces per course
- all prior fixes applied
Conversion Credits:
- Extraction and conversion @RMi_wood
- AI, CSP, VAO @RMi_wood
- Camera set 1 @shi
- Camera set 2,3 + UI enhancement @racealot
Original Content Credits:
By SammyCaroline Studio
https://www.tap.io/developer/65348/apps
https://www.tap.io/app/150363
:: DOWNLOAD v1.0 ::
😅I've always had a thing for Guerilla mods in general, good quality in looks and handling - but surely man - your pics could use a bit more narrative as to what has actually been done (polish you say)... It's not the shami type of polish I gather, but what, you've updated shaders and stuff. Could you be a tat more descriptive with the many posted pics??? eg. On this image, you'll notice the gear-knob is now a bit brighter and pointy-er... or whatever it is that you've done. TIA.
Oh.This is an allegro.
View attachment 1226380
I've converted some cars from beamng which are incredible models, and that thing you posted is not a good example of beamng.
It is in fact a very bad model of an Austin Princess, which is in itself a very bad model, but not THAT bad as in your pic.
View attachment 1226381
Oh.
Hopefully, the Austin Allegro mod will be existed in AC soon...
Damn where did you get that Porsche ?!
I would do a photoshoot remake Grand Tour's Funeral For A Ford in AC.
Awesome update - yes, comparison pics are soooo good to illustrate the differences - it ought to be day vs night changes by the list of items you've quoted - thanks a bunch! Looking forward to it.😅
ok, i will try to list all the things i've done:
- remapped the ext_carbon + AO
- added new interior
- added new or reworked textures for interior
- added new exhaust texture
- smoothed the edges of the wheel arches and the headlights
- smoothed the edges of the daylights
- reworked textures and normal maps for exterior
- separated, reworked, adjusted/positioned and remapped (textures+NM) metal exterior parts (like screws, pins, towing belt bracket...)
- new body AO
- reworked and positioned/adjusted/ interior parts and deleted some unnecessary and wrong positioned interior parts
- repaired some defect meshs
- reworked and set new shader for almost all parts and objects
- separated headlights and taillights + mapping
- reworked the skins to fit with the new carbon and body AO and mapping
think that was it all...maybe... i can show you later a comparison between the old and reworked SF-R if i'm at home later tonight 😅
Awesome update - yes, comparison pics are soooo good to illustrate the differences - it ought to be day vs night changes by the list of items you've quoted - thanks a bunch! Looking forward to it.
😅
ok, i will try to list all the things i've done:
- remapped the ext_carbon + AO
- added new interior
- added new or reworked textures for interior
- added new exhaust texture
- smoothed the edges of the wheel arches and the headlights
- smoothed the edges of the daylights
- reworked textures and normal maps for exterior
- separated, reworked, adjusted/positioned and remapped (textures+NM) metal exterior parts (like screws, pins, towing belt bracket...)
- new body AO
- reworked and positioned/adjusted/ interior parts and deleted some unnecessary and wrong positioned interior parts
- repaired some defect meshs
- reworked and set new shader for almost all parts and objects
- separated headlights and taillights + mapping
- reworked the skins to fit with the new carbon and body AO and mapping
- added interior glass for rainFX (mapped exterior & interior glass)
- added wiper config (big thx to @El Locho )
- added internal Banner
- reworked the extension config
ConfidentialDamn where did you get that Porsche ?!
Could be GTsupremesDamn where did you get that Porsche ?!