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Not sure what you mean about the rain, it’s more pronounced in areas where there are gantries or bridges to simulate the runoff and while there aren’t a ton of puddles or spots to aquaplane it’s not like Long Beach gets much rain to reference either.That's very odd. For me, although the track gets wet, there's no rainfall effect in all but a few areas. On top of that, does anybody have any ideas what's causing this weird bug with emissive lighting on some trackside objects as depicted here?
Regarding the blue lights for some reason one of the configs has a shader or material adjustment that adds a blue emissive to it, can’t remember which one but it’ll be an emissive value and Material=glass, the rest I can’t remember and if you haven’t gotten it I should be able to get on the rig to check tomorrow night.
Edit:
Change to this in the ext_config.ini in the track folder starting on line 337:
Code:
[SHADER_REPLACEMENT_14]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= acuario_escaleras
MATERIALS = glass
KEY_0=ksEmissive
VALUE_0= 0,0,0
;VALUE_0_OFF= 0, 0, 0
CONDITION=NIGHT_SMOOTH
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