This sums it up I guess, drives decently though:
So here it is... originally started as a grid-filler but due to unexpected popularity I decided to make something resembling an interior with my non-existent Blender knowledge.
PLEASE NOTE: This is my first ever mod - Don't expect anything that is close to good at all. Lots of missing details, stupid and primitive decisions by me because I wasn't using my brain to solve the issue or just wanted to get around it. If you don't want to cause yourself a headache don't open the car in a 3D modeller software to see the structure lol This mod heavily relies on Kunos cars' data but slightly tweaked with some specs of the car I and my buddy could find. It can keep up with the rest of Kunos GT3 grid but be sure to tell me how you or the AI performed in longer races with it. Uses the engine sound of TS040 (Shares the same engine) but I'm not sure if everything is alright with it, maybe doesn't rev up that high as the real car does (The Prius GT300 reveal video shows how the car can rev up to about 10000rpm while the TS040 revs up to 8500, so you might find it weird how the rpm bar stops at about half of the display)
I'm going to describe as this was a huge deal but it's completely basic:
- AO inside & out - Working wipers (probably not as the real car but usable)
- A somewhat accurate interior (based on the reveal car) & display (to a certain level because Assetto Corsa doesn't support fuel level and Water temperature bar and I couldn't read out the display from 200x200 pictures so there might be things on the display that don't make sense at all, for example the lap time difference doesn't work because when I tried to implement it it was completely black)
- Accurate sounds (TS040 lol)
- LODs for better performance (Had 165fps on Suzuka alone with a relatively medium rig on basically the highest settings)