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Ok, thanks!Don't worry the highlighted axis is to move the car
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Ok, thanks!Don't worry the highlighted axis is to move the car
I see, I appreciate the answerI was already expecting this answer; but I'm always optimistic, so what can I do kkkkkkkk .
It is a pity that there is almost no interest in making skins for this early period of the Grand-Am/Rolex Series. There are so many quirky paint schemes from that era....
Unfortunately it doesn't exist. There are skins that reflect the S model, but not the car itself. U can search them on RD.
I am not sure who is involved or managing the Oulton Park track here, however it’s a fantastic achievement.Yeah, unfortunately there's an issue with the CUP update system at the moment.
As said above, just use the original download link, any official future updates will use exactly the same link.
Some feedback from here too. Really love the track, we ran it yesterday for 10 online races. Between the session when you teleport to the pits cars gets stacked on top of eachother and some ended up on their roof in the pits.I am not sure who is involved or managing the Oulton Park track here, however it’s a fantastic achievement.
Couple of small things, I chose GP layout but the ai just drove straight on at the chicanes and there were no cones or bollards etc…?
Last thing, the area of track that makes up the Fosters layout, just before Knickerbrook the track surface is extremely bumpy, like to a huge degree. Is that the same on the ACC model also? Not sure if there had been some kind of issue or not?
The Grand-Am/Rolex series for me was always in the background to ALMS. Luck of the draw maybe (as to which one I picked up on first) but other factors like TV coverage, and, the R8 and later RS Spyder (and BWW, Panoz, R&S, Lola of course). I have in recent months been working my way through all the ALMS stuff on YouTube while making skins for the cars with each season as I go (mostly the R8). I got caught up in the B2k10 lately (I'm re-building it in the Porsche version) and since it ran a bit in both series I'm going to do the skins for Rolex after that. But then I have 11 more years of ALMS skins to do. Then I have WEC skins to do. Then, the Rolex series. There just isn't room for it any higher on the list! (You were wondering...)
And i agree with you guys. The Grand-Am, on that time period, was almost something secondary in relation to ALMS.I like how the Rolex Grand Am is at the bottom of your list as well 😂. It's at the bottom for me too, my road map is European C5R skin pack, then I'm going to move on to the C6R, while doing some BPR Global GT skins on the side for the BPR Recreation. Then MAYBE, I might work on Grand Am stuff. Its really no surprise that no one is working on Grand Am things, we don't even have many Daytona Coupes.
GP Layout, which one is that?I am not sure who is involved or managing the Oulton Park track here, however it’s a fantastic achievement.
Couple of small things, I chose GP layout but the ai just drove straight on at the chicanes and there were no cones or bollards etc…?
Last thing, the area of track that makes up the Fosters layout, just before Knickerbrook the track surface is extremely bumpy, like to a huge degree. Is that the same on the ACC model also? Not sure if there had been some kind of issue or not?
Pits are fixed now thanksSome feedback from here too. Really love the track, we ran it yesterday for 10 online races. Between the session when you teleport to the pits cars gets stacked on top of eachother and some ended up on their roof in the pits.
GP layout ... if you refer to International 2022, that would be correct according to the official Oulton Park site: https://www.oultonpark.co.uk/about/circuit-layoutsI am not sure who is involved or managing the Oulton Park track here, however it’s a fantastic achievement.
Couple of small things, I chose GP layout but the ai just drove straight on at the chicanes and there were no cones or bollards etc…?
This layout isn't 100% correct to real racing there. They use both sets of chicane because of the speed you will get to over top of hilltop it would be too quick to go into knickerbrook. The only time you wouldn't use any of the chicanes is the fosters circuit, but that doesn't get used for racing these days.GP layout ... if you refer to International 2022, that would be correct according to the official Oulton Park site: https://www.oultonpark.co.uk/about/circuit-layouts
International 2022 has only Brittens chicane and takes straight line at Hislop:
View attachment 1235703
car.iniDoes anyone of you know how to remove completely the extended physics part from a car's data ?
It doesn't work well on my side, so I prefer not to use it. For VRC's TA2 cars, they provided the data.acd without the physic extension, but the TA2 challenger based on the same racing serie share the same physics package, but doesn't have a "no extension" one. I tried to copy directly the VRC's data, keeping the lods and everything "car specific", it didn't changed anything (the car is way slower than it should in the straights). I also tried removing any file from the data that was not in VRC's data and still nothing. I'm no expert in the physics department, so if anyone knows what to do, thank you already
Yes this makes sense, but the layout is based of literature from their own web-site. They show the second chicane as bypassed as @Fanapryde stated, but I have not seen a race that skips this chicane. Maybe that's the layout going forward? This is a direct link to the international circuit map on Oulton Park's site:This layout isn't 100% correct to real racing there. They use both sets of chicane because of the speed you will get to over top of hilltop it would be too quick to go into knickerbrook. The only time you wouldn't use any of the chicanes is the fosters circuit, but that doesn't get used for racing these days.
My thoughts exactly on above comment - that short chute into tricky multi-apex right hander is extremely bumpy on the left hand side and unsettles the car so you can't turn right - best to drive around it. This is different than the on-board video on Youtube from +5 years ago where drivers are able to start turning from the left side (racing line). However, if it truly is there in the laser scan then so be it...Last thing, the area of track that makes up the Fosters layout, just before Knickerbrook the track surface is extremely bumpy, like to a huge degree. Is that the same on the ACC model also? Not sure if there had been some kind of issue or not?
Yes this makes sense, but the layout is based of literature from their own web-site. They show the second chicane as bypassed as @Fanapryde stated, but I have not seen a race that skips this chicane. Maybe that's the layout going forward? This is a direct link to the international circuit map on Oulton Park's site:
All layouts have AI and map. Where did you get your version?Motorland Aragon Circuit by Neil Shaw:
is there a version with the map and AILINE?
I'll try that as soon as I have the time for, thanks a lot!car.ini
[HEADER]
VERSION=extended-2
remove the "extended-"
[HEADER]
VERSION=2 ;extended-2
you can also force uncheck the "use extended physics" in the Drive section in CM under the car
I have changed the AO, wait for the next updateNissan 300ZX JGTC - Motul Racing Team Liveries
View attachment 1235653
Another couple of bad boys for the collection...
...from @Raceabit & @Racealot
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DOWNLOAD
This sums it up I guess, drives decently though:Ooh, how is it? I love me a bit of SGT.
Two simple things to check, firstly that metal_detail.dds isn't being used as a texture on other items, sometimes this prevents painting, but not always. Secondly check the shader settings and make sure useDetail: is set to 1.Anybody knows why some cars refuse to be painted with CM ? Correct files used (Body.dds for txDiffuse, metail_detail.dds for txDetail) and nothing changes.
Bizarre.GP layout ... if you refer to International 2022, that would be correct according to the official Oulton Park site: https://www.oultonpark.co.uk/about/circuit-layouts
International 2022 has only Brittens chicane and takes straight line at Hislop:
View attachment 1235703
Checked that already, still ain't working. Baffling.Two simple things to check, firstly that metal_detail.dds isn't being used as a texture on other items, sometimes this prevents painting, but not always. Secondly check the shader settings and make sure useDetail: is set to 1.
Maybe a recent change, for the 2023 season ?Bizarre.
I can only assume their track map is an error. All racing using the loop has always used the knickerbrook chicane since eons, well ever since that F3000 driver died like in 1990.
I couldn't rule it out, but I would very much doubt it. The layout that ACC has is pretty much the one they use for the bigger events (BTCC aside).Maybe a recent change, for the 2023 season ?