Assetto Corsa PC Mods General DiscussionPC 

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Fuzo is such an underrated gold mine in AC modding world. He also released an update to the Cupra tcr a few days ago, for those that missed it. It makes the best modern touring car stand out even more over the competiton:

And the Fuzo Skoda 742 mega pack
skoda 742 pack.png



This kind of car makes me wish I have more time and knowledge to create car mod.
honda life.png

Photos link 1974 Bolus & Snopes Civic 1200 racecar
 
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... and the pilot's helmet sticks out slightly of the roof... 😗
Hi mate.

Don't know if it will help you, but whenever I get that kind of silly issue, I usually fix it by going to CM Showroom.
Select car icon - Driver & Crew - Driver - Movable Driver - 'T' key and then move your driver until the head stay
inside the car. Save and exit.

1677505307627.png


Cheers
 
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Hi mate.

Don't know if it will help you, but whenever I get that kind of silly issue, I usually fix it by going to CM Showroom.
Select car icon - Driver & Crew - Driver - Movable Driver - 'T' key and then move your driver until the head stay
inside the car. Save and exit.

View attachment 1234959

Cheers
I wish we could raise/lower the steering wheels this way too. Many cars I like to drive in VR have their wheels way too low.
 
... This kind of car makes me wish I have more time and knowledge to create car mod.
View attachment 1234954...

Those bad boys, like Littlebird, are superfun to drive... I always thinks about a grid full of various of that little bast**ds, it can be a blast.

Hi mate.

Don't know if it will help you, but whenever I get that kind of silly issue, I usually fix it by going to CM Showroom.
Select car icon - Driver & Crew - Driver - Movable Driver - 'T' key and then move your driver until the head stay
inside the car. Save and exit...

Thank you so much! I'll try it.

Normally I don't like to mess with this kind of things, because I'm a chicken; I don't know very well how to do it and it's hard to find detailed information about it, but little by little, with the help of you, those who know the subject, I'm daring to make some small corrections. For instance, a couple of days ago I learned how to correctly place the smoke from the exhaust pipe.

And longer ago, and the hard way after having misfortuned some car, I learned the Golden Rule: always make a backup of the mod in danger of being "modded" by me...
 
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6 chameleon skins for one of my top favourite convertibles, the Porsche 918 Spyder Roadster Weissach package (ad_porsche_918_weissach_roadster).

View attachment 1231349
1676478379839-png.1231336


View attachment 1231338

View attachment 1231339

View attachment 1231341

View attachment 1231346

DOWNLOAD
should be drag&drop in CM (IF you have the car already installed)
This rar also contains a sound replacement with a better one, from the 918 from S.Stirpe. (But original sound included should you want to revert).
Does not change/overwrite anything else from the original mod.
is possible to use them also on the Kunos 918 Spyder? If not can you tell me where to find this specif car? TIA
 
The same happens with Guerilla's BMW M2 CS, it seems that there are no windshields in that car..
Is there any fix for this?
The following snippet (append to ext_config.ini) will add internal windows by duplicating and inverting the outer window mesh:
INI:
[MESH_SPLIT_...]
MESHES = Window_Geo_lodA002
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Window_Geo_lodA002

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds

It's not perfect though since there are rain drops under the window banner:
1677514418048.jpeg

Thanks to 2dieonarrival for pointing out this method in the comments of my "How to add internal windows to a car mod in Blender" video. Since there's hardly any documentation for the MESH_SPLIT function, it might make sense to add this use case to the documentation (@leBluem is this something you can do)?
 
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This...and not only in VR...

Yeah, with 3 screens sometimes is difficult to achieve a real perspective, based in the virtual steering wheel position, when playing in first person.

And another point is the position in the dashboard of laptimers or rearview monitors, that often keep out of sight... I don't know if those elements can be placed in a convenient position as simply as the exhaust smoke, changing coordinates, I will have to learn...
 
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Is it even possible to do a real Indy 500 race or something like that because CM just let's me do a max of 120 laps, need 80 more...
 

Ferrari F40 '92(v1.3) by F40 LM Lover

It is required CSP 1.76 or above Version.
Some Features are changed or fixed/Added
I Hope that this version will be final version.

1. Change Logs
1) Interior Parts are changed and improved (ex. Steering Column is changed from GTS parts)
2) Interior's Shaders are improved
3) Car is Optimized.
-. Number of Objects is reduced without visual Impact(305s to 258s)
-. Lods are optimized.
3) Lighting Effects and refractions of Light are working with animations
4) Driver's Animations are improved.

2. Thank You!

While loading "Audio" the car is crashing. I am on CSP 1.76p92
Should just work.... any advice/idea ? TIA
 
is possible to use them also on the Kunos 918 Spyder? If not can you tell me where to find this specif car? TIA
short answer : no ... (long answer : yes , but withtweaking ... the names of the Materials and textures are different .. you can easily change them all yourself - in CSP Showroom you can find the names ... then edit the ext_config.ini file in each skin folder and put the correct Material names, and alos rename the dds files for the textures, like the leather ... these also can be found in CSP Showroom)

This version is better then Kunos version imho, and you can find it by doing this DuckDuck search
(first hit yields this: direct download)
 
Porsche 959 - 1987
Updated v3.0 by Real Specs

View attachment 1234757

View attachment 1234758

verison 3.0

working wipers

windows adjust for rainfx

full functional lights

HiRes interior gauges

add odometer

corrected interior textures

rear lights small tweaks

add license plate

small data adjustments (mainly suspension and physics)
------- ------ ----- ------

Hope you enjoy & give feedback!

Download link:
There are so many 959 out there that I don't know which is the best looking and drivable out there. Is this or you are aware of a better one?
 
There are so many 959 out there that I don't know which is the best looking and drivable out there. Is this or you are aware of a better one?
the only other '86-'87 959 which I have in my fairly large collection (+6000 cars) is this one from GeroDa74.
(besides some rally and dakar versions that is)

1677530858538.png

This one has 5 stars in my book... the other one 4.5 , but I may need to re-evaluate that with the recent improvements from Masscot :)
I haven't driven this one from Geroda in a while, so I should drive one after the other to compare and choose a personal favourite ... (but that is subjective anyway!)
Anyway , check the Geroda74 one , it's very nice as well!
If you (or anyone else) finds another one that they favor, please let us know here (then I can extend my collection even further...)
 
The following snippet (append to ext_config.ini) will add internal windows by duplicating and inverting the outer window mesh:
INI:
[MESH_SPLIT_...]
MESHES = Window_Geo_lodA002
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Window_Geo_lodA002

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds

It's not perfect though since there are rain drops under the window banner:
View attachment 1235008

Thanks to 2dieonarrival for pointing out this method in the comments of my "How to add internal windows to a car mod in Blender" video. Since there's hardly any documentation for the MESH_SPLIT function, it might make sense to add this use case to the documentation (@leBluem is this something you can do)?
Our BMW M2 CS will get an update too. If i get some time, i will look at the M2 CS and will fix and update it.
 
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Good news. I asked about it some three weeks ago on the GUE forum, without success so far... :lol:
Yeah, sadly no one from our team is regularly looking or active in our forum. I try to check it out from time to time, but i keep forgetting.:rolleyes: Unfortunately, I currently have less time for modding as before, because in addition to my time for my family, i am also currently attending school for my master's exam this year. But i had planned a long time ago to bring our BMW M2 CS up to date. As soon as the Toyota SF-R Cup is finished and released, I will also start working on the M2 CS.
 
When you have a CSP option for render distance, like in this picture, does anyone know what each of the three values represents? This one is for Smart Shadows, but there are other options that use three values for render distances and I don't understand what the three values represent. Thanks...

Image1.png
 
There is a WR LMP on Patreon indeed, it's part of the this pack which is in the free tier, so you should be able to download it: https://www.patreon.com/posts/fia-gt-mega-pack-72625834


There are also various TVR's in that pack, but not the Tuscan you are looking for; don't think I've ever seen one.
Anyone know who the person with the Patreon account is? Really frustrating to see skins that I, and others, have spent hours on be not only uncredited for, but profited from.
 
Yeah, sadly no one from our team is regularly looking or active in our forum. I try to check it out from time to time, but i keep forgetting.:rolleyes: Unfortunately, I currently have less time for modding as before, because in addition to my time for my family, i am also currently attending school for my master's exam this year. But i had planned a long time ago to bring our BMW M2 CS up to date. As soon as the Toyota SF-R Cup is finished and released, I will also start working on the M2 CS.
Best news I get today!
In fact, in the forum, I offered an ext_config with the panel lighting, and a data, with the adjusted gear ratios.
 
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