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Lola EX257 AER and Lola B01/60 Judd 1.0 For Assetto Corsa.

The mod has EX257 ALMS and LM aero kits for the 2002,2003 and 2004 years also the correct cockpits for chassis numbers. Each model represents the aero kit run that year. The Lola B01/60 Judd also has the ALMS and LM aero kits. Each aero kit has its own unique physics.

Download link: https://www.mediafire.com/file/vdv7...60_Judd_and_MG_EX257_AER_Megapack_1.0.7z/file

8 versions

Lola EX257 AER ALMS 2002
MG EX257 AER 2002
Lola EX257 AER ALMS 2003
Lola EX257 AER LM 2003
MG EX257 AER LMS 2004
MG EX257 AER 2004
Lola B01/60 ALMS 2003
Lola B01/60 LM 2003


Lemans Prototype Near Finalized Download link: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized
(Our LMP's that are near finalized or finalized, released and updated mods will be posted here)

Original: SR Grid/RMS

Conversion: NeilB1971

Visuals: Kamil Cader, NeilB1971, Peugeot905

Animations: Fullnoise, Kamil Cader, Peugeot905

Physics: Peugeot905, Mach-77

Big shoutout to Kamil Cader for the complete update of model cockpits and modeling each aero kit.

Primary Testing is done at Lemans, Sebring, Road Atlanta, Autodrome de Palmadera

Screenshots by RacingManiac also beta testing and finding minor issues.
Screenshot_rms_lola_ex257_aer_alms02_jr_mosport_2021_2023-03-25-23-15-21.jpg

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Oh man, that's a TOCA Race Driver car... when was that? I did the conversion today, 1 day, quickly, use Photoshop to create a skin... 2006


^Touch screen buttons

...more like hand cramp buttons.

Anyways i hope DDM will attempt to port a track from GT7, since there isn't one yet.
 
In Neck FX, I would to move the head left and right but never up or down (because otherwise I can't see properly dashboards through my steering wheel), But in the options, I don't really understand what I have to do to disable this fonction.

Could someone explain me ?

Thanks
 
Three reasons:
1. It's not a 911.
2. It's not a BMW.
3. It looks like a fibreglass kit car from 1978.
Three reasons why this car would be an option to be in AC game:
1. Is a street version of a racing Mustang
2. It has several improvements over other Mustangs, a different experience
3. Maybe a underrated car, even the looks and performance
bonus: 4. right, you are completely right, ;) ;) is not a BMW, is not a Porsche, is an American Unicorn... (sorry Masscot, just want to post something here... :) :) )
 
Interesting, i have two from ages ago, the Mercedes and the Volvo one. Never come across any others. Would love to see pics of the other two you have if possible. No worries if not.

Sorry another pic.
I struggle with the fine details, both the jag and nissan have interior issues, which i can look over, but its a shame i'm just not god enough yet. If honest, i bash them out to get in the game in an excited manic state.

View attachment 1245629
Of course, as soon as I have some free time I'll send you some photos.
 
Right with the Nissan Zeod nearly done I want to undertake the next project which will include the tracks as well as the cars.

I want to make a full season of the 1983 WSC (Group C). As this was before my time I need some help.

Which would be the best versions of the tracks to begin working on. I currently have the following. If anyone knows of better versions out there even if they are not yet converted please let me know.

RoundRaceCircuitTrack
1Trofeo Filippo CaraccioloItaly Autodromo Nazionale Monza, Monza, ItalyMonza 1988 by SBB Project 2.1
2Grand Prix International 1000 kmUnited Kingdom Silverstone Circuit, Silverstone, United KingdomSilverstone 1986 by Legion
3Bitburger ADAC-1000-km-RennenWest Germany Nürburgring, Nürburg, West GermanyNordschleife 108 Pit Endurance Cup - Kunos
424 Hours of Le MansFrance Circuit de la Sarthe, Le Mans, FranceLe Mans 1982 by Virtua Lm, Legion and Gunnarr 1.33
5Trophee Diners Club 1000 km Spa-FrancorchampsBelgium Circuit de Spa-Francorchamps, Spa, BelgiumSpa 1988 by @Rainmaker87
6World Endurance Championship in JapanJapan Fuji Speedway, Oyama, JapanFuji Speedway 1982/83 by @shi
7Castrol 1000South Africa Kyalami Grand Prix Circuit, Midrand, South AfricaKyalami 1967, Historic Layour by @Marneus_boss + various updates as per the spreadsheet

I will make the total around 52 pits for all the required tracks, if that's ok with the original makers blessing, unless they want to add them themselves.

I will mainly need help with the skins, bill boards etc. if anyone wants to help that'd be much appreciated. Any reference material etc.

@TonyBarracuda do you have any plans to port over any more Group C from the era.

Cheers

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just wanted to check, would angled pits like this cause any issues? im trying to cram as many pitboxes as I can in.

Screenshot_gtsupreme_groupc_956_83_split_monza1988_9-3-123-17-53-14.jpg


otherwise it would have to look like this which is horrible

Screenshot_gtsupreme_groupc_956_83_split_monza1988_9-3-123-17-57-18.jpg
 
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Is there a simple way to reduce the grip of the tires?
Of course the easiest way would be the Tyres Generator, if you know how to use it. I believe Gibbons made a whole bunch of presets and used to be in this forum. Maybe a search could find them.
The other simple way is to take a preferably slower and/or older with vintage tires and go into tyres.ini. Copy the data in there and paste but make sure you keep the actual dimensions on the tyres and wheels in tact.
 
Chevrolet Corvette (C4) Coupe - 1991 (v1.0)

Finally released!!!

Screenshot_rs_corvette_c4_91_la_canyons_6-3-123-18-51-46.jpg


The early 1990s saw a significant facelift for the Chevrolet Corvette, one of America's most iconic sports cars.

The standard C4’s performance improved to 300 hp with the new LT1 5.7L V8 in 1991.

I hope you like and enjoy this 90's US classic.

download link:
 
Chevrolet Corvette (C4) Coupe - 1991 (v1.0)

Finally released!!!

View attachment 1246544

The early 1990s saw a significant facelift for the Chevrolet Corvette, one of America's most iconic sports cars.

The standard C4’s performance improved to 300 hp with the new LT1 5.7L V8 in 1991.

I hope you like and enjoy this 90's US classic.

download link:
Heads up you might want to look again at the folder structure, it downloads as separate files, easy enough to fix.
 
Lola EX257 AER and Lola B01/60 Judd 1.0 For Assetto Corsa.

The mod has EX257 ALMS and LM aero kits for the 2002,2003 and 2004 years also the correct cockpits for chassis numbers. Each model represents the aero kit run that year. The Lola B01/60 Judd also has the ALMS and LM aero kits. Each aero kit has its own unique physics.

Download link: https://www.mediafire.com/file/vdv7t29jcb8aepw/Lola_EX257_AER%2C_Lola_B01_60_Judd_and_MG_EX257_AER_Megapack_1.0.7z/file

8 versions

Lola EX257 AER ALMS 2002
MG EX257 AER 2002
Lola EX257 AER ALMS 2003
Lola EX257 AER LM 2003
MG EX257 AER LMS 2004
MG EX257 AER 2004
Lola B01/60 ALMS 2003
Lola B01/60 LM 2003


Lemans Prototype Near Finalized Download link: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized
(Our LMP's that are near finalized or finalized, released and updated mods will be posted here)

Original: SR Grid/RMS

Conversion: NeilB1971

Visuals: Kamil Cader, NeilB1971, Peugeot905

Animations: Fullnoise, Kamil Cader, Peugeot905

Physics: Peugeot905, Mach-77

Big shoutout to Kamil Cader for the complete update of model cockpits and modeling each aero kit.

Primary Testing is done at Lemans, Sebring, Road Atlanta, Autodrome de Palmadera

Screenshots by RacingManiac also beta testing and finding minor issues.
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fantastic work!
 
The early 1990s saw a significant facelift for the Chevrolet Corvette, one of America's most iconic sports cars.

The standard C4’s performance improved to 300 hp with the new LT1 5.7L V8 in 1991.
Finally! I've been looking forward to this, a normal C4 Coupe at last.

Though with that said, I'm now curious on one thing; are you going to consider working on a mod for the C4 Grand Sport in the future? It's fine if you don't want to of course, it's your choice. I just wanted to ask.
 
ok so 54 pits Monza 1983 WSC is underway. I did some quick work to some models and banners and sorted all the pit boxes and start grid.

Screenshot_grc_porsche_962c_jspc_c_monza1983_9-3-123-19-34-54.jpg


Screenshot_ks_mazda_787b_monza1983_9-3-123-21-28-10.jpg


Screenshot_ks_mazda_787b_monza1983_9-3-123-21-28-44.jpg


With little to no reference photos I've based it off the 83 F1 race.

BEFORE
Screenshot_ks_mazda_787b_monza1988_9-3-123-21-12-57.jpg


AFTER:
Screenshot_ks_mazda_787b_monza1983_9-3-123-20-5-27.jpg


Also began working on the Campari bridge. Again with little reference images I found a photo, did some mirroring, cutting and toning in photoshop and then ran it through an AI upscaler multiple times. VOILA!

Before:

Screenshot_ks_mazda_787b_monza1988_9-3-123-21-13-35.jpg


After (Progress to bottom finished version)

Screenshot_ks_mazda_787b_monza1983_9-3-123-20-59-22.jpg


Screenshot_ks_mazda_787b_monza1983_9-3-123-21-9-30.jpg
 
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First tests Team Porsche LeMans 1978. The body of the Porsche 936/78 of the "Evolution GTR2" mod, practically "married", in the Porsche by Legion, certainly the other versions with this same design (thinner rear wing will work).

Fine adjustments to "texture" and certain "components" I can't do due to 3dsimed. But it did well on the track.


+ update ( Porsche 938/79 - Porsche 936/81 )
 

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Hi y'all, question regarding the AC Car Tuner. I have steam installed on my C drive, while AC/CM is installed on my D drive due to space. I tried to install the Car Tuner and set it up so I can run different versions of the URD GTE's at the same time. So I can run the fast URD physics in GTE-Pro, while running the original EGT physics for GTE-Am, but i digress. QUESTION IS, I try to setup the car tuner, except that when i would set the install folder, the car tuner was NOT recgonizing it as the proper install folder for AC. Any tips on how to fix this please?
 
Hi modders, another question, very confused here... and I don't seem to be able to find any answers online. I am trying to unwrap UV in 3DS Max so that I can create AO map with CM, but the way how the surfaces were unpeeled seems to have affected the normals of the surface. Please refer to snap shot below, first shot is the a snap shot in CM, showing the creases on the supposed to be smooth surface, the creases are exactly where the seams are for the UV map, which is shown in second snap shot below. Please advise how I can eliminate the creases and maintain the smoothness, thanks a lot in advance!
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I also noticed that this occurs when I use the ksPerPixelMultiMap shader, but does not seem to occur if I use the ksPerPixel shader. Here is my settings:
1681113082650.png
 
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