Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Yes they were all already connected together... I understand that at the "actual" seam of separate object there would be a clear edge. But it looks smooth in 3ds viewport. So it was actu6the UV affecting how it is render by AC's shader? I was messing around with reset I've and click on vertex colour channel and then back to map channel and tried export again, not sure what happened but it seemed to have removed the problem
 
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Hey guys, is there a config file or a fixed version of Chicagoland Speedway around ?

Version I have has a lighting problem...

View attachment 1246749

Compared to any other tracks it is very obvious (Charlotte here) :

View attachment 1246750
It would help, if you could explain what version of that track you´re referencing to. And even better, sharing a link where to get it. There seem to exist various ones.
I toned down the overexposed materials, fixed some issues, made a quick grass_fx and rain_fx for the version I´ve from my mate Edgar. But I don´t know if that is the same one, you mean. 🤷‍♂️

Clipboard01.jpg

Clipboard01.jpg
 
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Finally! I've been looking forward to this, a normal C4 Coupe at last.

Though with that said, I'm now curious on one thing; are you going to consider working on a mod for the C4 Grand Sport in the future? It's fine if you don't want to of course, it's your choice. I just wanted to ask.
I take note of that, but I have other models in the pipeline... so it's unlikely to be in the near future.
Anyway, thanks for the feedback!
 
Some more Italian beauties.
Worked some more on the Alfa GTV not least making the black plastic same as carpaint and thought I'd segway into a modified one.

__custom_showroom_1681158499.jpg


__custom_showroom_1681159296.jpg

Screenshot_track_alfa_romeo_gtv_magione_10-3-123-21-52-1.jpg

__custom_showroom_1681158692.jpg
__custom_showroom_1681158700.jpg

Learnt some new stuff along the way.
Trying to work out how to do body AO now.
A few pages ago i reached out if anyone wanted to chip in and help, but got zero response so I'm a gonna have to go it alone and keep learning. I'm cool with that.
 
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Chevrolet Corvette (C4) Coupe - 1991 (v1.0)

Finally released!!!

View attachment 1246544

The early 1990s saw a significant facelift for the Chevrolet Corvette, one of America's most iconic sports cars.

The standard C4’s performance improved to 300 hp with the new LT1 5.7L V8 in 1991.

I hope you like and enjoy this 90's US classic.

download link:
Try this in data/driver3d.ini to sharpen up the shifting animation and add preload just before the redline.

Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=370
STATIC_TIME=10
NEGATIVE_TIME=370
PRELOAD_RPM=5500
INVERT_SHIFTING_HANDS=0
 
It would help, if you could explain what version of that track you´re referencing to. And even better, sharing a link where to get it. There seem to exist various ones.
I toned down the overexposed materials, fixed some issues, made a quick grass_fx and rain_fx for the version I´ve from my mate Edgar. But I don´t know if that is the same one, you mean. 🤷‍♂️

View attachment 1246833
View attachment 1246834
Straight from Breathe's track list - aa_Chicagoland, author 13x.

 
Hi guys,

I need your help on a problem I can not solve on my own. There have been complains, that Zofftys Porsche 964 Carrera 2 Cup is a very high quality car, but AI is too slow. Testing shows exactly that. The AI really is too slow. A quick solution is to save a setup called ai_default and restart AC. Doing so the AI is very competitive and there behavior would be a good base to do further adjustments in the ai.ini. Here a comparison for the Kunos Imola track.
Without "ai_default" setup: View attachment 1246776and with "ai_default" setup:View attachment 1246777

The problem is, that it wouldn't be a good solution for all people using the car to save the setup manually all the time. I looked into the directory where the setups are saved and I saw, that there is a folder called "generic" next to all the track specific folders. The problem is, that when I save the same setup I put into the track specific folder into "generic" AI will be slow again. Is there a way to force the AI to use a generic setup specified by me? I know how to tweak the ai.ini but this is not the problem. Thanx for your help. Daniel
I can send you an AI file from all the comments posted on here in regards to tweaking AI to make them faster/slower...I can send it over if you like?
 
Try this in data/driver3d.ini to sharpen up the shifting animation and add preload just before the redline.

Code:
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=370
STATIC_TIME=10
NEGATIVE_TIME=370
PRELOAD_RPM=5500
INVERT_SHIFTING_HANDS=0
Yes, it is something that needed to be adjusted! The ZR1's engine revs much higher... the standard C4 coupe tops out at 5700 rpm, so it's best to preload at 5300 rpm.
I will adjust and include in the next update.

Thanks for the feedback! 👍
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!

Welcome to GTP
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!

Anyone who tackles the challenge of making/converting vintage tracks for AC is always welcomed here (at least, for me kkkkkk).

Thxs for the track!!!
 
Does anybody know where i can find the car and the skin please. thanks


olivier-pla-fra-david-heinemeier-hansson-den-alex-brundle-gbr-oak-racing-morgan-nissan-fia-world-endurance-championship-round-7-saturday-9th-november-2013-shanghai-china-2GCTB98.jpg

Hey, that is the Morgan LMP2 right? You can either buy it from SimDream Development (and when i say buy it, you can find their stuff for free pretty easily as well, since they are known for stealing things from other modders/games and charging for it) , or i´m pretty sure it has been made by some people here on GTPlanet or some other known modders as well, you will have to do a quick search, but it is not hard to find it.
Perhaps....both?? it's a WIP both this and the LMP2 version

Screenshot_rms_pescarolo_01_lm12_spa_13-8-122-13-23-54.png
 
can anyone help. i want to add pit sounds to the pitbox area?
I don't know, but I have to admit that I really like the idea. I have several tracks, mostly South American, where it is implemented, cheering crowds too (and not the short loud bursts that Sergio Loro uses) but fading in and out when passing grandstands and other spectator areas. In fact, RaceRoom has the best pit sounds imo.
 
Hi all, my name is sebas, and just recently came across a conversion from GPL of the track Valentino Park, the track was barebones, it doesn't had AI lines, so I tried to fix it a little. CHANGES MADE: fast line and pit line made, deleted 300 low res trees and planted 227 3d ones, 23 pit boxes and starting grid added, renamed without capital letters. of course it's nowhere near up to the standards of, let's say fat alfie tracks, but maybe can serve as a filler 'till we have a decent version. Please feel free to upgrade / modify it as you like (I don't know how to make starting lots, for starters) any idea/opinion is welcomed. Enjoy!!

For now, I see many artefacts/bugs/glitchs in the textures, some with the shadows too.
Basically, ALL textures should be replaced/upgraded. Would also need a proper "groove" for the road feel, as it is quite bland. side tracks objects and spectators would need upgrading too, right now they are 12 pixels each, it hurts. Elevation is quite basic but it's there, that's a start. The bridge needs a complete redo. Same for the cardboard boxes... Sorry, the buildings. Quite a lot of work, I'd say ^^
On the other hand, the few things I see in positive would be the 3D trees, quite nice, and the decent AI (a bit of twerking at the S/F line but it's there). Oh wait... You're off to a good start!
 
Remember ...........she is ITALIAN design
Ugly cars ?

Some more Italian beauties.
Worked some more on the Alfa GTV not least making the black plastic same as carpaint and thought I'd segway into a modified one.

View attachment 1246856

View attachment 1246861
View attachment 1246862
View attachment 1246863View attachment 1246865
Learnt some new stuff along the way.
Trying to work out how to do body AO now.
A few pages ago i reached out if anyone wanted to chip in and help, but got zero response so I'm a gonna have to go it alone and keep learning. I'm cool with that.
Sorry , but i 'm crying......sooooo beautiful cars
 

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I don't know, but I have to admit that I really like the idea. I have several tracks, mostly South American, where it is implemented, cheering crowds too (and not the short loud bursts that Sergio Loro uses) but fading in and out when passing grandstands and other spectator areas. In fact, RaceRoom has the best pit sounds imo.
could you share with me the best implementation? i will see what i can utilise.

what format do those raceroom sounds come as?
 
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For now, I see many artefacts/bugs/glitchs in the textures, some with the shadows too.
Basically, ALL textures should be replaced/upgraded. Would also need a proper "groove" for the road feel, as it is quite bland. side tracks objects and spectators would need upgrading too, right now they are 12 pixels each, it hurts. Elevation is quite basic but it's there, that's a start. The bridge needs a complete redo. Same for the cardboard boxes... Sorry, the buildings. Quite a lot of work, I'd say ^^
On the other hand, the few things I see in positive would be the 3D trees, quite nice, and the decent AI (a bit of twerking at the S/F line but it's there). Oh wait... You're off to a good start!
hi! thanks for your insight. yea, it's true that the track is a flickering mess...i've tried to hide as much as i can, but still...i would happilly replace the textures, but i don't know how. remember, I don't converted it, just found it and did my best to make it usable.
 
Ugly cars ?


Sorry , but i 'm crying......sooooo beautiful cars
Beautiful designs, great exhaust sound and fun to drive, but all had bad reputation when it becomes to reliability, prone to rust and no car dealers would pay you a decent price when trying to get a new one.
BTW, my Uncle did drive all of the showed models except not the spider models.
 
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