Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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great work ! but im curious,can you have multiple installed at the same time? like for each skin i can assing a certain wheel?
yes, copy the *.kn5 file of the wheel in the skin you want and add code in ext_config.ini. FOr example for McLaren:

Copy MCL60.kn5 to C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars\rss_formula_hybrid_2023\skins\MCL60_4_Norris

And create ext_config.ini if doesn't exist with code:

[MODEL_REPLACEMENT_...]
ACTIVE = 1 ; <---------------- If you don't like this, disable replacing the '1' with '0'
FILE = formula_hybrid_2023.kn5

HIDE = LED_DRS_0, GEO_Steer_Column_SUB0, GEO_10.9_SJ, GEO_Steer_Column_SUB1, LED_DRS_ACTIVE, LED_R, LED_G, LED_B, DISPLAY_MAIN_MESH_?, GEO_STEER_GLAS,GEO_Face_Meshes, GSI_Hyper_P1_Base_SUB?, GSI_Hyper_P1_Base_SUB0, GSI_LED_?, GSI_HR_Steering_Wheel

INSERT = MCL60.kn5
INSERT_IN = STEER_HR
; Options to transform inserted model:
SCALE = 1,1,1 ; change size: X, Y and Z axis (for car, X is left-right, Y and up-down)
ROTATION = 0, 0, 0 ; rotate: heading, pitch and roll, in degress
OFFSET = 0,-0.015,0.054 ; move: X, Y and Z axis, in meters

;OFFSET = 0,-0.014,0.055 ;RB19
;OFFSET = 0,-0.014,0.047 ;A523
;OFFSET = 0,-0.006,0.049 ;SF23
;OFFSET = 0,-0.015,0.049 ;AMR23
;OFFSET = 0,-0.011,0.05 ;W14

[MODEL_REPLACEMENT_...]
ACTIVE = $" read('csp/version', 0) >= 2144 "
FILE = formula_hybrid_2023.kn5
HIDE = ENERG_?, CHARG_?, LED_DRS_0

[SCRIPTABLE_DISPLAY_...]
ACTIVE = $" read('csp/version', 0) >= 2144 "
ACTIVE_FOR_PLAYER_ONLY=0
ACTIVE_FOR_UNFOCUSED=0
MESHES = GSI_Display_Mesh
SCRIPT = data_override/display/display.lua
DISPLAY_POS = 0, 0

[SCRIPTABLE_DISPLAY_CONFIG]
DISPLAY_SCALE = 0.98
DISPLAY_BACKGROUND_SCALE = 1
TARGET_LAUNCH_RPM = 9000
SPEED_KMH = 1
POPUP_TIME = 0.5
INITIALIZE_TIME = 2
BRIGHTNESS_NIGHT = 5
BRIGHTNESS_NIGHT_NOT_FPV = 3
BRIGHTNESS_DAY = 2.5
BRIGHTNESS_DAY_NOT_FPV = 2.5 ;-0.5
 
I've come a long way, some sponsors, windows names and rims are still missing.
One of the bad thing's is e.g. the Auto Trader Logo goes insane if i put it to the real place,
everything is perspectively distorted, can also be seen on the peugeot finance logo, but still looks very good imo.



It is an adventurous car in terms of painting and looking for some sponsors... i hope i can makle a proper map for the gold effect
can you made also proper 405 mi 16 ? please ?
 
I have tested the Peugeot together with the VRC BTCC Cars.

The Peugeot comes with Gen1 and Gen2 specs.
The Gen2 fits perfect performance wise with the VRC pack.

Are both versions visual identical ?

If not, we need skins for the Gen2
 
Montes De Malaga Hillclimb Spain - rain and grass and vao and so on...

Track can be found here: https://assettorallygrb.wixsite.com/rallygrb/copia-di-hungary-slovenia-serbia


Not much grassfx, quite "dry county" with all the gravel next to the road.
But a lovely climb up the mountain, nice rhythm!


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

snap.jpg
 

Attachments

  • Montes De Malaga Hillclimb.zip
    3.3 MB · Views: 21
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Something I discovered by accident yesterday but wish I'd known years ago:
With CSP Real Mirrors, try increasing the FOV of the WING mirrors (NOT the central rear-view mirror) to between 40 and 50 degrees (the default is normally around 10 degrees). Adjust for personal preference.
This will add a subtle curved fish-eye effect to the wing mirror reflections, offering much wider side views and eliminating blind spots when cars are alongside... just like the mirrors on a real car.
Works brilliantly in VR, but I guess would also benefit anyone using Real Mirrors in 2D as well?
 
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Montes De Malaga Hillclimb Spain - Track Skin

Grass everywhere for those who want it.
Pretty sure it's not authentic for the Spanish region but I've never been there, so...

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

snap.jpg
 

Attachments

  • Montes De Malaga Trackskin.zip
    1.5 MB · Views: 21
Last edited:
started as making new walls for the original St Petes to get the Sponsors right, ended up re-scratching the whole thing
28 pit boxes
sum 3d trees
basic night lighting, if you don't like the temporary lights u can delete them in the models ini
basic rain, nothing in detail
AI's not too bad, don't seem to be crashing
Untextured buildings.
very much a work in progress, had enough of it for a while





Looking great so far!
 
Anyone got any ideas what might've caused CM showroom to suddenly take ages to load? It generally used to open within a couple of seconds of clicking, unless a particularly unoptimised car was selected. But now it takes 30 seconds minimum for some reason, doesn't matter what preset or showroom I use, doesn't matter on the car either, it's just slow to load. Once opened it works fine with the rest of the functions running as before.

I've tried rebooting, cleaning the values storage, resetting all the showroom values and even deleting half my car collection as a test, yet nothing got things back to the way they should be. Does anyone know if CM is writing some logs or data somewhere that might be slowing down the system, I have edited well over a thousand cars at this point so if it is keeping track somehow then it seems logical that it might be the issue. I'd like to avoid re-installing unless as a last resort.
I had this problem as well, and for me it was solved by disabling Windows Speech Recognition (Which I had been experimenting with at the time).
Very strange.
I don't know if this is the case for you, of course, but if you have it active in the background, try disabling it.
 
Hi went to use kunos Red Bull and it looks like this.

Screenshot_alfa_romeo_147_gta_2_ks_red_bull_ring_9-4-123-14-10-11.jpg


Vile, this is using the latest track ini from CSP.
Clearly something got borked, could i ask anyone to send me the kunos Red Bull as i don't want to integrity check it, id rather delete track and install another to see if it fixes it.

For me ever since i tried Pyrers extensions on Silverstone and this track its never been right.
 
Hi went to use kunos Red Bull and it looks like this.

View attachment 1255107

Vile, this is using the latest track ini from CSP.
Clearly something got borked, could i ask anyone to send me the kunos Red Bull as i don't want to integrity check it, id rather delete track and install another to see if it fixes it.

For me ever since i tried Pyrers extensions on Silverstone and this track its never been right.
See PM.
 
Hi went to use kunos Red Bull and it looks like this.

View attachment 1255107

Vile, this is using the latest track ini from CSP.
Clearly something got borked, could i ask anyone to send me the kunos Red Bull as i don't want to integrity check it, id rather delete track and install another to see if it fixes it.

For me ever since i tried Pyrers extensions on Silverstone and this track its never been right.
Same for me. I now avoid the circuit because of this.
 
fantastic, the one thing missing of note, is the Tasman series...where the f1 drivers and teams would take cars to race in the off northern hemisphere season, Longford, Sandown, Warwick Farm in Australia, Pukekohe, Levin, Ardmore, Wigram, Teretonga in NZ though we don't Levin, Ardmore or Wigram in a modern day sim, only what was in GPL. The Wigram rfactor version doesnt seem anywhere near as good as some of the ex GPL tracks that have been given the love that northern historic tracks have been blessed with.
I love this idea; btw, some time ago I opened a thread on RD asking if someone would be interested in doing some Tasman series skins - I would give most of profiles/informations and data, since I have some stuff stored on my PC and I know good sources where to find the rest on internet. The problem is that it´s a lot of work, and I highly doubt (nowadays) that anyone would do it for free.

So, the best you can do is make a makeshift Tasman series by yourself (as I did). You can find some of the tracks for AC already (most of them are not so good in terms of quality, but it´s better than nothing) and some extra skins laying around.

This problem affects all that sub-F1 championships that existed during 60s-70s, like de South African F1 or the Aurora AFX seasons. They are extremely under-represented (in other words, forgotten) in the sims, even though they are hugely important in the development of F1 as a global sport. Worst of all, we have most of the cars and tracks of all these champioships already converted to AC!!! I just never made the skins myself because I lack time.
 
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Same for me. I now avoid the circuit because of this.
Thats bad though right, having to aviod a kunos track.
I won't go shooting my mouth off about why it is as its purely speculation, but there is a hell of a lot of good from CSP and CM, a hell of a lot.
But also some stuff that gets broken of and on with each update.
But look, like i say the gain from CM/CSP is immeasurable in the context of AC.
 
Thats bad though right, having to aviod a kunos track.
I won't go shooting my mouth off about why it is as its purely speculation, but there is a hell of a lot of good from CSP and CM, a hell of a lot.
But also some stuff that gets broken of and on with each update.
But look, like i say the gain from CM/CSP is immeasurable in the context of AC.
I've had some versions of CSP totally messing up the Grass FX, original grass won't hide etc. Only solution for me has been finding another (older) version that works.

My philosophy with CSP has been to find a version with least issues and bugs and to stick with it no matter what.

Still love the god damn S.O.B. (meaning CSP).
 
started as making new walls for the original St Petes to get the Sponsors right, ended up re-scratching the whole thing
28 pit boxes
sum 3d trees
basic night lighting, if you don't like the temporary lights u can delete them in the models ini
basic rain, nothing in detail
AI's not too bad, don't seem to be crashing
Untextured buildings.
very much a work in progress, had enough of it for a while





I have big holes on the track
 
If I'm not wrong, I think v1.5 the EVO and v1.9 the normal one, but my CSP is public v1.79; I can't check, sorry...

The magnifying glass of the forum search is your friend... 😉
Haha, thank you. Someone very kindly shared a link with me via PM, but I also found the most recent update post here. I didn't have any trouble using it in-game like the other fella had. Then again I'm not on the most recent version of CM, CSP or Pure (I have whatever was most recent when the VRC touring cars came out). Since we're on the topic, I only update that stuff when something breaks or if it's just too cool to ignore (e.g. TreeFX)

Some more things!

An update about a previous post of mine: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-3865#post-14009827

Turns out the solution was to change the 'header' entry in ai.ini from version 4 to version 2. I have literally no idea what that means or what it does, so if anybody can enlighten me, I'd be muchos grateful.

Another question. How do I make the brightness/contrast of monitor-style rear view mirrors not look so blown out with the real mirrors CSP thing enabled? Here's an example of what I mean:
244210_20230508223702_1.png


Anyway... time to give something back. Here's another mod from the author of the 348 I was talking about earlier. This one's an SN95 Mustang in three flavors:
b9c7e8da-54c4-47fb-8f6e-c3c4aa90b45c.png

Comes with a 1994 GT, 1994 Cobra and 1995 Cobra R. Kinda wish it included the base model that had a truly hilarious 145hp for a laugh.

Really enjoying this one, and I hope you guys do too.

Thanks again for your help, everyone.
 
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Something I discovered by accident yesterday but wish I'd known years ago:
With CSP Real Mirrors, try increasing the FOV of the WING mirrors (NOT the central rear-view mirror) to between 40 and 50 degrees (the default is normally around 10 degrees). Adjust for personal preference.
This will add a subtle curved fish-eye effect to the wing mirror reflections, offering much wider side views and eliminating blind spots when cars are alongside... just like the mirrors on a real car.
Works brilliantly in VR, but I guess would also benefit anyone using Real Mirrors in 2D as well?

Just to +1 that I do this in 2D and it is super useful
 
Hi went to use kunos Red Bull and it looks like this.

View attachment 1255107

Vile, this is using the latest track ini from CSP.
Clearly something got borked, could i ask anyone to send me the kunos Red Bull as i don't want to integrity check it, id rather delete track and install another to see if it fixes it.

For me ever since i tried Pyrers extensions on Silverstone and this track its never been right.
Screenshot_ks_toyota_gt86_ks_red_bull_ring_9-4-123-18-43-50.jpg
 

Attachments

  • ext_config.ini
    45.8 KB · Views: 20
Alfa GTA 147. Magical car from Alfa Romeo, future classic, hell already a classic.
Well happy to get this in AC.

Love it!!

Any plans to make it public at some point? I used to own a 1st gen 2.0L twin spark and have been looking for a GTA for AC since forever. Yours is the first I've seen
 
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