Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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So are/can you maybe have one big pack with all the cars, all updated with the Bop's,fixes etc for various cars? I just dont know of the cars so far I have are current and final or what not. Maybe I'm not alone. :guilty::lol:
yes, thats the idea in the end, to have a full DPi pack. one issue i already discovered is that steering animation is wrong,
__custom_showroom_1562884842.jpg
 
[QUOTE = "gladbecker82, post: 12798289, miembro: 273963"] [ATTACH = full] 835031 [/ ATTACH]
El auto de Juncos será un dolor, porque la malla en la parte delantera es un desastre total, pero el otro debería funcionar bien si me imagino la ventana [/ QUOTE]


Sé lo que quieres decir ... es prácticamente imposible.

https://sharemods.com/fetq1qva9lob/juncos.rar.html


[ATTACH = full] 835055 [/ ATTACH]
 

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Do you set unit to metric? when you export these models need to be 1/100 scale, and the models will be perfectly sized
They only way I found is: Rescale World Units using Scale Factor = 0,1 (twice), to have an almost perfect scale compared to the original car size.
 
@gladbecker82 Got a question. Honestly I can't keep up with every update and every car, BoP, brake light issues etc :D:D

So are/can you maybe have one big pack with all the cars, all updated with the Bop's,fixes etc for various cars? I just dont know of the cars so far I have are current and final or what not. Maybe I'm not alone. :guilty::lol:



What needs updating on that car? Have had it forever. Is the tire model old maybe?

The digital dash? I'm not super sure tbh.
 
[QUOTE = "gladbecker82, post: 12798289, miembro: 273963"] [ATTACH = full] 835031 [/ ATTACH]
El auto de Juncos será un dolor, porque la malla en la parte delantera es un desastre total, pero el otro debería funcionar bien si me imagino la ventana [/ QUOTE]


Sé lo que quieres decir ... es prácticamente imposible.

https://sharemods.com/fetq1qva9lob/juncos.rar.html


[ATTACH = full] 835055 [/ ATTACH]
Im sorry i could not understand what you are saying.
 
@GzeroD LOVE your Bathurst variations. They all feel like brand new tracks. One thousand thanks, sir.

One thing, the 'Liqui Moly' on the bridge now says 'Moly Liqui'... ;)

Looking forward to more reversed/mirror variations of other tracks. Please keep them coming. Can I suggest Spa next?
 
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Hey guy's , you know when you test out a bunch of cars , and then find that one gem you really kinda dig? Well I found one tonight while going through a huge stock pile of cars I hadn't installed yet. I would think it's styled for more like a mid 70's IMSA type rig and it sure is fun to drive. Sounds really good too! I tracked down where I got it from , which was Velo's mod shop , so give this one a try if you haven't already. " Chevy DeKon Monza " >>>> http://velosmodsworkshop.com.mx/chevrolet.html
 
Hey guy's , you know when you test out a bunch of cars , and then find that one gem you really kinda dig? Well I found one tonight while going through a huge stock pile of cars I hadn't installed yet. I would think it's styled for more like a mid 70's IMSA type rig and it sure is fun to drive. Sounds really good too! I tracked down where I got it from , which was Velo's mod shop , so give this one a try if you haven't already. " Chevy DeKon Monza"

I was hoping it got updated by now; but no, still this ugly view (safety net / mirror) on triple setup (which is why I deleted the car back then).
It does drive well, but so are a lot of other (better looking cars) ;)
The weird triangle is something I did not really remember being there, could have something to do with CSP since even more recent cars sometimes suffer.

dekon.png
 
Is Warwick farm new or updated too?

The KN5 file is newer.
The road structure has changed at the Northern Crossing, though it seems only visual, at least I felt no difference compared to the asphalt.
Also, if I'm not mistaken the water surface is different, but it does not look really good now.

crossing.png
 
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There is already a Mustang out but its WIP

14685-1453126258-c1d12de20210d8c1b35c367536e1c255.jpg


You don't happen to mean this one, do you? I meant the newest Ford Mustang GT4 (For example the one taking part in British GT4 as seen below)

timthumb.php


Oh and when I searched the newer one up nothing on it being in Assetto Corsa came up. So what's your proof the newer one is WIP then?

Edit: Nevermind I found it here! It seems to use the Maserati GT4 sound ...

 
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Hey Guys

Do you know what's going on with the AssettoPedia-Modding-Team?
They haven't posted anything in the last 3/4 months (not on FB and not on their own Homepage).
Im just asking:)
 
@delpinsky
It has been a while since you fixed this for us.
I just wanted to race the car a moment ago and now I get this:

View attachment 834798

I have latest CSP/SOL installed.
I reverted back to a previous version of CSP, but that did not help.
Re-downloaded a 'fresh' car from Assettoland and the issue persists...

Oh, and I have no idea what I'm doing messing with textures etc... :nervous:
Mine is fine.
But you can try this:
1) Unpack the kn5 into fbx with CM kn5 unpacker
2) open the fbx file created using Kunos Editor
3) right click on the NET
upload_2019-7-12_14-22-23.png


If BlendMode = Opaque, you will see an opaque texture.
In alternative you can set the Blend to "eAlphaBlend" and with that "IsTransparent as True, but that time I used eAlphaTest also for the other LODs.
The most important is that the Blend is not set to Opaque. Set it to eAlphaTest and you are fine.
 
Mine is fine.
But you can try this:
1) Unpack the kn5 into fbx with CM kn5 unpacker
2) open the fbx file created using Kunos Editor
3) right click on the NET
.../...
If BlendMode = Opaque, you will see an opaque texture.
In alternative you can set the Blend to "eAlphaBlend" and with that "IsTransparent as True, but that time I used eAlphaTest also for the other LODs.
The most important is that the Blend is not set to Opaque. Set it to eAlphaTest and you are fine.

Thanks for helping mate.
While I suspect this is all very basic to you, but I don't even know how to put a file into the ksEditor Public (which I found, yeey...:dopey:), but I have no clue where to find the CM KN5 unpacker to turn a KN5 into fbx... :confused::confused::confused:
 
@GzeroD LOVE your Bathurst variations. They all feel like brand new tracks. One thousand thanks, sir.

One thing, the 'Liqui Moly' on the bridge now says 'Moly Liqui'... ;)

Looking forward to more reversed/mirror variations of other tracks. Please keep them coming. Can I suggest Spa next?
I am not a fan of reversed real tracks, but that mirrored Bathurst is something else, only done a few laps, but will probably go back to it, it is like driving in a parallel universe.:crazy:
Well done @GzeroD and his legion friends, I had never seen that done before.
 
Hey guy's , you know when you test out a bunch of cars , and then find that one gem you really kinda dig? Well I found one tonight while going through a huge stock pile of cars I hadn't installed yet. I would think it's styled for more like a mid 70's IMSA type rig and it sure is fun to drive. Sounds really good too! I tracked down where I got it from , which was Velo's mod shop , so give this one a try if you haven't already. " Chevy DeKon Monza " >>>> http://velosmodsworkshop.com.mx/chevrolet.html
Yes! Discovered that one a while ago, it's a great mod. Grab the IMSA Mustang from that site too, they go great together!
 
too bad because it would have been a masterpiece
It's not bad. Shame about the pit lane and lack of groove/skidmarks (and it needs much better optimising for races), but for hot-lapping it's a nice track. I much prefer this layout to Terra 21's recent Long Beach from Forza, this one is just nicer to drive, I think. Less hairpins. Is this one an 'official' ribbon too, just an older/different one? I don't know too much about Long Beach as a track.
 
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Thanks for helping mate.
While I suspect this is all very basic to you, but I don't even know how to put a file into the ksEditor Public (which I found, yeey...:dopey:), but I have no clue where to find the CM KN5 unpacker to turn a KN5 into fbx... :confused::confused::confused:

I have just started to explore 3DSimEd and other software, but I am a total noob. There is a couple of cars I'd like to modify a bit more to my liking just for personal use so I am practising different techniques on all sorts of things and braking a lot of stuff lol. I have completely removed the window mesh, give it a try when you get time. I have just uploaded the kn5 file. Backup your original file and replace it with this one (unzip it into the actual "chevy_dekonmonza" folder), the mesh will be gone. However, I have no idea if anything broke elsewhere :dopey:. If you do manage to check it out, let me know how it goes! By the way, the car feels extremely quick and the brakes are amazing, is that normal for this model or has it been given special treatment??

https://mega.nz/#!sF5RmQhQ!8ejrIN0jymV4Ut3jo29Csj311Qwo8eNwzozpUYfLyLI

PS... I assume delpinsky's tip would be the correct way to do this, but I removed the mesh before I noticed his message.
 
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