Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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The only model I know of is the GTR2 one. Mine is not finished and the GTR2 model is not really made for AC especially the interior which often half open sides to objects, so it is a lot of work to make it half decent. Mine is focused on the 2006 LMS car
Stofflewaffle has done one as shown above with the GTR2 FIAGT skins but it is what it is and is fine if you accept that GTR2 models have their flaws.
The important thing is obviously the physics, if there were any aesthetic defects they would not be a problem. Anyway, thanks again to everyone who replied :cheers:
 
The important thing is obviously the physics, if there were any aesthetic defects they would not be a problem. Anyway, thanks again to everyone who replied :cheers:
I can swap another cars physics with it if you want, if there is a car you like let me know (this is dependant on you getting the tvr, of course!).
 
I can swap another cars physics with it if you want, if there is a car you like let me know (this is dependant on you getting the tvr, of course!).
Not having tried the car I can't tell you if the physics are good or not (no offense to StoffelWaffle). In case physics needs to be created, wouldn't it be better to create it ad hoc?
 
Oh I’m not subscribed to Ilja’s patreon, so I am already on the latest public version. I also tried some other encrypted cars too, the majority failed to decrypt and only a few cars are decrypted properly. (I also reinstalled one encrypted car and it also failed to decrypt, these cars also released prior to 1.79 and it had worked prior)

Is this some sort of software issue with Windows or it’s CM and CSP or my AC installation? I even nuked my Windows just to be sure.
try to unistall all the files of resahde (if you have installed it)
 
Hi Guys & Girls

So I've made another Wiper animation for the Scamdream Ferrari lm_hypercar_499p because it was awful.
Please keep a back up of the original extension config just in case you want to revert back.

Kind regards Shysterz.
Sorry but this broke completely the animation, and the wiper is waving like crazy left-right now. I wish I kept the original ini. :banghead:
 
Is there any upcoming fix for the McLaren and it's LODS? When I drive next to the car the wheel arches are quite basic, almost like a pentagon in shape. Or is there a csp option that may be causing this?
I will check it, but i don't know why it happens, i create all my LODs with the CM. Can you send me some images to see
 
Hobsbury 1950 Great Britain - skin and rain and grass and vao and so on...


Track can be found here: https://www.racedepartment.com/downloads/hobsbury.25908/


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

snap.jpg
 

Attachments

  • Hobsbury 1950.zip
    6.8 MB · Views: 18
Sorry but this broke completely the animation, and the wiper is waving like crazy left-right now. I wish I kept the original ini. :banghead:
Oh no... I'm sorry to hear that. I'll test it now & try to find out what's going on.

Hi Fall Guy

Can you try this amended ini file instead.

Regards Shysterz.

You're definitely installing it in the Simdream lm_hypercar_499p car ?
 

Attachments

  • ext_config.ini
    3.5 KB · Views: 11
Hello guys,

I would like to know if somebody in the forum could explain (and not guess :-)) how the "Progressive_Spring" in suspension.ini works
For the 964 Cup I use Bilstein PSS9 progressive springs at front and rear.
Front: Bilstein PSS9 225-250 lb/in
Rear: Bilstein PSS9 400-685 ln/in

I have given the non progressive part like this:

Example Front:
SPRING_RATE=24258
PROGRESSIVE_SPRING_RATE=?
2.4- FRONT SPRINGS
CalculatorHP-12cFront Spring Rate (SR)39.404(NM)Use convertion helper if you have lb/in
from (lb/in)from (kp/mm)Arm Length D20,3250(m)Wishbone Effective Length (d2)
225Leverage Length D10,2550(m)Spring Pivot Length (d1)
to (NM)to (NM)Correction Angle (ACF)7,0(deg)Front Spring Correction Angle
39.403,54Front Motion Ratio (MR)0,7846Front Spring Motion Ratio
Front Wheel Rate24.258(NM)WR = SR*MR^2

But I am not sure how to handle the progressive part. Do I have to put the missing delta or the converted 250 lb/in equivalent wheel rate. I am absolutely lost and I can not find any resource explaining it.

In the modding manual I found:
PROGRESSIVE_SPRING_RATE=1 ; Progressive WHEELRATE. Can and commonly should be paired with SPRING_RATE. [N/m/m].
% ▲ For progressive springs, you should also have a linear springrate component.


Thank you for your help!!!
 
Not having tried the car I can't tell you if the physics are good or not (no offense to StoffelWaffle). In case physics needs to be created, wouldn't it be better to create it ad hoc?
I tend to swap physics then edit as I see fit to whatever material I can find on the car. But I mean, I'm obviously not as fastidious as others. As long as it feels good, and is balanced against the competition like it was at the time then that's enough for me.
 
Is there a grassfx config for Istanbul Park updated by Enver Bozkaya (SRTR), ACU, OSRW & AC Reboot Team ? Grass looks like **** lol

View attachment 1263352
[GRASS_FX]
; mention all the materials you wanna use
; a separate MATERIALS= is later in GRASS_FX_ADJUSTMENT_...
GRASS_MATERIALS = $Grass__track
; this is for hiding original grass, only hide one material here
ORIGINAL_GRASS_MATERIALS= $3D_Grass__track
OCCLUDING_MATERIALS_ALPHA = $Roads__track, $Roads_Side__track
OCCLUDING_MATERIALS=$Roads__track, $Roads_Side__track, $Grass_occluding__track

; load texture
TEXTURE = grass_fx/highlands_darker.dds ; located next to config file; if not found there, patch would look in its textures folder
TEXTURE_GRID = 8, 3 ; columns and rows

; hold on, not done yet, lets
; define a grass group0 and some pieces from texture
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1 ; first piece starts with cell at (1; 1), coordinates skip first row, so it would be that piece with a single yellow flower
PIECE_0_SIZE_MULT = 1,1.25
PIECE_0_CHANCE = 0.2
PIECE_1 = 2, 1 ; second piece, takes a single cell as well
PIECE_1_SIZE_MULT = 1,1.2
PIECE_1_CHANCE = 0.5
PIECE_2 = 1, 2, 2, 1 ; third piece, with yellow and white flower, taking 2×1 slots
PIECE_2_CHANCE = 0.75 ; would appear 10 times less often then first two pieces
PIECE_3 = 2, 6 ; two more only green pieces
PIECE_3_SIZE_MULT = 0.4,1
PIECE_4 = 2, 8
PIECE_4_SIZE_MULT = 0.3,1

; define some bigger pieces in group1
[GRASS_FX_TEXTURE_GROUP_1]
PIECE_5 = 3, 1, 1, 2 ; piece taking 1×2 slots, the one with purple flowers
PIECE_5_CHANCE = 0.1
PIECE_5_SIZE_MULT = 0.75, 1.1 ; default size multiplier is based on size in cells, overriding
PIECE_6 = 4, 1, 2, 2 ; piece taking 2×2 slots, the one with long grass
PIECE_6_CHANCE = 0.25
PIECE_6_SIZE_MULT = 1, 1.5 ; default size multiplier is based on size in cells, overriding

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MAP A, cut weekly, using both groups in different amounts
[GRASS_FX_CONFIGURATION_A]
TRIM_PERIOD = THURSDAY
TEXTURE_BASE_CHANCE = 1 ; chance of regular grass to spawn
TEXTURE_GROUP_0_CHANCE = 0.01 ; chance of first group to spawn
TEXTURE_GROUP_1_CHANCE = 0.125

; finally apply MAP A to nearby track grass
[GRASS_FX_ADJUSTMENT_A]
MATERIALS = $Grass__track
MAP = A
 
Taking advantage of the ( 100 years of history and passion of the 24 hours of Le Mans ) ...

how the modifications in the packs ( Sportscar - LeMans ) are turning out, choosing about 3 cars ( per edition ), to do qualifying laps together with the others participants (the ones we have and the ones I modified in some way).

Let's see how many I can show in the next few days. At first they will be ( 1964, 1966, 1970, 1973, 1975, 1976/1977, 1978, 1982, 1986, 1988/1989, 1992, 1995, 1998/1999/2000, 2003, 2007, 2009, 2 012, 2015, 2017, 2020, (2023).
Onboard and TvCam

LE MANS 1955
Ferrari 121 LM ( fictional ) ( E.CASTELLOTTI/P.Marzotto ) - Pole Position

Mercedes 300 SLR ( J.FANGIO/S.Moss )

Jaguar D-Type ( M.HAWTHORN/I.Bueb - winner
 
Dessauer Rennstrecke Germany - skin and rain and grass and vao and so on...

Track can be found here: https://www.racedepartment.com/downloads/dessauer-rennstrecke.17204/

My try to fix it a bit can be found here: https://www.racedepartment.com/down...n-and-rain-and-grass-and-vao-and-so-on.61225/


  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

View attachment 1263087
Sorry, to intervention, but could imo be improved in many ways...
1686254371909.png

1686254407532.png
 
After my small adventure in building championships, now I come back to the JSON files.

Now, for S...Dream´s Porsche 910. Everything is 100% accurate now

The same thing as usual: you need to have the car and the skins installed first, since I only share the JSON files. If everything is set up, just download my update and overwrite the files. Easy, isn´t it?

Besides the original car, you need JawnKwan Porsche 910 skinpack, that you can find on RD.


Have Fun!!!!
 
Sorry, to intervention, but could imo be improved in many ways...
View attachment 1263368
View attachment 1263369
Looks great!

Would you consider making your changes public?

BTW: Is there a "final" version of the improvements for Gilles' track "Carrieres de Beez"? I found several variations but I'm not sure if they are still up to date.

Regards, B.B.
 
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acs 2023-06-08 22-52-21.png


I have a problem.
I installed newest Sol but also I noticed that I had updated for CM on and I remember people complaining about the latest update.
The problem is with Sol planner. I have a proper 2.5 weather script selected in Weather FX but in game it says that the controler is not selected.
Is there a way I can fix it? I was trying to look for possibility to download older CM from 2022 which I was using but I couldn't find anything.
 
View attachment 1263378

I have a problem.
I installed newest Sol but also I noticed that I had updated for CM on and I remember people complaining about the latest update.
The problem is with Sol planner. I have a proper 2.5 weather script selected in Weather FX but in game it says that the controler is not selected.
Is there a way I can fix it? I was trying to look for possibility to download older CM from 2022 which I was using but I couldn't find anything.
If you make sure the weather controller updates from the new download, that's the key point to sort this. Are you installing via the installer (correct), not drag and drop in CM (wrong)?
 
If you make sure the weather controller updates from the new download, that's the key point to sort this. Are you installing via the installer (correct), not drag and drop in CM (wrong)?
Did like the instructions in PDF - Sol Install Guide say and nothing changed/
I didn't see any SOL installer, just the uninstall tool
 
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