Don't forget that wonderful flying chicken too!!About "Carrieres de Beez"... I think I threw it in the corner at some point. I'd have to see if I still have it on my HDD at all.
I think the last time I screwed with it, @Beezer215 pointed out to me that more than 10-12 cars just make chaos on the grid. That and some weird effects with seasonal config settings.... That's when I gave up in frustration.
My motivation to search was yet just not high enough.Don't forget that wonderful flying chicken too!!
I laugh every lap from that thing. 😂
But you did a great job with what you had to work with Slider. 🙌
I still have the track if you don't and want it again
It's not horrible. It doesn't have the best assetts here or there. Like maybe the crowd or side of the road vehicles. But it does provide the cool layout of the track and you made it better than it was in the first place at least.My motivation to search was yet just not high enough.
So if you have it ready in a minute, I would be grateful if you could share it. Hm, maybe not... More work on this gilles75 crap....
Let the chicken fly, fly little chicken fly...It's not horrible. It doesn't have the best assetts here or there. Like maybe the crowd or side of the road vehicles. But it does provide the cool layout of the track and you made it better than it was in the first place at least.
I'll upload it right now. Don't hold your breath on my upload speeds though. And I would think twice about fixing that chicken, it's kind of a staple of the track now.
Sure, but as mentioned before, it would be even better if you could do more advanced configurations than just grass and rain FX.
And again, I knew better, but I always fall into the same trap. The horror has a name: Gilles75...
"His" tracks are always a source of massive head-shaking. My God, how bad can someone be.
It's just no fun trying to improve them, and yet I've done it again and again, as I'm doing again now. It would be better to re-convert the tracks, which would look safer, faster and better.
But well, now I've started stupidly, so here, the current state.
There are still a lot of errors, wrong vertex normals, strange shaders etc..
But, imo, the worst is gone. Many, many one-sided textures are now double-sided. Trees, grasses, bushes, the spectators, flags, bridge etc. straightened.
I tried to create a more coherent overall picture.
There is also some light. Where there are street lamps only, of course.
Working warning lights, too
The logo was distorted, I have corrected that too. Changed some tags in ui.json too, as for example there are now some night lights...
I used a completely new config. I have included the old one as *_orig. But, to be on the safe side, please make a backup first, in case you want to go back to the previous state for whatever reason.
I hope, I didn´t messed something.
About "Carrieres de Beez"... I think I threw it in the corner at some point. I'd have to see if I still have it on my HDD at all.
I think the last time I screwed with it, @Beezer215 pointed out to me that more than 10-12 cars just make chaos on the grid. That and some weird effects with seasonal config settings.... That's when I gave up in frustration.
As I just mentioned, it would have been easier to convert it "from the scratch" than to work on his s....... Sorry, the frustration had to come out.
But I'll see if I can still find it.
However, if someone has a good source for the original that I could convert, it would probably be the better and easier way. 🤷♂️
View attachment 1263637View attachment 1263638View attachment 1263639View attachment 1263643View attachment 1263644
Take my configuration as a template for future updates you will make....That is amazing - thank You VERY much for your effort!
Yeah, as I said before, I can't do much and I'm limited by lack of time.
But I'm glad when my tinkering manages to spark the interest of someone more knowledgeable.
In an ideal word I would love to just simply drive those historic tracks without having to change stuff around.
But sometimes even narrow cockpit view shows too much and I'm tempted to go back to my GPL installation...
Thanks again.
That's very generous - I'll do that.Take my configuration as a template for future updates you will make....
I would be happy and satisfied if it meant less work for me...
Can people with FFB wheels please test the cornering under load and report back?Renault Clio IV RS EDC Trophy 2016 Public Release !!!!
Download:https://sharemods.com/bi4jqwp764ja/clio_220_edc_2016_1.0.zip.html
-AO inside and out
-Realistic Dashboard
-CSP Settings
-Physics by VR Driving
-Lods Help Norms
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@filemissing,@Mascot,and others
Amazing work, very well done and thank you! The track looks amazing!sx LeMans from FM7 v2.5, june 8th 2023
-increased pitboxes to 70
-final fixes on some kerbs - - - - noxcuses edition
https://www.mediafire.com/file/noxr9bbpiq1ffki/sx_lemans_v2.5.7z/
sorry I was talking about this oneThis what you mean?
SimHUB - WEC 2020-22 Revmeter V2
Functions: Automatic and manual activation F1 2013, 14, 15, 16, 17, 18, 19, 20, 21, 22, AC, rF1, rF2, AMS, AMS 2, iRacing support Base datas (Gears, RPM, speed, pedals) MPH units for those who love this system HTML (OBS) support G-Force part (can be activated by the keypress of "F") v8 Simhub...wcp-series.com
I confirm that. Thrustmaster T300 RS.Can people with FFB wheels please test the cornering under load and report back?
I get a horribly fake on/off seesawing force through my DD wheel when approaching slip angles.
Aesthetically it's a lovely little car inside and out but I feel like there's something critically wrong with the current physics.
Is the THR vintage version no good? As @SthrnOldskool says, the layout hasn't changed since the circuit was built, so it's effectively just a re-skin. I have it downloaded, but I haven't raced on it myself yet.
Sadly when I click on the vintage link it returns a dead linkThe track layout did not change I know that but the whole atmosphere is different on a modern track like runoffs, modern spectators, pit buildings and vegetation can be different. I will have a look at the THR file.
Same here, MOZA R5, but only off throttle and not fully understeering. Under load its OK.Can people with FFB wheels please test the cornering under load and report back?
I get a horribly fake on/off seesawing force through my DD wheel when approaching slip angles.
Aesthetically it's a lovely little car inside and out but I feel like there's something critically wrong with the current physics.
two versions here one standalone find at the top and one additional for the 0.8 from RD below.Sadly when I click on the vintage link it returns a dead link
thank you, i'll check them out.two versions here one standalone find at the top and one additional for the 0.8 from RD below.
https://thracing.de/tracks/
Sharing this here before someome posts an ACTK link.
Originally planned to be based on the Gran Turismo model, this little car mod has been works since more than 2 months. At about halfway through the touching-up of the GT4 model I realized that it should have been scratch-made since that model is nearly impossible to be fixed properly (like a cardboard car), so I studied multiple car modeling tutorials on YouTube and started everything on the car from scratch based on a blueprint I found on the web. Please note that the model is still highly inaccurate (especially at the A-pillar) as this is my first ever scratch-made model of a car and the available blueprints are like 700x600 resolution and I don't want to pay about $30 for the vector.
Interior was exclusively made with photomatching technique except for the steering wheel.
As for the performance I had 110fps with my trusty old 1070 Ti on Tsukuba during hotlap on mostly highest settings and 75-110 in a 16 car race. Model is extremely high-poly as I can't model properly with low subdivision Levels Viewport and I like details so the overall triangle count is 1600000 which is madness. Still many many details missing because I don't have the talent to model everything. This is about the same polygon count as Gran Turismo Sport/7 models (no not even relatively close in quality lol)
On the good side though, 4 LODs take care of the relatively decent performance so hopefully you shouldn't worry about it. Car physics was supposed to be mainly a copy-paste of the Abarth 595SS back when I used the GT4 model but now from my understanding the car has accurate gear ratios, edited suspensions, fueltank, consumption, tyres and of course parameters. I ran 1:33 on Tsukuba (Best Motoring race record was 1:34)
Model is based on the KP100P R (1996-1997) version, and every skin made by me is based on a car you will find on the internet. You can remove the wheelcover and only leave the front wheel but it wasn't modeled to look like the models that don't have the wheelcovers on the front in mind. This car served as the main reference: https://toprankglobal.jp/stockdetail/32835/1997 Daihatsu MIDGET II
I'm aware of most problems/bugs but if you notice something, send me a DM on Discord (you can find me on ACFSK server), most notable bugs are the shadows, the wipers hardly wiping (let's say it's unique to this car lol), and the glitchy driver animations that has been made with Stereo's Blender rig. Please note that it's very difficult to get the driver model working properly since Kunos used 3dsMax and I can't even animate shifting in Blender so the driver is just basically shifting low in the air.If a modder who has the talent to do proper animations for the driver in this car, contact me, we'll sort this out
Want to use the model? Contact me and maybe we can talk about it!
Look out for a race version in the next update soon.
DOWNLOAD: https://sharemods.com/tm940qs0rofr/daihatsu_midget_dtype_1.0.zip.html
DOWNLOAD SKINNING KIT (READ README FILE): https://sharemods.com/00pagl7jeanu/midget_mod_skinning_kit.zip.html
If you want me to continue modding please share the original link, preferably this video.
If you appreciate how I worked on this mod for 2+ months and delivered this to you for free in the times when even a frickin' PP filter and a single paintjob costs money for AC, but want to help me financially, please donate: https://www.paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU
(One step closer to buy the closed beta of WOTW )
Credits: TheNuvolari - Model, physics
XAVITHEHOBBIT - Resources help, Red Corsa skin, testing
Alexliveryhouse - Testing
Koldo83 - Fixing refraction headlights
ChemFlummi - adding proper parameters to refraction headlights
View attachment 1263874
View attachment 1263875
View attachment 1263876
View attachment 1263877
View attachment 1263878
View attachment 1263879
View attachment 1263880
View attachment 1263881
View attachment 1263883
Please don't quote or DM me on this site because I'm not active here anymore, contact me on my YouTube channel or Discord, or even RaceDepartment