It was obvious...even though many laughed when I said it on RD...anyway...Never, Assetto Corsa 2 will have copy protection for 3D models, sound, textures, etc. Plus, they're not stupid at Kunos, they see what potential there is in mods in Assetto Corsa and will want to fill their own pockets.
The pack includes skins for F302's Audi, but that Alfa on RD is not his, and is a much lower quality model, I chased down the "BEM Alfa Romeo 155" car too and didn't like it at all compared to F302's.You might find it on Race Department: https://www.racedepartment.com/downloads/stw-1999-full-season-pack-31-cars.61158/
Agreed. So much focus on GT3 or F1, there is so much more to motorsport than just F1, GT3, Indy, Nascar or Aussies Stuporcars. A decent Formula Atlantic mod with the Ralt RT4, Swifts and Reynards would be will appreciated, heck even a good F5000 mod with all the chassis, not just the single generic car like RSS have done with their single seatersI will say, it depresses me that so many classes of motorsport, the modern WEC included, are so underrepresented by slapdash, subpar, often paywalled "Patreon" mods, and yet the "premium" modders (who make quality ****, no argument there) are making the choice to create duplicates of the same content we already have many times over.
I played ACC for the first time in a while last night, and it surprised me, actually. I hate the FFB, and still do to an extent, but turning off "Dynamic Damping" made a huge difference and the FFB has gone from "awful" to "below average". The visuals and physics are first class, minus some niggles. This game is now 8 bucks. I don't really know why there's a rush to release GT3 mods when ACC exists.
I love AC, and agree that there will never be another modding platform like this again - there's no way it happens now that so much corporate money is involved. However, the general AI speed and behavior in AC is probably an insurmountable issue across most tracks (minus Parri's revisions), and barring a huge coup by Ilja and co. to fix it, I do think we'll need a new platform to see major improvements there. Which is extremely important, obviously, as paid mods simply don't fill public servers.
Yep. I am "younger" (heavy quotes emphasis) than most here, and I prefer Prototypes of every era to other classes.Agreed. So much focus on GT3 or F1, there is so much more to motorsport than just F1, GT3, Indy, Nascar or Aussies Stuporcars. A decent Formula Atlantic mod with the Ralt RT4, Swifts and Reynards would be will appreciated, heck even a good F5000 mod with all the chassis, not just the single generic car like RSS have done with their single seaters
Yeah. As a fan of the late-80s early 90s F1, I’d be lost without the full season of 1991 and 1992 (and other 90s seasons) cars from ASR and 1994 from ACFL.Generational conflict: I'm old and most likely want older cars, younger customers want ultra-modern, huge plastic Transformers with bright colors and noble sourdough and just don't want to make anything themselves.
Our generation (born 1970-1990) of gamers is getting older and older and has completely different demands, everything is now so time-consuming and expensive. Just creating a single vehicle, rendering, programming, sound design, textures, driving behavior, it's extremely time consuming for just one car.
This always reminds me of the Nissan Skyline R34, which is featured in almost every racing game, I can't see this car anymore.
Come on, you really need to be that cynical like Kunos is some large corporation that has hundreds of employees and is fiercely protective of their work? They're a team of only a handful.Never, Assetto Corsa 2 will have copy protection for 3D models, sound, textures, etc. Plus, they're not stupid at Kunos, they see what potential there is in mods in Assetto Corsa and will want to fill their own pockets.
Assetto Corsa 2 will be even less interesting than ACC when it comes to modding.
Ilja's Encryption is already almost perfect and there will be one in AC2 that is even more perfect, maybe by him too, who knows.
It will be that way because you can make money with it and that's when the friendship always ends.
They'll get RSS and co on board, at least that's what I would do.
It will stay with AC1 and for a very long time.
The one year thing is nonsense, the requirements for AC2 will be enormously higher and only very few people have such a powerful PC, most have medium and low end PCs, which is why there are so many active mod communities for old games.
A platform as open as AC1, which also looks good, will never die and will never exist again.
Modding isn't easy in ACC though, is it?Come on, you really need to be that cynical like Kunos is some large corporation that has hundreds of employees and is fiercely protective of their work? They're a team of only a handful.
First, it can't be much more demanding than ACC, I can guarantee. PC sims released even the past year or two like AMS2 aren't that demanding. It's not going to be Gran Turismo 7 levels of graphical fidelity.
Second, Kunos is aware the reason AC is so popular is because they enabled the modding scene. There's the old Kunos pipeline, the KN5 editor, etc. that enables us to even do half of the stuff we do. They are aware and have supported the modding community in the past (even working with URD for some official content). They aren't going to kill the modding community in AC2 because they know it's what makes the game what it is, it's their competitive advantage over the rest of the space.
Sure, making mods for AC2 might be harder if there is weather included in the base game, it might not be as simple as the "drag n drop" system we have right now, but I'm sure modding will carry on into AC2 and we'll see RSS, URD, VRC and all those names continuing to model and release cars for the game.
If you think it's smart for Kunos to encrypt the game and get their hands into the modding scene's pot, I'd wholeheartedly disagree. That's possibly the most stupid thing they could possibly do when they know the reason AC has such a high concurrent player-count is precisely because of the mod support.
People keep referencing ACC as the reason AC2 won't be moddable and frankly I think that's a bad point. ACC has the Blancpain series license attached to it, and it was marketed as the official game for it. The mainline AC entries are meant to be general simulators featuring a wide range of content, not existing solely to replicate a single series as accurately as they possibly can. It's very likely Kunos just made the game hard to mod to keep an offiicial appearance up for the SRO Group.Modding isn't easy in ACC though, is it?
Kunos locked that one down for a reason.
What did Kunos gain by making AC so mod-friendly?
After initial official DLC runs, and as free community mods increased, any potential ongoing revenue stream from official Kunos add-ons obviously wasn't deemed cost effective.
The last thing a dev wants is for a previous game to last 8+ years... they want people to buy their new one.
There's no doubt potential ACC sales were hit hard by AC's continuing popularity, and that popularity is all down to AC's growth and refinement in the hands of modders... for which Kunos earn nothing but goodwill.
Time will tell if AC2 will facilitate easy modding and provide the necessary tools, but I have my doubts.
Hasn't Ian Bell said that his next sim will be the most moddable ever?
The links are in Breathe's track list, "Fictive" tab, lines 594 and 595. The original is from https://celletson.wixsite.com/acclassics; the in-progress RMi version is from the RMi Patreon, https://www.patreon.com/rmi/posts.Where can I find this track?
Wow. Just wow.F1 1992 Track Pack v1.0...
At least you didnt share the link directly, it is a Patreon member early wip, not finished nor release quality... but thanks for the rain.The links are in Breathe's track list, "Fictive" tab, lines 594 and 595. The original is from https://celletson.wixsite.com/acclassics; the in-progress RMi version is from the RMi Patreon, https://www.patreon.com/rmi/posts.
It's probably using model replacement which doesnt work with normal previews (would have to use CSP previews)Got an issue I am having with some cars in Content Manager when generating new previews.
Before:
View attachment 1291918After:View attachment 1291919
Why are meshes hidden? All I am doing is using the same preset as with other cars that come out fine but some are doing this.Any ideas?
Something I've never understood is why the 1987 F1 season seems to be avoided by so many modders. It took ages for it to arrive in GP4 and rF1 and not seen besides 1 or 2 standalone cars in AC. 1968 is another season like that.Yeah. As a fan of the late-80s early 90s F1, I’d be lost without the full season of 1991 and 1992 (and other 90s seasons) cars from ASR and 1994 from ACFL.
There’s not a lot of 86-90 cars floating about, which saddens me, but I can understand it.
Those kinds of things tend to be pure passion projects, rather than filling a massive demand.
So AC2 will be closed for public modding?Never, Assetto Corsa 2 will have copy protection for 3D models, sound, textures, etc. Plus, they're not stupid at Kunos, they see what potential there is in mods in Assetto Corsa and will want to fill their own pockets.
Assetto Corsa 2 will be even less interesting than ACC when it comes to modding.
Ilja's Encryption is already almost perfect and there will be one in AC2 that is even more perfect, maybe by him too, who knows.
It will be that way because you can make money with it and that's when the friendship always ends.
They'll get RSS and co on board, at least that's what I would do.
It will stay with AC1 and for a very long time.
The one year thing is nonsense, the requirements for AC2 will be enormously higher and only very few people have such a powerful PC, most have medium and low end PCs, which is why there are so many active mod communities for old games.
A platform as open as AC1, which also looks good, will never die and will never exist again.
Cheers 👍It's probably using model replacement which doesnt work with normal previews (would have to use CSP previews)
You lost me at "Really lol?".Also... what did Kunos have to gain? Really lol? How about a huge amount of positive PR, great word of mouth amongst the community, having their game paraded around as an example of a truly modular and open platform for doing whatever your motoring mind can come up with?
when you restart CM , and then regenerate first for this car , does it give you a good preview?Got an issue I am having with some cars in Content Manager when generating new previews.
Before:
View attachment 1291918After:View attachment 1291919
Why are meshes hidden? All I am doing is using the same preset as with other cars that come out fine but some are doing this.Any ideas?
Very well put, even if AC2 is fully open to modding in the same way as AC1, I still can't see me migrating over. The amount of time and effort I've sunk into this game is absurd and at the end of the day I'm happy with it, my track list is ridiculous and my car list is only a few conversions away from pretty much how I've always imagined my perfect car game, plus I can edit any of the content to my liking at any time.The simple truth of the matter is, AC 2014 will always be a unique artifact - there has never been and there never will be a platform that has such a library of vehicle and track content. The sheer amount of newly made things for it, plus the endless conversions and beautifications of content from GTR/GTL/RF/etc will always be a unique thing - the most extensive collection of virtual cars and race track virtual tourism you could ever have - now, or in any point in time later, when modding will get increasingly more complex and demanding, if possible at all, and so much content will never accumulate ever again, all on a single platform for you to enjoy.
Unfortunately not, I have had to use the 'use CSP for final previews render' option to get the whole car to renderwhen you restart CM , and then regenerate first for this car , does it give you a good preview?
(I sometimes have hidden parts - or all car is hidden - after making alot of previews. Simple restart of CM then fixes that.)
I hope it's as simple as that for you...
I shared only what appears on Breathe's public list. If it's there, I consider it a valid track. I intended that the RainFX could be used by anyone with this track in its current form, as well as for the earlier version by Gilles75.At least you didnt share the link directly, it is a Patreon member early wip, not finished nor release quality...
By "original track," I meant only to indicate that Gilles75's version was available for AC first, not that you adapted it -- sorry if that was misleading.Also, I converted it directly from the game, not another site etc.