Something old, something new, some ... oh ffs, just take my life, Porsch.
Code:The Porsche 934 was a racing version of the Porsche 911 Turbo, prepared to FIA Group 4 rules, similar to the Porsche 935 which was prepared to FIA Group 5 rules. Original R3E, converted by First Studio Racing. ============================== Version 1.1 by Pfalzdriver -------------------------------------------------------------------------- Source of specs: https://www.supercars.net/blog/1976-porsche-934/ Added: - CSP extension - Working turbo gauge, oil temp, oil press, turning lights, reverse lights, dash lights - Working wipers - Damage and dirt textures (Quick 'n dirty!) - Body and windows damage - Cintures - RainFX V2 features - LODs - VAO - Soundbank by DRM Fixed: - Aero (a Porsch isnt a Ferrari) - Brakes (new mesh/materials and naming in brakes.ini) - Suspension (a Porsch isnt a Ferrari) - Gearing (irl the car didnt have six gears, ratios were all wrong) - Engine (turbo was missing, power.lut was a natural aspired engine) - Flames (positions/angles were completely off) - Tires (This car had neither semislicks nor 90s slick tires) - Digital instruments (except fuel light nothing worked) - Collider (collider was too low and kn5 wasnt really fitting) - Fuel (wrong capacity and tank position)
Download at Sharemods or GTPlanet
I'd like to help, but I have no line, nor did I anything to get rid of it.Just curious, how did you get rid of the line around the smoke? On my system, there is a line that I can't seem to get rid of no matter how I edit the texture.
Base of the suspension is the Porsche 911 Carrera RSR 3.0 by Kunos, but adjusted to fit the model. Power.lut and engine.ini was created by a torgue diagram I had at hand, all other data by supercars.net.Looks amazing. The physics base (suspension, engine) is Kunos, ACL?
@weikangcai your updated track still has parts of the environment missing, plus other various issues.I'm fixing the trees, an update will be posted soon
yeah if it's your C harddrive , and it's no SSD yet, I would not attempt this...Sorry one more question I wanted to extend my AC Volume now and doing so i got a system message/question in short translated:
"The choosen Base Volume will convert to a dynamic Volume......so installed Systems can not be started "
I am unsettled a bit by this message
EDIT: Oh boy i am some kind of lost today....realized the free space i will extend the AC SSD with, is on a HDD. So i think its gonna not work anyway ...
this is how a mod should always been made: quality and accuracy over quantity. Well done @Greg_STAll 50 Livery skins For The Nissan R32 JTCC
View attachment 1292659
In this mod, you'll find:
-50 livery skins for the Nissan Skyline R32 JTCC.
-Some skins are our own creations.
-Some skins are from other video games.
-Skins available in 2K and 4K resolution.
-A unique "Saltimbanco" skin inspired by a touring show.
The latest addition is the"Saltimbanco" skin, inspired by a touring show. This is a very rare livery skin
Special Credits:
- Collaborations with Shin956, for the Team UNISIA, and Castrol. skins
Download Patreon
Download GTplanet
No no it’s not my c: driveyeah if it's your C harddrive , and it's no SSD yet, I would not attempt this...
you do not have 1 or 2 M2 slots on your motherboard (MB) ?
( else you have a very old MB and should consider giving yourself a new pc for christmas )
looks like this:
View attachment 1292665
and would fit something like this:
View attachment 1292666
You could always temporarily (if you have the space to do it) move everything to a folder on your C:\ then use Windows Storage Spaces to combine drives into a single virtual drive then move everything to that. You can add more drives at a later date too.No no it’s not my c: drive
I have an M2 ssd 1TB with my win and plenty of games, progs on it.
Additionally a 250gb “normal ssd” which is my AC exclusive drive (where I run out of space)
And a 500GB HDD for downloads, stuff and trash on it with lot of space
Unfortunately only 1 m2 slot on the board
then I think the regular expand should work (I do not think it's an issue that one part is on HDD ...)No no it’s not my c: drive
I have an M2 ssd 1TB with my win and plenty of games, progs on it.
Additionally a 250gb “normal ssd” which is my AC exclusive drive (where I run out of space)
And a 500GB HDD for downloads, stuff and trash on it with lot of space
Unfortunately only 1 m2 slot on the board
Absolutely love it. Running a soft Nords setup I did find that changing the [FRONT] ROD_LENGTH in Suspension.ini from 020 to 030 stopped the nose grounding out so much and got me 10s a lap. Before, heading down the Dottinger Hohe, I was having trouble keeping hold of my wheel. Maybe will help out someone else. The noise of this car is sublime, I think it's my favourite release this year.Base of the suspension is the Porsche 911 Carrera RSR 3.0 by Kunos, but adjusted to fit the model. Power.lut and engine.ini was created by a torgue diagram I had at hand, all other data by supercars.net.
This is genius! Very nice work!Something old, something new, some ... oh ffs, just take my life, Porsch.
Yeah of course you´ll be not responsiblethen I think the regular expand should work (I do not think it's an issue that one part is on HDD ...)
mind you, I have never done it , and ultimately if something does go wrong I cannot be held responsible!
The HDD is much slower of course , so once car and track files are being put on there , they will read much slower ... but for AC
In case you didn't see my post further up the page:Yeah of course you´ll be not responsible
I am not a pc noob, but no IT specialist either, so i was pretty sure HDD will not work. And yes loading times in AC are not really a problem, since they do not happen while driving. They are already longer than regular because of the compression. I am a patient person
The option with the c: drive shrink is also possible, but i am affraid of, because of the message i got ""The choosen Base Volume will convert to a dynamic Volume......so installed Systems can not be started " I just don`t know what exactly is meant here.
I think i`ll try the HDD sometime. Right now i am cleaning all cars folders from unused skins, so i can "survive" longer without expanding the disc
Thank you jac0 for your pointers. 👍
Can even be done with USB drives - https://www.peterviola.com/easy-usb-drive-mirroring-with-windows-10-storage-spaces/You could always temporarily (if you have the space to do it) move everything to a folder on your C:\ then use Windows Storage Spaces to combine drives into a single virtual drive then move everything to that. You can add more drives at a later date too.
sx_lemans no chicane ?I'm having an issue with my ARX-06 LMDH mod (shared with some other ones), where if I try to run the entirety of the Mulsanne chicaneless, it suddenly loses acceleration about 2/3rds of the way, even with no damage on. I can run the entire straight with the Kunos 155 DTM & R18, with the 155 redlining half the time. What's going on???
Link updated to new version with what I think is better looking grass. Basically, it's a fork of the original grass so it has very faint mow lines like the original. Not the dramatic mow lines I was hoping to achieve like i've seen in real life photos but still a better looking grass than I came up with on the previous version. Still includes the one Grass track skin if you want more of a yellow tint to the grass.Donington Park 2018 Mod
This is an updated version of the test mod I put out a few days ago. Because of the number of changes, it got difficult to do it as a mod to the original track. I made it a standalone track so as not to fool with the original version. All credit for the track goes to the original author Brun. It will come up as Donington Park 2023 in your track list, but the year is not indicative of how the track is represented. I just needed some way to recognize which track was which. You can edit the ui files and give it whatever name you want.
Please let me know of any problems or suggestions so I can try and make it better.
Donington Park 2023
Changes from past version:
-- Added original author's name and version number to the track ui files.
-- Made the 40 pit layouts from Paprika work with my changes.
-- Added geo tags to the ui files.
-- Animated all of the flags that were not animated. I'm not real happy with the new flags, but at least they are animated. I wanted flags that were attached to the pole and did not arc in heavy winds, but I couldn't figure out how to make them. Plus they have an odd shading. In some directions, they are very bright and in other directions they are darker. Most likely a fault in the way I made them from lack of knowledge. If I ever find a way to fix these issues, I will update the flags.
-- Some tweaks to the night lighting and also enabled the lights to turn on when it rains.
-- Incorporated my grass changes directly into the kn5 file so it would be easier for people to make their own track skins.
-- Little tweaks to the ai sidelines to keep them off the raised kerbs. If you use a 3rd party ai already, then you may not need this.
-- Re-made the starting position file for the 40 pit GP layout from Paprika. Thanks to @Quikslvr for pointing it out to me. It must have been created for online use because he had the cars lined up in a position of the road that wasn't part of the track. This caused the ai cars in the back not to move at the start. It's not perfect and the tail end cars take some time to get moving, but at least they move now.
-- Fixed blurry Paddock area texture
-- Added semaphore lighting to start lights
One thing I still want to do is find a way to bring back the mow lines that the real track has. I've got some ideas on a way to do it, but I didn't want to hold up the release just for that.
View attachment 1286295
please provide screenshot, ideally with track position shown in fraction for example 0.1234@weikangcai your updated track still has parts of the environment missing, plus other various issues.
Are you going to continue refining it?
Link for the current updated version:
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I can take a look.Hi all. is someone able to make new side lines for funabashi long? I tried but have some kind of error with the left side. And want to redo them 'cause the cars clip the "nut-wheels" and go flying. Strangely, it's the only layout I had problems with, the rest give me no problems
I'll change this with the next update.I did find that changing the [FRONT] ROD_LENGTH in Suspension.ini from 020 to 030 stopped the nose grounding out so much and got me 10s a lap.
No problem on my side.Are the flames working correctly for you? Mine seem to be located somewhere inside the rear bumper.
Interesting issue. I checked it with the Nicecuppatea cars and did not had any problems.I wonder if someone might be able to shed light on something that's always bothered me. On some cars, generally those with separate windscreens as opposed to modern integrated windshields, the windscreen glass material reduces the darkness of the shadows under competitors' cars (or eliminates the shadows completely). This happens regardless of lighting conditions. For example, here's what normal car shadows look like:
But here's what I see through the windscreen:
I'd like the shadows to remain dark. I've fixed it on a couple cars by going into the CM showroom and messing with the values for the glass material, changing the alpha mode from "alpha blending" to "alpha testing" and/or the blend mode from "normal" to "read only." While I have no idea what I'm doing here, this worked for SimDream's Maserati 6CM (for instance), but not for HSS's Alfa Romeo P2.
Does anyone have any idea why this happens and/or how to fix it?
This may helpQuick question here:
Is creating a Championship in Content Manager the best/easiest way or is there a better alternative?