- 224

- Canada
when you smart uv project and prayI have to say, I'm not very good at creating UV maps either, but wtf is this.... imagine doing liveries like this
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possible with 3D skinning, but 2D skinning absolute horror šµ
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when you smart uv project and prayI have to say, I'm not very good at creating UV maps either, but wtf is this.... imagine doing liveries like this
![]()
possible with 3D skinning, but 2D skinning absolute horror šµ
![]()
Those zebra/camo/prototype disguise wraps are always fugly as feck.I have to say, I'm not very good at creating UV maps either, but wtf is this.... imagine doing liveries like this
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possible with 3D skinning, but 2D skinning absolute horror šµ
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Eh... I like the Green Tiger livery from Coach McKenzie, but not this one for the Gallardo. the one for the Huracan GT3 looks way better and i made this livery with support from the foliage company, who has done the job. they gave me a lot of photos from their work on the car.Those zebra/camo/prototype disguise wraps are always fugly as feck.
They're the first skins I delete after anything pink or purple.
One of the most beautiful track mods for AC imo, flash lights, lights on the horizon, everything feels so immersive and real, a great track, thank you very much!Interlagos 1975 Updated - Autódromo José Carlos Pace 1975
v1.15 updates by Poppa Woody & The Ghost Of Momma Bongos:
- Changed all trackside flags to CSP flag shader, and added 16 animated flag-waving spectators.
- Changed all spectators to cam-facing meshes.
- Remapped and rebranded the adboard textures and normal maps.
- Retextured various trackside objects, cars, buses & vans.
- Added a new physical road mesh for better feel/force feedback.
- Added Interlagos track logo to the start/finish gantry and fixed a s/f line mesh error.
- Added a Hughes animated patrolling helicopter.
- Updated the two balloons to flare their burners and light up, and updated their skins.
- Added a series of distant airliners.
- Merged the track folder ext_config and external tracks/loaded config (due to renamed track folder), set it to ignore other configs.
- New grass, trees, bushes and road textures, including a pit exit line and groove.
- Added AC Crew details to pit boxes.
- Renamed the track folder and main kn5 so it will install as a new track, preserving Terra/Jim's original.
- Hid two small 3D adboards that were using a cropped texture, and a rogue airborne fence post.
- New AI files by TITI to fix the start-line pileup and other issues.
View attachment 1307031 View attachment 1307032 View attachment 1307033 View attachment 1307034 View attachment 1307035 View attachment 1307036 View attachment 1307037 View attachment 1307038
Those zebra/camo/prototype disguise wraps are always fugly as feck.
They're the first skins I delete after anything pink or purple.
Agreed. It's one the most beautiful tracks i've seen in AC so far. Everything just fits together perfectly.One of the most beautiful track mods for AC imo, flash lights, lights on the horizon, everything feels so immersive and real, a great track, thank you very much!
P.s As a negative example, I always think of Nuke's routes, they always stutter like hell and are packed with all sorts of things and yet they have zero atmosphere and feel cold imo
This is how it's done, take an example from it!
Interlagos 1975 Updated - Autódromo José Carlos Pace 1975
v1.15 updates by Poppa Woody & The Ghost Of Momma Bongos:
- Changed all trackside flags to CSP flag shader, and added 16 animated flag-waving spectators.
- Changed all spectators to cam-facing meshes.
- Remapped and rebranded the adboard textures and normal maps.
- Retextured various trackside objects, cars, buses & vans.
- Added a new physical road mesh for better feel/force feedback.
- Added Interlagos track logo to the start/finish gantry and fixed a s/f line mesh error.
- Added a Hughes animated patrolling helicopter.
- Updated the two balloons to flare their burners and light up, and updated their skins.
- Added a series of distant airliners.
- Merged the track folder ext_config and external tracks/loaded config (due to renamed track folder), set it to ignore other configs.
- New grass, trees, bushes and road textures, including a pit exit line and groove.
- Added AC Crew details to pit boxes.
- Renamed the track folder and main kn5 so it will install as a new track, preserving Terra/Jim's original.
- Hid two small 3D adboards that were using a cropped texture, and a rogue airborne fence post.
- New AI files by TITI to fix the start-line pileup and other issues.
View attachment 1307031 View attachment 1307032 View attachment 1307033 View attachment 1307034 View attachment 1307035 View attachment 1307036 View attachment 1307037 View attachment 1307038
You just said you weren't going to do that. But you and I have both been requested by several not-technically-savy community members to do so. If you aren't going to donate your time to rehost it with the latest updates, then please let someone else do it instead.what has been done so far should ideally be collated and sorted with a quick update patch.
but either way the work is appreciated
I would like to add those details at a later date, or find someone who can in the meantime. But the KN5 editor has never even opened for me before, so I have a long way to go. Although I did reinstall AC completely a few months ago and it seems fine now. Not sure why it was like that before.if you feel so strongly about this car i suggest you learn to edit the kn5 as to make the small physical fixes (aerial, clamsp etc) required
also with its extensive racing history surely itd make more sense as to paint some actual real-life skins rather than fantasy ones
Noticed this too.Appreciate the updates to this one, but copied the old AI over as this one is crazy slow in any of the first three corners and some of the other medium-fast ones, they go nowhere near an apex in the low downforce cars I was testing with.
I did try the Miker, but I do miss the real 2-stroke sound, listen when he is entering a track bend.For those who are 'purists' like me, I share a small pack for Sergio Loro“s Formula Juniors Cars. What is inside?
- Real Badges and names for all the cars (Stanguellini, Mitter and Elva)
- Real pilots
Even though most of the liveries don't really match the ones the drivers used in the races, I think this is a good way to give the races a 'real touch', as I doubt anyone will make real skins for these cars. But the drivers are in the cars they actually used in the races (that is, whoever drove a Mitter, has their name on the Mitter, and etc.)
The names portray some of the drivers who raced between 1959/60 in European Formula Junior races. The same goes for the Mecanica Nacional Argentina skins: all the car names depict drivers who actually competed in single-seaters races in the country, between 1960/62.
CREDITS
John B. Ellis - Sergio Loro Formula Junior UI Real Names and Badges (Stanguellini and Mitter)
Parrilla - Mitter-DKW and Modena Formula Junior Mecanica Nacional skinpacks
Me - Research of the names, fixing UIs, JSON“s and Badges
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Formula Juniors
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
We were getting odd behaviour at the start with the old AI, with the two lead cars stopping almost immediately and causing a pile-up. Some other changes were then made which might have compromised things for different cars.Appreciate the updates to this one, but copied the old AI over as this one is crazy slow in any of the first three corners and some of the other medium-fast ones, they go nowhere near an apex in the low downforce cars I was testing with.
I did try the Miker, but I do miss the real 2-stroke sound, listen when he is entering a track bend.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = ext_carbon
CULL_MODE=DOUBLESIDED
Thanks for this...Interlagos '75 needed RainFX, so here it is -- just copy the contents into the track's ext_config.ini.
Thanks...Of course, any and all improvements are very welcome![]()
anyone have the latest files of these? all links are down. having issues with the stock car brasil mods.MDRS update
v1.22
-changed Losail 2021 to Losail 2023 in download catalogue, removed the obsolete fix, thanks to Zen Pat for reporting
NOTE: If you have issues with the COTA version by Fenryr you can download the v1.2 in the History tab at Racedepartment and install the old Cozy version.
or here:Modern Day Racing Series
About the series The Modern Day Racing Series (short Modern Day or MDRS), is a career mod for the Assetto Corsa Content Manager. With the MDRS you will be able to drive all relevant international championships of the modern day, plus some exotic...www.racedepartment.com
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Modern Day Racing Series RELEASED now! | Rainmaker Sim Racing Mods
Get more from Rainmaker Sim Racing Mods on Patreonwww.patreon.com
One last small tweak to this mod. Use the link in the original post.A small Bridgehampton mod I threw together for myself last night because the sand areas were nuclear on my system. Could be ppfilter related, but I figured i'd share it none the less in case anyone else feels the sand areas are too bright as well. It's nothing more than some shader adjustments in the ext_config and a few optional skins, which i'll explain in a minute. All the shader adjustments are at the bottom of the config in the SHADER STUFF section so you can adjust anything I changed to better fit your eye. If you already have a extension folder in your track directory, you can copy the shader stuff section into your existing ext_config file instead of using the one I provided. I'm not even sure where the one I used came from. I just added my changes to it.
I kept all the skins in separate categories so you can pick and choose what you want to use. If you find a combo you like, just lump them all into one folder so you only need one skin active at a time.
Skins description:
-- Grass - simply adds a little more green tint to the grass.
-- Sand skins - darkens the sand areas even more beyond the shader adjustment. Each Sand skin just gets progressively darker as per the skin names.
-- Trees - takes some of the highlights out of the bright areas on the tree leaves.
Bridgehampton mod
Hope you'll smooth the other GT models you converted eventually, I was eagerly waiting to see them all in AC someday.
of courseHope you'll smooth the other GT models you converted eventually, I was eagerly waiting to see them all in AC someday.

Nobody?
Thanks for this. Unfortunately, the Stanguellini still has the "Sergio Loro" badge on both the nose and the steering wheel and the Elva still says "Alba" on the nose. I'm not savvy enough to make good texture replacements, so I humbly ask if a more versed someone is willing to make them.For those who are 'purists' like me, I share a small pack for Sergio Loro“s Formula Juniors Cars. What is inside?
- Real Badges and names for all the cars (Stanguellini, Mitter and Elva)
- Real pilots
Even though most of the liveries don't really match the ones the drivers used in the races, I think this is a good way to give the races a 'real touch', as I doubt anyone will make real skins for these cars. But the drivers are in the cars they actually used in the races (that is, whoever drove a Mitter, has their name on the Mitter, and etc.)
The names portray some of the drivers who raced between 1959/60 in European Formula Junior races. The same goes for the Mecanica Nacional Argentina skins: all the car names depict drivers who actually competed in single-seaters races in the country, between 1960/62.
CREDITS
John B. Ellis - Sergio Loro Formula Junior UI Real Names and Badges (Stanguellini and Mitter)
Parrilla - Mitter-DKW and Modena Formula Junior Mecanica Nacional skinpacks
Me - Research of the names, fixing UIs, JSON“s and Badges
![]()
Formula Juniors
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com