Try changing these values in the ext_config - works fine...One of the final visually egregious things about the car in my opinion that's incredibly obvious is the DRL's are so strong they're projecting like high-beams, even when the headlights are off at night. This is ridiculously stupid and needs to be fixed. I can do basic lights but I'm not sure how to fix this one.
Great news, been looking forward to seeing what you've cooked up with this one. Which engine have you gone for?
ill collect them all and update the car at some point. it needs lods too and a few other fixes.What a mess of improvements! I'm afraid I'll end up like this when applying to the mod all the changes you're sharing... 😗
View attachment 1306897
What about a certain lovely little De Tomaso, polished and waxxed, waiting patiently in the garage ?ill collect them all and update the car at some point. it needs lods too and a few other fixes.
not high up on my list tho, the car is about as exciting as the make up floor in a department store.
edit: second thought I really cba its literally like the NPC of cars
Naruto Skyline v1.2
Converted from rFactor2.
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Nsuka is a virtual circuit about the 'Naruto Skyline' in Naruto city, Tokushima, Japan.
Its reading is "enu suka".
You should drive the left traffic lane except overtaking, to obey a japanese traffic law.
Remove the old version and then install it.
・CSP recommended
・34 pit/start
・3 layouts (InnerLoop, OuterLoop, Freeroam)
Credits & Thanks;
・Takach (website), the author of the rfactor2 original version.
・ @shi (shin956), Track convert
・ @ckkjw398 ,support and Camtool Replay
・ @CrisT86 , config advice
v1.0 changelog;
There was an update to the original source and my previous work wasn't good, so I converted from almost scratch.
The layout has been reduced to three: InnerLoop, OuterLoop, and freeroam.
Changed the start position to match the original source.
I was able to include an aerial photograph at the time of conversion.
Increased the number of Pit / Start to 24.
Rework ext_config.ini
Includes Replace Sign skin
And Many others...
v1.1 changelog;
Objects were aggregated and optimized.
Adjust ext_config.ini
The number of PITs has been increased to 34.
v1.15 changelog;
-Added sideline to AI.
-Updated ext_config.ini.
v1.2 changelog;
-Updated AI sideline and ai_hints.ini. (Innerloop)
-Updated ext_config.ini and audio_sources.ini.
-Fixed missing road mesh.
-Add seasonal adjustments. (ext_config.ini)
-The camtool for the innerloop layout that was previously included has been adjusted and included. The Outerloop layout was difficult to adjust, so it is not included.
-Other minor fixes
RD link
Mediafire link
yes deleting the vao patch worked fine for me to remove these smudges...View attachment 1306844
That had the opposite effect for me, now the weird shadows/smudges are visible in every lighting condition no matter what.
Could someone else try deleting the VAO file and seeing what it does please?
Here's a temporary link: http://www.mediafire.com/file/5anujmhrg16454h/mlt_ocharaza.rarstumbled upon this abandoned track that seems pretty cool and maybe worth some TLC:
Quebrada de Ocharaza 0.9a
Point to Point desert track in Chile
https://assettocorsamods.net/resources/quebrada-de-ocharaza.127/
View attachment 1306934
The author is no longer active , since 2020 , and the links are dead...
(source : https://assettocorsamods.net/threads/quebrada-de-ocharaza-ptp.1131/page-4 )
Also someone already asked over there if the moderators had a copy to upload somewhere, but no response on that.
It's also not on Breathe's list (yet).
Does anyone have a copy of this track ? (original zip file name: mlt_ocharaza.zip )
cheers!
now theres a car that gets me going! yes I will finish the work on this next.What about a certain lovely little De Tomaso, polished and waxxed, waiting patiently in the garage ?
Good morningMy very infrequent contribution to AC modding below:
1. A fictional six-car skin pack for @JK1977 (F302's) Lamborghini Gallardo ST which didn't have any.
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Lamborghini Gallardo Super Trofeo fictional skin pack
By downloading, you are entitled to six skins for this skinless mod. Have fun. To install, have the Gallardo ST by F302 opened in the content page of CM, drag and drop zip file and install using the side bar.www.racedepartment.com
2. A Norton Internet Security livery for the RSS DBR9 that's best used as grid filler lol. Based on my old GT Sport livery I used online.
View attachment 1306568
Norton Aston Martin DBR9 #30
Made in CSP Paint Shop. So expect pure kwality. To install: Select the RSS Aston DBR9 in CM's content page, then drag+drop the zip file and install using the side bar. Based on a livery I raced online with in GT Sport, use as grid filler or...www.racedepartment.com
Thank You, I really appreciate your help!In the track folder, go to the extension folder and open ext_config.ini and copy/paste this to the bottom of the file:
You may have to play with the numbers to get them to look exactly how you want them, but this should help them get pointed in the right direction. Ambient is the "shaded" or unlit brightness of the tree, and the Diffuse value is how bright the tree is when illuminated.
Do you have the right car? f302_lamborghini_gallardo_lp_570-4_super_tofero is the file name, spelling error included.Good morning
Skins do not appear in the car when starting a race/training...
There's like four graphical fixes and they aren't even that hard to implement, that's it. It took me like five minutes and I have very little understanding of AC modding beyond lights and changing some easy values in the data folders.What a mess of improvements! I'm afraid I'll end up like this when applying to the mod all the changes you're sharing... 😗
View attachment 1306897
You strike me as someone who thinks anything built after the year of our lord 2000 is a sin to automotive manufacturing, so I'm not entirely surprised.ill collect them all and update the car at some point. it needs lods too and a few other fixes.
not high up on my list tho, the car is about as exciting as the make up floor in a department store.
edit: second thought I really cba its literally like the NPC of cars
yes deleting the vao patch worked fine for me to remove these smudges...
sweet car!
my 2 cents on feedback for improvements needed:
- the headlights are not lighting up the track when turned on (I see no difference with them on or off)
- the 3rd brakelight doesn't work
and here my own skin in my favorite colors (MNP, golden rims and light beige interior) (I know , it's supposed to be having race liveries... )
View attachment 1306921
New ChiQuiFreaky Abu Dhabi update, this one available for public download.
As always with his tracks, the first thing I'll be looking at is performance. A lot of his tracks have convincing meshes and excellent visuals, but run very poorly. His Melbourne comes to mind - it would be the best version by far if the performance wasn't a train wreck.
I'll be giving this a look later this week.
Even after her death, our dear Momma still deliver bangers. What a trooper, that Momma Bongos!Interlagos 1975 Updated - Autódromo José Carlos Pace 1975
v1.15 updates by Poppa Woody & The Ghost Of Momma Bongos:
- Changed all trackside flags to CSP flag shader, and added 16 animated flag-waving spectators.
- Changed all spectators to cam-facing meshes.
- Remapped and rebranded the adboard textures and normal maps.
- Retextured various trackside objects, cars, buses & vans.
- Added a new physical road mesh for better feel/force feedback.
- Added Interlagos track logo to the start/finish gantry and fixed a s/f line mesh error.
- Added a Hughes animated patrolling helicopter.
- Updated the two balloons to flare their burners and light up, and updated their skins.
- Added a series of distant airliners.
- Merged the track folder ext_config and external tracks/loaded config (due to renamed track folder), set it to ignore other configs.
- New grass, trees, bushes and road textures, including a pit exit line and groove.
- Added AC Crew details to pit boxes.
- Renamed the track folder and main kn5 so it will install as a new track, preserving Terra/Jim's original.
- Hid two small 3D adboards that were using a cropped texture, and a rogue airborne fence post.
- New AI files by TITI to fix the start-line pileup and other issues.
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I noticed that when the lights are turned on, the daytime running lights get brighter. To avoid this, just set the last value of the COLOR line as that of the OFF_COLOR line. Furthermore, by playing with the values of the COLOR line, following the RGB codes, you can change the color of the daytime lights. However, I can't understand which value to change to change the color of the light beam of the lights.Try changing these values in the ext_config - works fine...
View attachment 1306864
before
View attachment 1306866
after
View attachment 1306865
note: also not using the vao-file
Even after her death, our dear Momma still deliver bangers. What a trooper, that Momma Bongos!