Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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One of the final visually egregious things about the car in my opinion that's incredibly obvious is the DRL's are so strong they're projecting like high-beams, even when the headlights are off at night. This is ridiculously stupid and needs to be fixed. I can do basic lights but I'm not sure how to fix this one.
Try changing these values in the ext_config - works fine...

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before
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after
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note: also not using the vao-file
 
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What a mess of improvements! I'm afraid I'll end up like this when applying to the mod all the changes you're sharing... 😗

View attachment 1306897
ill collect them all and update the car at some point. it needs lods too and a few other fixes.

not high up on my list tho, the car is about as exciting as the make up floor in a department store.

edit: second thought I really cba its literally like the NPC of cars
 
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ill collect them all and update the car at some point. it needs lods too and a few other fixes.

not high up on my list tho, the car is about as exciting as the make up floor in a department store.

edit: second thought I really cba its literally like the NPC of cars
What about a certain lovely little De Tomaso, polished and waxxed, waiting patiently in the garage ? :D

Dog Waiting GIF
 
shi
Naruto Skyline v1.2
Converted from rFactor2.

View attachment 1297656View attachment 1297657
Nsuka is a virtual circuit about the 'Naruto Skyline' in Naruto city, Tokushima, Japan.
Its reading is "enu suka".
You should drive the left traffic lane except overtaking, to obey a japanese traffic law.

Remove the old version and then install it.
・CSP recommended
・34 pit/start
・3 layouts (InnerLoop, OuterLoop, Freeroam)

Credits & Thanks;
・Takach (website), the author of the rfactor2 original version.
@shi (shin956), Track convert
@ckkjw398 ,support and Camtool Replay
@CrisT86 , config advice

v1.0 changelog;
There was an update to the original source and my previous work wasn't good, so I converted from almost scratch.
The layout has been reduced to three: InnerLoop, OuterLoop, and freeroam.
Changed the start position to match the original source.
I was able to include an aerial photograph at the time of conversion.
Increased the number of Pit / Start to 24.
Rework ext_config.ini
Includes Replace Sign skin
And Many others...

v1.1 changelog;
Objects were aggregated and optimized.
Adjust ext_config.ini
The number of PITs has been increased to 34.

v1.15 changelog;
-Added sideline to AI.
-Updated ext_config.ini.

v1.2 changelog;
-Updated AI sideline and ai_hints.ini. (Innerloop)
-Updated ext_config.ini and audio_sources.ini.
-Fixed missing road mesh.
-Add seasonal adjustments. (ext_config.ini)
-The camtool for the innerloop layout that was previously included has been adjusted and included. The Outerloop layout was difficult to adjust, so it is not included.
-Other minor fixes

RD link
Mediafire link

Naruto Skyline v1.2
The link is in the quote.



v1.2 changelog;
-Updated AI sideline and ai_hints.ini. (Innerloop)
-Updated ext_config.ini and audio_sources.ini.
-Fixed missing road mesh.
-Add seasonal adjustments. (ext_config.ini)
-The camtool for the innerloop layout that was previously included has been adjusted and included. The Outerloop layout was difficult to adjust, so it is not included.
-Other minor fixes
 
View attachment 1306844

That had the opposite effect for me, now the weird shadows/smudges are visible in every lighting condition no matter what.

Could someone else try deleting the VAO file and seeing what it does please?
yes deleting the vao patch worked fine for me to remove these smudges...

sweet car!
my 2 cents on feedback for improvements needed:
  • the headlights are not lighting up the track when turned on (I see no difference with them on or off)
  • the 3rd brakelight doesn't work

and here my own skin in my favorite colors (MNP, golden rims and light beige interior) (I know , it's supposed to be having race liveries... )
1701172076538.png
 
I've been working on some skins of Rallye Catalunya Costa Brava - Rallye de España 1996, almost all of them of Kronos cars except the Subaru and the Mitsu Evo III (N&F)
preview.jpg


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(This one have the OZ rims on extension, but they don't appear on showroom)

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There are still missing some details (names on Mitsu, plates on 306 S16 and some logos) but still workong. I would like to start Thomas Radstrom's Marlboro Celica St205. When I get finished I would like to share it, but until then I'll be glad if someone at least as demanding as me could give some feedback.
 
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stumbled upon this abandoned track that seems pretty cool and maybe worth some TLC:
Quebrada de Ocharaza 0.9a
Point to Point desert track in Chile
https://assettocorsamods.net/resources/quebrada-de-ocharaza.127/

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The author is no longer active , since 2020 , and the links are dead...
(source : https://assettocorsamods.net/threads/quebrada-de-ocharaza-ptp.1131/page-4 )

Also someone already asked over there if the moderators had a copy to upload somewhere, but no response on that.
It's also not on Breathe's list (yet).

Does anyone have a copy of this track ? (original zip file name: mlt_ocharaza.zip )

cheers!
 
stumbled upon this abandoned track that seems pretty cool and maybe worth some TLC:
Quebrada de Ocharaza 0.9a
Point to Point desert track in Chile
https://assettocorsamods.net/resources/quebrada-de-ocharaza.127/

View attachment 1306934

The author is no longer active , since 2020 , and the links are dead...
(source : https://assettocorsamods.net/threads/quebrada-de-ocharaza-ptp.1131/page-4 )

Also someone already asked over there if the moderators had a copy to upload somewhere, but no response on that.
It's also not on Breathe's list (yet).

Does anyone have a copy of this track ? (original zip file name: mlt_ocharaza.zip )

cheers!
Here's a temporary link: http://www.mediafire.com/file/5anujmhrg16454h/mlt_ocharaza.rar

Please note this is with a modified UI and the track itself isn't the best, I'm also not sure what version it is.
 
My very infrequent contribution to AC modding below:

1. A fictional six-car skin pack for @JK1977 (F302's) Lamborghini Gallardo ST which didn't have any.

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2. A Norton Internet Security livery for the RSS DBR9 that's best used as grid filler lol. Based on my old GT Sport livery I used online.

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Good morning

Skins do not appear in the car when starting a race/training...
 
In the track folder, go to the extension folder and open ext_config.ini and copy/paste this to the bottom of the file:


You may have to play with the numbers to get them to look exactly how you want them, but this should help them get pointed in the right direction. Ambient is the "shaded" or unlit brightness of the tree, and the Diffuse value is how bright the tree is when illuminated.
Thank You, I really appreciate your help!
 
Good morning

Skins do not appear in the car when starting a race/training...
Do you have the right car? f302_lamborghini_gallardo_lp_570-4_super_tofero is the file name, spelling error included.

What a mess of improvements! I'm afraid I'll end up like this when applying to the mod all the changes you're sharing... 😗

View attachment 1306897
There's like four graphical fixes and they aren't even that hard to implement, that's it. It took me like five minutes and I have very little understanding of AC modding beyond lights and changing some easy values in the data folders.

But there will be a repack posted to GTPlanet's file sharing soon. I'm going to try tweaking a few more things (like getting the third brake light working) then upload it with all the fixes included and the skin pack.

ill collect them all and update the car at some point. it needs lods too and a few other fixes.

not high up on my list tho, the car is about as exciting as the make up floor in a department store.

edit: second thought I really cba its literally like the NPC of cars
You strike me as someone who thinks anything built after the year of our lord 2000 is a sin to automotive manufacturing, so I'm not entirely surprised.

Still, the complete lack of any respect this car gets from the modding community blows my mind when it has hundreds of real life race wins to its name and was one of the most widespread racecars of the early 2010s. It is a very historically significant racecar and it deserves a decent mod. We have much higher quality mods of cars that have barely a fraction of the 458's racing time or success.
 
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A small Bridgehampton mod I threw together for myself last night because the sand areas were nuclear on my system. Could be ppfilter related, but I figured i'd share it none the less in case anyone else feels the sand areas are too bright as well. It's nothing more than some shader adjustments in the ext_config and a few optional skins, which i'll explain in a minute. All the shader adjustments are at the bottom of the config in the SHADER STUFF section so you can adjust anything I changed to better fit your eye. If you already have a extension folder in your track directory, you can copy the shader stuff section into your existing ext_config file instead of using the one I provided. I'm not even sure where the one I used came from. I just added my changes to it.

I kept all the skins in separate categories so you can pick and choose what you want to use. If you find a combo you like, just lump them all into one folder so you only need one skin active at a time.

Skins description:
-- Grass - simply adds a little more green tint to the grass.
-- Sand skins - darkens the sand areas even more beyond the shader adjustment. Each Sand skin just gets progressively darker as per the skin names.
-- Trees - takes some of the highlights out of the bright areas on the tree leaves.

Bridgehampton mod
 
I'm trying to record a new AI fast lane for Silverstone 1975 THR but when I'm finished the fastlane candidate file is not there, in the layout's AI folder.
There's only the pitlane candidate.

I noticed while racing on it that sometimes the interval times are not reported. Maybe related?



edit: killing csp solved it so it's either that or the new ai behavior.
 
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yes deleting the vao patch worked fine for me to remove these smudges...

sweet car!
my 2 cents on feedback for improvements needed:
  • the headlights are not lighting up the track when turned on (I see no difference with them on or off)
  • the 3rd brakelight doesn't work

and here my own skin in my favorite colors (MNP, golden rims and light beige interior) (I know , it's supposed to be having race liveries... )
View attachment 1306921

The lights appear to be working perfectly for me right now, and I've also implemented the third brake light as you've suggested. I'll include the midnight purple skin in the download, thank you.

Next in terms of lighting would be figuring out pit lane lights, which I will try to work on now.

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X90
New ChiQuiFreaky Abu Dhabi update, this one available for public download.



As always with his tracks, the first thing I'll be looking at is performance. A lot of his tracks have convincing meshes and excellent visuals, but run very poorly. His Melbourne comes to mind - it would be the best version by far if the performance wasn't a train wreck.

I'll be giving this a look later this week.

Hi everyone.
In my opinion, this version, combined with Pyyer's 2023 extension, is most probably the best one out there for this track. But the one thing I really don't like about this version are those terrible skidmarks (or tyremarks or whatever they are called). Is there a way to disable/get rid of them?
 

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Interlagos 1975 Updated - Autódromo José Carlos Pace 1975

v1.15 updates by Poppa Woody & The Ghost Of Momma Bongos:
  • Changed all trackside flags to CSP flag shader, and added 16 animated flag-waving spectators.
  • Changed all spectators to cam-facing meshes.
  • Remapped and rebranded the adboard textures and normal maps.
  • Retextured various trackside objects, cars, buses & vans.
  • Added a new physical road mesh for better feel/force feedback.
  • Added Interlagos track logo to the start/finish gantry and fixed a s/f line mesh error.
  • Added a Hughes animated patrolling helicopter.
  • Updated the two balloons to flare their burners and light up, and updated their skins.
  • Added a series of distant airliners.
  • Merged the track folder ext_config and external tracks/loaded config (due to renamed track folder), set it to ignore other configs.
  • New grass, trees, bushes and road textures, including a pit exit line and groove.
  • Added AC Crew details to pit boxes.
  • Renamed the track folder and main kn5 so it will install as a new track, preserving Terra/Jim's original.
  • Hid two small 3D adboards that were using a cropped texture, and a rogue airborne fence post.
  • New AI files by TITI to fix the start-line pileup and other issues.

Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-10-22.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-9-0.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-7-24.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-6-52.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-6-23.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-5-28.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-3-52.jpg Screenshot_ford_escort_1800_interlagos_1975_updated_28-11-123-18-2-32.jpg

 
Interlagos 1975 Updated - Autódromo José Carlos Pace 1975

v1.15 updates by Poppa Woody & The Ghost Of Momma Bongos:
  • Changed all trackside flags to CSP flag shader, and added 16 animated flag-waving spectators.
  • Changed all spectators to cam-facing meshes.
  • Remapped and rebranded the adboard textures and normal maps.
  • Retextured various trackside objects, cars, buses & vans.
  • Added a new physical road mesh for better feel/force feedback.
  • Added Interlagos track logo to the start/finish gantry and fixed a s/f line mesh error.
  • Added a Hughes animated patrolling helicopter.
  • Updated the two balloons to flare their burners and light up, and updated their skins.
  • Added a series of distant airliners.
  • Merged the track folder ext_config and external tracks/loaded config (due to renamed track folder), set it to ignore other configs.
  • New grass, trees, bushes and road textures, including a pit exit line and groove.
  • Added AC Crew details to pit boxes.
  • Renamed the track folder and main kn5 so it will install as a new track, preserving Terra/Jim's original.
  • Hid two small 3D adboards that were using a cropped texture, and a rogue airborne fence post.
  • New AI files by TITI to fix the start-line pileup and other issues.

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Even after her death, our dear Momma still deliver bangers. What a trooper, that Momma Bongos!
 
Try changing these values in the ext_config - works fine...

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before
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after
View attachment 1306865

note: also not using the vao-file
I noticed that when the lights are turned on, the daytime running lights get brighter. To avoid this, just set the last value of the COLOR line as that of the OFF_COLOR line. Furthermore, by playing with the values of the COLOR line, following the RGB codes, you can change the color of the daytime lights. However, I can't understand which value to change to change the color of the light beam of the lights.
It's a good mod, the only thing the GT3s have is ABS, while this one doesn't. It should be implemented if anyone wants to.
 

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