Cams for Zolder | Chas1723
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My own extension tweaks would be in the full track download package. If @Rainmaker87 released his own extension in his Shader-Fix-a-Rama package, his changes would not be included with my download.I mean your own extension tweaks and the "Shader-Fix-a-Rama v3.2 by Rainmaker" linked on breathe's list.
Thanks for the info.
Kronos don't have group B cars yet but they will surely realease them in the near future and all of their cars are made following the official regulations so if you want balanced rally classes that's where you will find themHave an unusual question. Because I really love the groupB rally cars but I don’t like rallying in AC.
Has anybody ever seen a “pack” of BOPed group B cars for use on normal racetracks !?
There is a rally site I don’t remember the name sorted by groups but mostly very poor models and of course nothing BOPed together.
Must admitt never heard of Kronos (beside greece mythologyKronos don't have group B cars yet but they will surely realease them in the near future and all of their cars are made following the official regulations so if you want balanced rally classes that's where you will find theNe
Discord: https://discord.gg/9Rf5qegTMust admitt never heard of Kronos (beside greece mythology). Probably a discord, fb or patreon only group?! Will take a look. thx
The wheel of the GT300 pack car “breathe”. It's only the left on the cars. I've tried various things, but I can't find a solution. I need help. This issue only occurs on the following four cars.View attachment 1312224
I'm thinking this would be in the ext_config.ini in the lights section, each light or light series has a "fade at" value... I'm not 100% sure if it's that, but for most tracks it is set to 700. If the number is much lower than that, it's likely the culprit.On the topic of graphics, does anyone know the CSP controller that adjusts how close night track lighting draws?
For example, at Sebring and Bahrain at night, you'll see the lights pop in in front of you fairly obviously.
I'd like to lessen that effect if at all possible.
[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Street Lights
VISIBILITY_LEVEL=0
MATERIALS =
MESHES =
OFFSET=0,0,0
SPOT=170
RANGE=50
RANGE_GRADIENT_OFFSET=0.11
SINGLE_FREQUENCY=0.000
FADE_AT=700
FADE_SMOOTH=25
DIFFUSE_CONCENTRATION=0.88
COLOR=2.5, 2.1, 1.5, 3.5
CONDITION=NIGHT_SMOOTH
The more RPM there is in the engine, a very aggressive and immersive vibration appears. as shown in this video:
Does anyone know if there is already a mod that does this?
Does anyone know how to get vibration on the screen?
Just like it happens in the video when the car accelerates...
Any mod that makes the screen shake?
THX
There's a link in this skin pack post on RD. Cautionary: Don't expect VRC quality.did the alpine a210 67 ever get released couldn't find it anywhere
The wheel of the GT300 pack car “breathe”. It's only the left on the cars. I've tried various things, but I can't find a solution. I need help. This issue only occurs on the following four cars.View attachment 1312224
Looking good! The shifter looks a lot better now.
550 Maranello updated to version 1.2 !!Free release MOD
1996 Ferrari 550 Maranello
Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light
Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI
In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.
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Released !! 1996 Ferrari 550 Maranello | Danbowlghini Modding Project
Get more from Danbowlghini Modding Project on Patreonwww.patreon.com
※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
hello,A small sample of how the pack f1 61/62/63 turned out...with the attempt of new car conversions and other "fakes".
The Cavalier sticks out a bit because it doesn't have a rear spoiler like the rest of the field.If you're looking for grid fillers from the period, don't forget the amazing Shaun Clarke '95-'97 Vauxhall Cavalier. Well not only as grid filler. It could easily be part of the pack (physics wise). Only now, when we have these great VRC cars, can we see, how good the physics were on that car. And how accurate. Simply amazing. And there are also all high quality liveries available from all 3 seasons.
Can someone please remind me where the setting to replace the driver nationality flags with the ai skill level (in the driver list). Goin cross-eyed lookin... (and way too often the flags are wrong anyway)
While I'm here: The new CSP update has all the drivers leaving their pit stalls at the exact same moment (in track-day mode for sure)... kinda like the Rockettes at Radio City Music Hall. Breaks the illusion for sure. Then the pileups in pitlane (at Laguna Seca) and turn one ensue... Like they fired the strategists who were trying to get some free air on track. Can you imagine the coordination it would take in real world? (bad idea Ilya.)