Assetto Corsa PC Mods General DiscussionPC 

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Have an unusual question. Because I really love the groupB rally cars but I don’t like rallying in AC.

Has anybody ever seen a “pack” of BOPed group B cars for use on normal racetracks !?

There is a rally site I don’t remember the name sorted by groups but mostly very poor models and of course nothing BOPed together.
Kronos don't have group B cars yet but they will surely realease them in the near future and all of their cars are made following the official regulations so if you want balanced rally classes that's where you will find them
 
Does anyone know how to get vibration on the screen?

Just like it happens in the video when the car accelerates...


Any mod that makes the screen shake?

THX
 
On the topic of graphics, does anyone know the CSP controller that adjusts how close night track lighting draws?

For example, at Sebring and Bahrain at night, you'll see the lights pop in in front of you fairly obviously.

I'd like to lessen that effect if at all possible.
 
I was surprised that this new #5 Mustang Sampling, Proton Competition IMSA 963 Porsche skin hadn't been done yet, so i thought I'd have a shot at it.
It's for the lm_hypercar_963_lmdh mod.
https://mega.nz/file/CohyFa4a#AFuFvWbBZFI0906t1HVNt9oPugZXJ60BlogV-ng4AtE


5 Mustang Porsche Capture.PNG


20231216-132124-rt_daytona-lm_hypercar_963_lmdh_urd_physics.jpg
 
Kronos don't have group B cars yet but they will surely realease them in the near future and all of their cars are made following the official regulations so if you want balanced rally classes that's where you will find theNe
Must admitt never heard of Kronos (beside greece mythology :D ). Probably a discord, fb or patreon only group?! Will take a look. thx
 
The wheel of the GT300 pack car “breathe”. It's only the left on the cars. I've tried various things, but I can't find a solution. I need help. This issue only occurs on the following four cars.View attachment 1312224

This is very similar to what I was going through a few weeks ago with the GT300 Toyota Supra. The pattern I'm starting to notice is that all these modded cars was made/edited by Gtsupreme. Unfortunately I still don't understand why though...
 
X90
On the topic of graphics, does anyone know the CSP controller that adjusts how close night track lighting draws?

For example, at Sebring and Bahrain at night, you'll see the lights pop in in front of you fairly obviously.

I'd like to lessen that effect if at all possible.
I'm thinking this would be in the ext_config.ini in the lights section, each light or light series has a "fade at" value... I'm not 100% sure if it's that, but for most tracks it is set to 700. If the number is much lower than that, it's likely the culprit.

[LIGHT_SERIES_...]
ACTIVE=1
DESCRIPTION= Street Lights
VISIBILITY_LEVEL=0
MATERIALS =
MESHES =
OFFSET=0,0,0
SPOT=170
RANGE=50
RANGE_GRADIENT_OFFSET=0.11
SINGLE_FREQUENCY=0.000
FADE_AT=700
FADE_SMOOTH=25

DIFFUSE_CONCENTRATION=0.88
COLOR=2.5, 2.1, 1.5, 3.5
CONDITION=NIGHT_SMOOTH
 
The more RPM there is in the engine, a very aggressive and immersive vibration appears. as shown in this video:



Does anyone know if there is already a mod that does this?


Does anyone know how to get vibration on the screen?

Just like it happens in the video when the car accelerates...


Any mod that makes the screen shake?

THX

lhcqrbaezxrg8rsl3khg.gif
 
did the alpine a210 67 ever get released couldn't find it anywhere
There's a link in this skin pack post on RD. Cautionary: Don't expect VRC quality.
 
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Bit of a small rant but why are modders, in 2023, still putting those awful looking 2D people sprites in their tracks ? They look like ****, they're often misplaced, floating, clipping through terrain and yet they're everywhere.

If y'all love them so much, why not do like Segio Loro and create a separate kn5 with them ?
 
Same as using shimmering fences/wires, mixing low/high poly models besides each other, the same ugly 2D trees on a row, missing parts on buildings, floating objects and the famous hay bales from Tyrone that looks like massive concrete blocks.
And all still getting a 5 star review at RD.
 
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Hi everyone,

I have a problem with this Toyota Castrol Supra Gt500 (maybe a GT7 conversion). From inside the passenger compartment the front lights do not activate, while from the outside they do (images 1 and 2). Any solution? Thanks in advance
1.png
2.png
 
Free release MOD

1996 Ferrari 550 Maranello

Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light

Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI

In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.


※Not encryption
View attachment 1304608View attachment 1304611View attachment 1304612View attachment 1304613View attachment 1304610
550 Maranello updated to version 1.2 !!
スクリーンショット (1816).png
スクリーンショット (1817).png
スクリーンショット (1819).png
スクリーンショット (1821).png
 
If you're looking for grid fillers from the period, don't forget the amazing Shaun Clarke '95-'97 Vauxhall Cavalier. Well not only as grid filler. It could easily be part of the pack (physics wise). Only now, when we have these great VRC cars, can we see, how good the physics were on that car. And how accurate. Simply amazing. And there are also all high quality liveries available from all 3 seasons.
The Cavalier sticks out a bit because it doesn't have a rear spoiler like the rest of the field.
 
Can someone please remind me where the setting to replace the driver nationality flags with the ai skill level (in the driver list). Goin cross-eyed lookin... (and way too often the flags are wrong anyway)

While I'm here: The new CSP update has all the drivers leaving their pit stalls at the exact same moment (in track-day mode for sure)... kinda like the Rockettes at Radio City Music Hall. Breaks the illusion for sure. Then the pileups in pitlane (at Laguna Seca) and turn one ensue... Like they fired the strategists who were trying to get some free air on track. Can you imagine the coordination it would take in real world? (as the BOP proceeds, there's less crashing, but...)
 
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Can someone please remind me where the setting to replace the driver nationality flags with the ai skill level (in the driver list). Goin cross-eyed lookin... (and way too often the flags are wrong anyway)

While I'm here: The new CSP update has all the drivers leaving their pit stalls at the exact same moment (in track-day mode for sure)... kinda like the Rockettes at Radio City Music Hall. Breaks the illusion for sure. Then the pileups in pitlane (at Laguna Seca) and turn one ensue... Like they fired the strategists who were trying to get some free air on track. Can you imagine the coordination it would take in real world? (bad idea Ilya.)
 

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