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Thanks for the tip and have fun with Pure! The upcoming release will have a new shader called "groundfog". It will add additional "fog billboards" randomly scattered along the AI spline. It is very efficient and with normal settings it will nearly no hit an CPU/GPU:So I finally took the plunge and moved on from Sol to Pure. I honestly love it. Very happy with it.
Here's a funny story though about my trepidation to move from my beloved Sol to Pure.
I love Sol, and it has brought me many hours of eye-candy lovin'. So when I started inquiring about Pure, @Peter Boese was always really critical of Sol's coding/quality. So in my head I'm like, "Dang Peter, I think the guy who did Sol did a really terrific job and I'm really grateful to him. Don't be so mean, man."
LOL. You see where I'm off base? I didn't realize until a couple of days ago when I was toying with the Weather script dropdown that Peter also created/coded Sol.
Bahahaaa. That made it easy for me to make the decision to move to Pure. Both are his babies and he's suggesting to move to Pure.
Seems that my system is one of the ones that runs better with Pure than Sol, btw. I know some folks are getting hitches with one or the other. I was getting a long hitch while racing with Sol randomly. Pure runs smooth all the way around for me personally.
Side note:
Peter, if anyone pings you with a problem after installing Pure with AI running off the track/bumping into each other, I'm thinking they most likely turned on RainFX after installing Pure. The issue is NOT with Pure but with a CM setting. Tell them to turn off/uncheck the "Rain Awareness" setting in New AI Behavior section of CM. That fixed it for me. Initially I thought it was a problem with Pure, but it was actually because I turned RainFX back on to run Pure with CSP rain. Hope this helps troubleshooting any complaints you receive.
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