I'd have interest in working on this if a small team could be assembled.now that blender 4.1 can import 3ds.Max files, would anyone be interested in converting the IRL late 90s Indycar (dallara and G-force) into Assetto Corsa, I know it does not get much more niche than that, but would be cool to race them at Indianapolis and other speedways.
Yeah, closed-cockpit LMPs are awesome in VR. There's a real sense of claustrophobia in those tiny cabins.Just spent a couple of hours in VR in the RSS MP-H Bayer Hybrid V8 and I don't think I have had a more immersive VR experience. The compactness of the cabin and the high quality all round from RSS just lend themselves perfectly to VR.
Do you have any personal picks that do the same for you? I want more experiences like tonight's!
I get the same in VR with the URD Loire 2021. Brilliant car.Just spent a couple of hours in VR in the RSS MP-H Bayer Hybrid V8 and I don't think I have had a more immersive VR experience. The compactness of the cabin and the high quality all round from RSS just lend themselves perfectly to VR.
Do you have any personal picks that do the same for you? I want more experiences like tonight's!
Check out any of the VRC (cars really) but specifically their LMP1 offerings, very night to be in.Just spent a couple of hours in VR in the RSS MP-H Bayer Hybrid V8 and I don't think I have had a more immersive VR experience. The compactness of the cabin and the high quality all round from RSS just lend themselves perfectly to VR.
Do you have any personal picks that do the same for you? I want more experiences like tonight's!
And so there were some (new adapted skins and inventions/adaptations) of new cars from the 1960 Le Mans 24h.
Jaguar E-Type 2A Prototype
Ferrari 250 TRI60
Triumph TR4 S
Chevrolet Corvette C1
Maserati Type 61 Birdcage (skin number 25 is original by "MrHunt", the other two I adapted via paint (they were reasonable)
Corvette C1
Ferrari 250TRI/60
Jaguar E-Type 2A Prototype
Aston Martin DBR1/300
Whatever is possible (after testing them), I generally share (but always commenting), are partial conversions, some inventions, nothing 100% perfect.Are you planning on sharing any of these creations?
Ask away as that's one of the main reasons for the forum, to share and to learn. Before you do any VAO though, it is always best to get as much AO baked into your car textures as possible. You won't need VAO if you get a good balance.Legend, seems pretty straight forward.
Am I ok to ask a further question about VAO patch for cars? Just seen someone mention it regards interior and I'm curious.
And how can it be done?? I have some cars with no lods.Oh, yeah I do : making them by hand.
It's time consuming, boring, definitly not fun, but 100% reliable.
And so there were some (new adapted skins and inventions/adaptations) of new cars from the 1960 Le Mans 24h.
Jaguar E-Type 2A Prototype
Ferrari 250 TRI60
Triumph TR4 S
Chevrolet Corvette C1
Maserati Type 61 Birdcage (skin number 25 is original by "MrHunt", the other two I adapted via paint (they were reasonable)
Corvette C1
Ferrari 250TRI/60
Jaguar E-Type 2A Prototype
Aston Martin DBR1/300
After finishing the Triumph skins, I believe that this week I will share this adaptation of the car if it doesn't give me any problems on the forum, if it's not possible let's do it another way.The Maserati Tipo 61 skins (they were just adaptations), I hope the author of the skin himself (number 25), does it much better than me.The Jaguar 2A Prototype, I also don't know if it will be possible to share it on the forum, as it is an adaptation of one of the models by Velo (I only did it to complete the grid, as I think it was an important car in that 1960 race), as no one officially created it, I decided to make this adaptation.when do you plan to releases these?
Your work is very cool to see anyways. Love the passionWhatever is possible (after testing them), I generally share (but always commenting), are partial conversions, some inventions, nothing 100% perfect.
Until someone more experienced comes along who can "convert" more correctly, we'll keep making these versions.
could you try to add vao-patches?I'm VR driver too and that's also the reason why I put so much emphasis and work on the interior of my mods and try to work out the details as best as I can. 😌
A rookie trying to configure it don't thinks the same, I presume... 🤣... VR and sim racing are a match made in heaven.
Extending the VR discussion started by @Tummie555, but now on tracks, think the whole problem is that not that some of the modders are bad, but more that they do not have access to an VR headset. They can not see the faults in 3D. I know one guy that in my opinion his name should be changed to “mister 2D”, admitted that he did not have an VR headset. It’s not only graphical problems, but also because some tracks have far away distance view issues.Yeah, closed-cockpit LMPs are awesome in VR. There's a real sense of claustrophobia in those tiny cabins.
VR and sim racing are a match made in heaven.
I can look at this, but it's not on my prio list. maybe i can add this later to all cars.could you try to add vao-patches?
might be easier to use CSP and reduce the LOD on many thingsI have a question regarding track optimization. I'm trying to race at Reboot's Nurburgring short but IMO it's not very well optimized for 25/35 cars grids. So the question is what I'd have to edit in order to make it more FPS friendly? I have 3dsimed and kseditor and have used them to correct things in cars, add more pits and grid boxes and track cameras edition here and there, but I've never edited a whole track before.
I'm having the excat same issue but don't know how to fix ist, and it isn't happening on every track track I race on
It is such a *ing joke, 14 lap race at montreal and the ai ports into the pits at the end of lap 12 and is slightly jumping in the pitlane and is not going to get out after this, it is so annoying and I have no frickin' clue why this * is happening
If it is an issue with the cars, track, rare app or major game issue or whatever I have no idea and I'm tired of this nonsense, it is like fighting against something but you don't know what to fight
Maybe it ist because the RARE app cant work with the cars I use on some tracks but I'd really like to get an answer on this otherwise it is just frustrating
Have you tried to disable the Rare app?Hello racers,
I have a question, why is my ai pitting near the end of the race or at the end of the last lap, and even more... Why are they stuck in the pits then and not getting back out on the track if it happens before the end of the race... only when retired they should stay there but they are driving in manually and never going back out.
I hope everyone understands what I mean.
And it only happens if the race distance is at a certain amount... so at about 10 laps they will do such thing but not on an 5 lap race somehow
Any ideas how to prevent this cuz I really don't know what is causing this.
Sweet, thanks for the tip for this placeholder Merc.No, cause it's not the same car. You do have the complete season skinset released on RD recently for the Assettoland version of the car:
Resources by thespikemeister
www.overtake.gg
Definitely the downside currently. The day it becomes plug n play will be the day it leaves the niche zone.A rookie trying to configure it don't thinks the same, I presume... 🤣
What is your experience with 3D modelling ? It's gonna be necessary. Topology, decimation, those things in particular. After that, it's the same as LOD A, so might be useful to know the how-to mod a whole car.And how can it be done?? I have some cars with no lods.
To a certain extend, these remarks can apply for triple screen setups too. Countless tracks that probably look totally OK on single screen, show the strangest effects on the side screens, objects, tree lines, spectators etc that turn flat and even disappear when driving by, and I don't even have to turn my head to notice it.Extending the VR discussion started by @Tummie555, but now on tracks, think the whole problem is that not that some of the modders are bad, but more that they do not have access to an VR headset. They can not see the faults in 3D. I know one guy that in my opinion his name should be changed to “mister 2D”, admitted that he did not have an VR headset. It’s not only graphical problems, but also because some tracks have far away distance view issues.
So here my advices for all those non equipped with VR, modders:
-)Move the 2D crowd and other 2D objects a bit away from the track side.
-)Do not use a long row of uninterrupted repeating 2D crowds at the track side, because of the strobe light effect.
-)Do not use containing different poly objects, beside each other.
-)A hay bale is not a yellow painted concrete block and rocks walls besides the circuit are never been fuzzy low poly.
-)Do not use tarmac with a pink glow, it’s so hilarious.
-)Use a direction pointing marshal or direction road markings when using the combination, long straight with a straight safety extension and very sharp bent. The black tyre brake markings on the road can also be helpful inhere.
-)Avoid floating objects and do not put objects at quicksand, near the track/pits, it’s not a Harry Potter race game.
-)Avoid shimmering and jaggies, read this https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-3854 for the telephone and power lines. Same for fences or just do not use them.
-)Try to update your track if users have some remarks or advices about the shortcomings.
Do not get this as criticism, love your effort, big thank you modders. It’s more about points of attention specific for VR users. For the rest, I know there are more remarks but this was quickly from what I remember. More remarks is coming from other members I hope.
It seems a lot of car modders make cars purely for photographs, or for arcade-style chase-cam gameplay like weaving through traffic, or just to be the first out of the gate with that particular car.Can't count the times I tried new car mods lately where the windows are set to non transparent (how can you miss that, unless when using follow or other outside cams ?