Extending the VR discussion started by
@Tummie555, but now on tracks, think the whole problem is that not that some of the modders are bad, but more that they do not have access to an VR headset. They can not see the faults in 3D. I know one guy that in my opinion his name should be changed to “mister 2D”, admitted that he did not have an VR headset. It’s not only graphical problems, but also because some tracks have far away distance view issues.
So here my advices for all those non equipped with VR, modders:
-)Move the 2D crowd and other 2D objects a bit away from the track side.
-)Do not use a long row of uninterrupted repeating 2D crowds at the track side, because of the strobe light effect.
-)Do not use containing different poly objects, beside each other.
-)A hay bale is not a yellow painted concrete block and rocks walls besides the circuit are never been fuzzy low poly.
-)Do not use tarmac with a pink glow, it’s so hilarious.
-)Use a direction pointing marshal or direction road markings when using the combination, long straight with a straight safety extension and very sharp bent. The black tyre brake markings on the road can also be helpful inhere.
-)Avoid floating objects and do not put objects at quicksand, near the track/pits, it’s not a Harry Potter race game.
-)Avoid shimmering and jaggies, read this
https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/page-3854 for the telephone and power lines. Same for fences or just do not use them.
-)Try to update your track if users have some remarks or advices about the shortcomings.
Do not get this as criticism, love your effort, big thank you modders. It’s more about points of attention specific for VR users. For the rest, I know there are more remarks but this was quickly from what I remember. More remarks is coming from other members I hope.