Yes, I've been trying to put together a category lineage for WEC / Le Mans, and have come across a similar understanding.In fact Le Mans always complained to FIA rules, at least their regulations and car clisaffication, expect for some categories in 70-80's.
even since 1923 there was a tehcnical regulation from the ACO, not the former FIA name. you can find the regulations sometimes on the net, or on the FIA website, even for the very old one.
Sadly most of their time, the FIA tryed to kill Le Mans, and/or at least make them weaker than F1, and the ACO bosses alwyas wanted to keep the freedom of us form the FIA.
There was a sportscar championship before the LMES, it was from 1997 to 2003, which included the LMP, WSC, LMP675, LMP900 etc.Yes, I've been trying to put together a category lineage for WEC / Le Mans, and have come across a similar understanding.
ACO added in 'Prototypes' in 1962, is my understanding, and GT from 1959. FIA brought in their "Groups" to essentially define the same categories in 1966, but ACO continued to categorise as Sportscars, Prototypes and GT until 1977 (I may be slightly out, but this is just what my research has been showing). From 1977, they essentially ran to the FIA Groups for a few years, before adding in GTP alongside Group 6 at around the same time Group C was about to start.
From what I've seen it looks like, to me at least, that 2004 is probably the year we can say FIA and ACO aligned finally (unofficially I guess) on categories - at this point having LMP1, LMP2, and LMGTS (which would essentially become GTE).
Oh yeah, probably. Didn't looked into the liveries much as of now, I guess I'll learn a few things about it when it will be the time for.didn't the piper GTR do some british races? i saw it in entry lists in 1966 and monza for 1967
Non-corresponding materials/shaders between LODs. If the object change aspect (more or less shiny, for exemple), you can change the shaders values in CM by yourself (just switch to the LOD you want to change and select the object) to make it similar to the LOD A one. If the texture is also changing, that means re-doing the LOD properly.I have some mods that seem to have totally messed up skins/textures for different LODs...when watching a replay for example the car skin changes when its distance to the camera changes. Some mods show this effect only with some details (e.g. the side mirros change color) and others change their whole skin in some weird way. Anybody knows this effect, it's causes and maybe even a solution?
Renault Espace F1 but with an AO map, and much more
but low quality
worth it?
View attachment 1340460View attachment 1340461View attachment 1340462
Adjust "shake_mul" in car.ini (it's usually around 3, apparently, but I tend to like it higher as well).Guys, so I've noticed that some cars have a lot more bounce-to-the ounce and some cars have too much cushion when pushing.
Okay, in English, some cars seem to have a lot more bounce in cockpit view. For instance, the VRC trans-am cars have great visual bounce/feedback. I love it personally.
I think I saw somewhere where you guys were discussing a setting for each car that can be changed to increase this? There are some cars that are so over smooth visually in the cockpit and I'd like to increase the 'bounce' in those specific cars that I think are too still while driving.
I don't want to adjust NeckFX. My NeckFX settings are perfect for me for most cars, but there are some cars I'd like to adjust. Is there an .ini setting that each car has for this or was that a false memory I had?
Well... it should work fine.Hi everyone,
Does anyone have any experience with RMI's Imola2001 circuit with the new CSP and Pure 0.254?
View attachment 1340563
Does anybody know what is causing the disco lights on the gear indicator its also doing it on the rear lights?
Take a Kunos one that is not to much different in size to your car. Convert it to fbx (CM etc) load it up in your 3D software on top of your car and adjust the collider to fit the car. Export the collider object only as an fbx, load that fbx alone into kseditor, save as collider.kn5 using the option car with no textures. You may need to tweak it a few times to get it neat. Keep faces as low as possible, less than 100 is good.I'm working on this mod and wondered if anyone has any tips on getting a correct fitting collider?
Hello BTW, new to AC modding as mainly do scene renders but realised i can get them into the game and get pretty good results... and drive them about a bit!
View attachment 1340556




Well I partly disagree with you, the before shorts certainly do look horrid on my screen! Great job, they look so much better in the after shots, especially the Wiesmann.I feel like a vegan when always stating that I'm using VR for this hobby, but the experience is in fact so dramatically different to monitor users, that it needs to be stated. They have it so good in regard to "acceptable quality of all the mods".
Like I have this 7 year old Wiesmann GT MF5 in my library. And I boot it up and without trying to sound like spoiled brat, the cockpit-visuals horrify me. So, I start welding, smoothing, cutting and UV-mapping the polygons. I create AO-maps, set all the material parameters, pour some PBR over it, and suddenly (about 8 hours of work) it looks gorgeous in VR. But!! I then take some photo's of the "before and after" result on my monitor, and you hardly see any difference. Meanwhile the difference in VR is staggering.
I guess I'm trying to say, that even though I love VR, I'm sometimes a little jealous of them monitor users.
This is what I mean:
View attachment 1340569
Before
View attachment 1340570
After
And I had the same with the TVR Tuscan S, where I poured maybe 25 hours of updating-work in:
View attachment 1340574
Before
View attachment 1340575
After
Maybe you see the differences as well on your monitor, but in the before-shots, it looks acceptable on the monitor, where in VR they look completely unacceptable. Sigh.., the good old monitor life, I miss you. Sometimes.
Sorry, I have the latest CSP/PURE as you have it.Hi, I attach the error log...thanks
View attachment 1340571
Well, I see a PRETTY BIG difference myself, and without VR. Job's done, nice!I feel like a vegan when always stating that I'm using VR for this hobby, but the experience is in fact so dramatically different to monitor users, that it needs to be stated. They have it so good in regard to "acceptable quality of all the mods".
Like I have this 7 year old Wiesmann GT MF5 in my library. And I boot it up and without trying to sound like spoiled brat, the cockpit-visuals horrify me. So, I start welding, smoothing, cutting and UV-mapping the polygons. I create AO-maps, set all the material parameters, pour some PBR over it, and suddenly (about 8 hours of work) it looks gorgeous in VR. But!! I then take some photo's of the "before and after" result on my monitor, and you hardly see any difference. Meanwhile the difference in VR is staggering.
I guess I'm trying to say, that even though I love VR, I'm sometimes a little jealous of them monitor users.
This is what I mean:
View attachment 1340569
Before
View attachment 1340570
After
And I had the same with the TVR Tuscan S, where I poured maybe 25 hours of updating-work in:
View attachment 1340574
Before
View attachment 1340575
After
Maybe you see the differences as well on your monitor, but in the before-shots, it looks acceptable on the monitor, where in VR they look completely unacceptable. Sigh.., the good old monitor life, I miss you. Sometimes.
Yes its not just the ginetta I've been in races when some of the other cars look like there going to the disco lol I guess it will be something needs ticking unticking in CM. I'm running pure & latest csp previewI have quite some Ginettas installed and none of them shows this...
I deleted it and recopied it and now it works fine.Sorry, I have the latest CSP/PURE as you have it.
Everything works pefectly
I totally agree, for me the most important thing is VAO-patch... that make the whole different for the interior of a Car. As in VR we dont have (yet) extraFX we can not use Abient Oclusión... best option here is https://github.com/ac-custom-shaders-patch/acc-bakeryoptix . for example... most of the RSS mods does not come with a vao-patch (I don't know why), bakeryoptix is the optionI feel like a vegan when always stating that I'm using VR for this hobby, but the experience is in fact so dramatically different to monitor users, that it needs to be stated. They have it so good in regard to "acceptable quality of all the mods".
Like I have this 7 year old Wiesmann GT MF5 in my library. And I boot it up and without trying to sound like spoiled brat, the cockpit-visuals horrify me. So, I start welding, smoothing, cutting and UV-mapping the polygons. I create AO-maps, set all the material parameters, pour some PBR over it, and suddenly (about 8 hours of work) it looks gorgeous in VR. But!! I then take some photo's of the "before and after" result on my monitor, and you hardly see any difference. Meanwhile the difference in VR is staggering.
I guess I'm trying to say, that even though I love VR, I'm sometimes a little jealous of them monitor users.
This is what I mean:
View attachment 1340569
Before
View attachment 1340570
After
And I had the same with the TVR Tuscan S, where I poured maybe 25 hours of updating-work in:
View attachment 1340574
Before
View attachment 1340575
After
Maybe you see the differences as well on your monitor, but in the before-shots, it looks acceptable on the monitor, where in VR they look completely unacceptable. Sigh.., the good old monitor life, I miss you. Sometimes.
How is this for you ?hi
Where can I find the Caterham Stack font?
im trying to download it but for some reason it is stopping the download, and cant find it anywhere... do you still have the files?, it is my IRL car and it would be pretty badass to drive it in the ringHi good people!
This is not my mod, all credits to Andrés Prada.
![]()
Creando un Mazda3 para Assetto Corsa - Parte 2 - Final y descarga
Con más retrasos que el metro de Bogotá, pero finalmente el proyecto del Mazda3 está terminado, la idea con este proyecto de fin de semana, ...andrespradagarcia.blogspot.com
![]()
DOWNLOAD
Mazda 3 2.5 BP pack
Yeah GT was a bit messy to follow - but post 1993 (when GT racing returned to Le Mans, there have essentially been 4 categories of GT used:There was a sportscar championship before the LMES, it was from 1997 to 2003, which included the LMP, WSC, LMP675, LMP900 etc.
The GTP category was to attract the small car manufacturer like Rondeau or else and introduce them to prototype before the Group 6 and Group C. It was a fairly free class at first, and in the 80's it became the home of Mazda until the 767b^^.
The LMGTS is basically the GT1 after 1999, which was before the GT2^^. and it became GT1 again in mid-2000.
The GTE was the GT2 and LMGT.
to resume:
GT2 GT1 LMGTS GT1
GT2 GT2 LMGT GT2 GTE
| LMP1 = WSC (1994-1998), SR / SRP (1998-2002), LMP / LMP1 (1996-1999), LMGTP (1999-2003), LMP900 (2000-2003), LMP1 (2004-2020) |
| LMP2 = LMP675 (2000-2003), LMP2 (2004- ) |