Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I love you, man. Could only believe I would have known this site earlier.
Glad I could help!
 
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That's chassis BJS-3, the one that didn't started at Le Mans in 1969. The picture is from the restored version (from 2005/2006), upgraded like all others to current safety regulations (plus a few other spotable things, like the steering wheel, definitely not period correct) That's my main base + some pictures from the Piper GTT and P2 as I guess they probably share some parts here and there.

I'm not convinced cars of the era back in the days had fire extinguisher and kill switches. Also, this is definitely a single seater, and I think group 6 cars (prototypes) must be at least 2 seaters, so they probably changed that too afterwards.
i would assume that they would use parts from there previous sportscars
 
Wondering if someone would be willing to try something for me. I love Lilski's Road America, but I have trouble with the ai going through Carousel. A lot of times they want to just run off the track somewhere around the apex of that turn. So I moved the left sideline in on that area and it seems to work pretty good so far.

What I was hoping is if someone could try this out and tell me what happens on their end and also if you notice any drop in the ai lap times. Sometimes when I mess with a track's sidelines, it seems to impact the ai lap times for some reason. You can PM me any results. And BTW, I included the original fast_lane file so no worries about reverting back. Thanks for any feedback...

One other thing because I never know if i'm up to date on my tracks. What is the date stamp you have on the main lilski_road_america.kn5 file. It's possible I have an old version of the track and maybe that's why I have trouble with the ai in Carousel.
 

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This does just what it says, if you start a race with rain, it will, if available, equip the cars with rain tires, but if you start in dry weather and the rain happens later, it has no effect. :)
Behavior was different for me. With RainFX turned on, no matter what the weather of the race, even when dry, all the AI cars would pit on the first or second lap at the same time. Again, even with dry weather. It was an issue I had been searching for a solution for since Ilja put out the csp preview with RainFX. For me, unchecking the rain tires settings in New AI behavior works for me personally. I hope you're able to find what works for you. AI pitting strangely can be a pain in the butt to track down.
 
Wondering if someone would be willing to try something for me. I love Lilski's Road America, but I have trouble with the ai going through Carousel. A lot of times they want to just run off the track somewhere around the apex of that turn. So I moved the left sideline in on that area and it seems to work pretty good so far.

What I was hoping is if someone could try this out and tell me what happens on their end and also if you notice any drop in the ai lap times. Sometimes when I mess with a track's sidelines, it seems to impact the ai lap times for some reason. You can PM me any results. And BTW, I included the original fast_lane file so no worries about reverting back. Thanks for any feedback...

One other thing because I never know if i'm up to date on my tracks. What is the date stamp you have on the main lilski_road_america.kn5 file. It's possible I have an old version of the track and maybe that's why I have trouble with the ai in Carousel.
I have "Last Modified: Tuesday, ‎06 ‎April ‎2021, ‏‎17:55:19"
Of course, I might be in your boat 😂
 
Tahnk you... for me it is still a bit too much but a lot better.. but still I'm havin problems with CPU in last and first corner and on start/finish especially... I would try to fix it myself if I knew how...
I test the lights under csp 1.79 and RTX3080, it goes well. You can change the 'range' lower under [material_adjustment_lightsname] in ex_config.ini.
 
F1 2007 mod updated to V1
Fixed stuff

-Mclaren calliper being reversed
-Spyker side having a part where no light was cast on and so it was pitch black
-All engine sounds done for all teams (thanks to prophetimus)
-Fixed height ride for all cars
-Fixed steering animation for some cars that had a smaller steering wheel
-Fixed williams leds (thanks to prophetimus)
-New packs of camera (thanks to prophetimus)
-Spyker having multiple skins, vettel skin (thanks to @Barsukas )

Great mod. one problem I'm having when i change softer tyre compound the game crashes cheers
 
Some news on the GT1 Matech. On an aesthetic level, some things are still missing but I believe it is in good shape (it will be updated over time anyway). This time this car will be part of a much bigger project and this makes me very enthusiastic.
 

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Hi, try this one.. really well done, very immersive.. These new modders are working on the entire season 99 and I think 2024.


Yes awesome car!
really good, but do you guys also absolutely don't see anything anymore from the digital displays, depending on how the sun (not) hits them? I guess that has to do with too dim digit color/brightness...?
 
really good, but do you guys also absolutely don't see anything anymore from the digital displays, depending on how the sun (not) hits them? I guess that has to do with too dim digit color/brightness...?
Yes, I'm having the problem too. I think it's been reported
 
NEW REAR WING FOR VRC PEUGEOT 9X8.


Paste the code at the end of ext_config.ini :
assettocorsa\content\cars\vrc_pt_2023_pageau_98\extension
assettocorsa\content\cars\vrc_pt_2023_pageau_98_csp\extension

Understand that this is a low quality add-on piece and not official add-on from VRC. Quality is not matched with the car quality
If you want to change the livery of the rear wing just edit the rearwing.png in the files, then export as rearwing.dds in the skin folder of your taste.

Also the 3d model is matched as much as it can be possible to the old 9x8 model from VRC.

1711383019684.png
 
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