Assetto Corsa PC Mods General DiscussionPC 

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cfaudi.jpg


cf_audi_r10_tdi trying to update somewhere, somehow?
@Chem_Flummi
 
F1 2007 mod updated to V1
Fixed stuff

-Mclaren calliper being reversed
-Spyker side having a part where no light was cast on and so it was pitch black
-All engine sounds done for all teams (thanks to prophetimus)
-Fixed height ride for all cars
-Fixed steering animation for some cars that had a smaller steering wheel
-Fixed williams leds (thanks to prophetimus)
-New packs of camera (thanks to prophetimus)
-Spyker having multiple skins, vettel skin (thanks to @Barsukas )

Great mod. one problem I'm having when i change softer tyre compound the game crashes cheers
 
Some news on the GT1 Matech. On an aesthetic level, some things are still missing but I believe it is in good shape (it will be updated over time anyway). This time this car will be part of a much bigger project and this makes me very enthusiastic.
 

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Hi, try this one.. really well done, very immersive.. These new modders are working on the entire season 99 and I think 2024.


Yes awesome car!
really good, but do you guys also absolutely don't see anything anymore from the digital displays, depending on how the sun (not) hits them? I guess that has to do with too dim digit color/brightness...?
 
really good, but do you guys also absolutely don't see anything anymore from the digital displays, depending on how the sun (not) hits them? I guess that has to do with too dim digit color/brightness...?
Yes, I'm having the problem too. I think it's been reported
 
NEW REAR WING FOR VRC PEUGEOT 9X8.


Paste the code at the end of ext_config.ini :
assettocorsa\content\cars\vrc_pt_2023_pageau_98\extension
assettocorsa\content\cars\vrc_pt_2023_pageau_98_csp\extension

Understand that this is a low quality add-on piece and not official add-on from VRC. Quality is not matched with the car quality
If you want to change the livery of the rear wing just edit the rearwing.png in the files, then export as rearwing.dds in the skin folder of your taste.

Also the 3d model is matched as much as it can be possible to the old 9x8 model from VRC.

1711383019684.png
 
Awesome they found an even worse way to get you to take their stupid ads everywhere. You can't do anything on this site without disabling it either.

Loving the merger, so sick

Edit: Enabled cosmetic filtering with uBlock and got around it.


View attachment 1340282
I use adblocker because I don't ask for ads... I never turn off filtering - a lot of extra clicks because of "request" pop-ups, but I don't watch ads.
 
Wondering if someone would be willing to try something for me. I love Lilski's Road America, but I have trouble with the ai going through Carousel. A lot of times they want to just run off the track somewhere around the apex of that turn. So I moved the left sideline in on that area and it seems to work pretty good so far.

What I was hoping is if someone could try this out and tell me what happens on their end and also if you notice any drop in the ai lap times. Sometimes when I mess with a track's sidelines, it seems to impact the ai lap times for some reason. You can PM me any results. And BTW, I included the original fast_lane file so no worries about reverting back. Thanks for any feedback...

One other thing because I never know if i'm up to date on my tracks. What is the date stamp you have on the main lilski_road_america.kn5 file. It's possible I have an old version of the track and maybe that's why I have trouble with the ai in Carousel.
Road America AI by Parrilla
 
That's chassis BJS-3, the one that didn't started at Le Mans in 1969. The picture is from the restored version (from 2005/2006), upgraded like all others to current safety regulations (plus a few other spotable things, like the steering wheel, definitely not period correct) That's my main base + some pictures from the Piper GTT and P2 as I guess they probably share some parts here and there.

I'm not convinced cars of the era back in the days had fire extinguisher and kill switches. Also, this is definitely a single seater, and I think group 6 cars (prototypes) must be at least 2 seaters, so they probably changed that too afterwards.
Did Piper ever compete in Le Mans or in any races at all.?
 
Wondering if someone would be willing to try something for me. I love Lilski's Road America, but I have trouble with the ai going through Carousel. A lot of times they want to just run off the track somewhere around the apex of that turn. So I moved the left sideline in on that area and it seems to work pretty good so far.

What I was hoping is if someone could try this out and tell me what happens on their end and also if you notice any drop in the ai lap times. Sometimes when I mess with a track's sidelines, it seems to impact the ai lap times for some reason. You can PM me any results. And BTW, I included the original fast_lane file so no worries about reverting back. Thanks for any feedback...

One other thing because I never know if i'm up to date on my tracks. What is the date stamp you have on the main lilski_road_america.kn5 file. It's possible I have an old version of the track and maybe that's why I have trouble with the ai in Carousel.
Road America AI by Rainmaker

The AI by Parrilla is only for aliens and much too fast for an old man.
 
Guys, whenever I do a race... About 10/11 laps usually, the ai goes to the pits in the last or penultimate lap somehow... I even disabled tyre change when they are worn in the settings of the F1 reg app...

Is there any solution to this... Had this with F1 2023 mod at Baku.... It is a bit frustrating... I mean why can't they just race normally then

Here at a 19 lap race at Montreal with 2023 cars... I was leading when everyone except the 2nd placed car pitted at the end of lap 16 and one lap later the 2nd placed car did it aswell as the other cars were still in... they are not even going back into the race, so I took to screenshots and they are also porting themselves to their pit box when they reach the line of the pits on some tracks... just straight teleport, in Bahrain they didn't port but it is still ruining the whole race... at another race at COTA it worked completely fine


Just whyyyyyy is this happening... I ruins all the "work" of the driven laps


And also... Why is isn't it happening on every track?
 

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The BAC Mono v1.1 by "Reboot Team" is a fantastic car and I use it very often to test new tracks.

But the cockpit interior is much too bright and very distracting in VR and also the shift sound is very loud.
If you have the same problem, you can add this to the "ext_config.ini" of the car.

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = darker interior
MATERIALS = interior
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 5

[AUDIO_VOLUME]
GEAR_EXT = 0.3
GEAR_INT = 0.3
DOWN_SHIFT = 0.2
UP_SHIFT = 0.2
 
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