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- Italy
Thanks, was going blind to find that.
Anyway cockpit camera is on...
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Thanks, was going blind to find that.
Thanks!Cool...thanks so much for that too mates, THX for all!![]()
Love these tracks with high speed corners. Sent it abit too hard in one of the corners clipped straight through the barriers.
Personally I don't have an issue with this but in case you was not aware about it. Sweet!
Mottle Ring v1.0
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View attachment 1344968
Fictional circuit.
Conversion from GTL.
-CSP recommended
-30 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png and sections file by @Fanapryde
.lua and font base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Download (mediafire)
Enjoy.
Thank you, it's fixed. I'd changed the LODs settings in CM for another track and forgot to move the sliders back to default. Before that I reinstalled the track. Also I marked as active the sslr👍Which setting do you have under extrafx-->sslr?
jac0, you said I have to set weather style to default; so you can't use Pure with LCS off? I love Pure, so if that's the case, I might not be able to try this. Let me know if I'm misunderstanding the instruction. I was hoping to turn off LCS and continue to use Pure.sure there is a toggle ... you need to put Weather to Default instead of Pure , and then you have option to toggle LCS on or off :
View attachment 1345122
For this NVIDIA Profile Inspector tool, I found the official site here , but download button isn't working.
Can you pls share it? (is portable so just 1 exe file I guess, pls can you zip it and drop it in https://easyupload.io/ or something similar?)
On further inspection, I just noticed a difference in the model mapping from Whistleblowers 720 to that of the FSR version as shown in the included pic. I don't have time throughout the week to "fix" my skins, but I'll definitely take a stab at it by the weekend if any one is interested.Thanks for this info. It takes a little bit of work, but the skins do cross over perfectly.
If you do, hit me up because i've got another fix you probably will want to add to the skins ext_config file. It's actually a problem with the skins that came with the car as well. First off, there is a typo in the sprint skins that hides the numberplates. It references the endurance model instead of the sprint model. On top of that, there are three entries that need to be added to the HIDE list or the car will show the number plates on the track. Or maybe the version I downloaded is older and these issues have already been fixed.On further inspection, I just noticed a difference in the model mapping from Whistleblowers 720 to that of the FSR version as shown in the included pic. I don't have time throughout the week to "fix" my skins, but I'll definitely take a stab at it by the weekend if any one is interested.
View attachment 1345142
Not on my rig at the moment but I vaguely remember thinking the 2017 felt under scaled from lap times.View attachment 1345141
Testing the Daytona AI for the road course, managed to make it go 3 seconds faster than in the original state. Still, thats almost 2 seconds slower than in the 2017 version mod, which has me wondering wether the old mod is downscaled or something similarI would try hotlapping the same car on both versions to test it out but I have a cold that's bonking my head, have any of you guys benchmarked/hotlapped the new Daytona yet?
You can do that. You don't have to uninstall Pure to use LCS. You just turn it off, like jac0 showed you. When you're done testing LCS, you turn Pure back on and LCS gets deactivated automaticaly (only thing that has to be adjusted is the weather presets in Drive mode. Naturaly if you are not using Pure, you should not be using Pure presets).jac0, you said I have to set weather style to default; so you can't use Pure with LCS off? I love Pure, so if that's the case, I might not be able to try this. Let me know if I'm misunderstanding the instruction. I was hoping to turn off LCS and continue to use Pure.
Is there a specific recommend PPF for LCS?You can do that. You don't have to uninstall Pure. You just turn it of, like jac0 showed you. When you're done testing LCS, you turn Pure back on and LCS gets deactivated automaticaly.
Only a few out at the moment. I personaly like this one:Is there a specific recommend PPF for LCS?
It's a new way to deal with displaying the amounth of light opose to gamma used until now. Which should make things much more realistic, especialy in transition from very light to very dark (night fall for example). It's in early developement, but has been added to CSP latest version from Iliya. For me this photo sums up perfectly the advantages of LCS, how I understand this as a layman:Sorry I did miss the boat here, while it sounds interesting but what is LCS
I only see at Google it’s Esport related.

One little thingy, it's not exactly a "new way". Lets just say it's another possibility that was used some time ago but was far from the precision you can get from it nowadays, so it wasn't the "choosen one" at that time (color correct on low and high keys, very flat in the middle... Useful for photography, cinematography a bit and... well, that's it). Now that the developpment curve has risen fairly, it becomes much more useful for others too.It's a new way to deal with displaying the amounth of light opose to gamma used until now. Which should make things much more realistic, especialy in transition from very light to very dark (night fall for example). It's in early developement, but has been added to CSP latest version from Iliya. For me this photo sums it up perfectly, how I understand this as a layman:
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Thats the culprit maybe. Enable it, and leave it enabled for interior cams.
There are some in this pack: https://ciracesonline.it/portfolio/...lti-classe-rolex-daytona-24h-csp-e-sol-ready/Never would I ever thought I'd see this car in this game, let alone any game. This just makes me believe that ANY car could be in this game now. I still can't believe the Venturi 500LM, SR Widebody GTS, Carrera GT-R, Nomad Diablo GT1, and other underrated race cars are in the game. This is what makes me cling on to this game more than any other racing game! THANK YOU @Zin5ki!!!
Now we're just missing some 2000-2012 Rolex Grand Am cars. 😛
- Paddock suites by PaquitoCR
- Replay screen structures by PaquitoCR
- Track sections by Fanapryde
- Public art from Rainmaker's Detroit 1988
- Paddock semis from LilSki
- Animated flags on grandstands
- Updated branding on buildings near paddock
- Alternate layout with 40 pitboxes
- Updated brake markers
- Improved shaders
- Improved road texture
- Generic buildings for density
- More/updated trees
- Updated street name signs
- Tons of road signs
- Streetlights (night settings need more work)
- Flowing water in the river
- Some texture optimization
- New VAO patches
As far as I know, the collider must be saved by assigning the GL shader to it (this shader doesn't need any texture). The orientation, in an environment where there is Y UP and -Z forward, is determined by a rotation of + 90 ° or - 90° (quote - The direction of the rotation depends on the Y axis, in fact I applied a -90° rotation along the X axis. Based on the orientation of the car, you'll have to rotate the collider of ±90°). The height must be set in the 3D editor (es. Blender) and the transform must be applied to it.New day, new problem. On the Bonny bm_porsche_991_gt3r_2020, the collider.kn5 file is set too high and you pass right through the back of the car if you rear end it. How would I go about fixing it? I tried lowering the collider model in 3dSimED, but I get a texture loading error after adjusting it. Do collider.kn5 files need to have a special shader type and can I use any texture I want?
Also, there is a collider.ini file in the data folder. If a car has a collider.kn5 file and a collider.ini file, which one takes precedence?
If i were to take a guess it'd be a variable or exponent in the tyres ini file. I hate when this happens too, tried quickly looking thru a the AC modding manual but it would take some trial and error to sort outDoes anyone know what the common denominator is that makes some cars flip over when turning too tight and with other cars that don't?