Hey mate, just gave the Zolder 1.2 update a run in my league tonight. It's still as fantastic as ever, one of my favorites in AC for years now.
If you still plan on updating the track, we had a few quick notes.
- Like a lot of Fenryr's tracks, a few of the cars near the exit of the pit lane rolled backwards towards pit entry when in "setup mode". I didn't have this problem personally, but I did see them rolling backwards and through cars. I assume this is fixable.
- There is a line/track limits issue at the end of the pit lane, in the long barrier left hander on pit exit - it seems as if the track thinks that some cars are going the wrong way. Everyone (except me, I have all HUD disabled) in the group reported that there was a "wrong way" warning triggering at the beginning of that pit exit corner, and one driver even reported getting penalized and frozen in their pit box. This is probably the thing that requires the most attention, I'd say - I had to restart the practice session to unlock him.
- Far less of a pressing issue, and my final note - is the "rubber marbles" texture on the side of the tarmac around the lap a stylistic choice? I don't mind the idea of this, but the issue is you can very clearly see the seams and angles of the textures themselves. It looks very blocky and unnatural. If there's a way to disable this, I'd recommend doing it - and if this is indeed an aesthetic you're aiming for, is there a way to remove it on my end?
That's it - everything else is still fantastic, and except for the one guy with the pit exit penalty, the event went off without a hitch. One of AC's finest.
Cheers.