- 850

- 127.0.0.1
They are both supposed to be the Mclaren M23 from 1976.As a huge F1 fan of the past.....ALL!
But I will do a mix of both, I'lll use the Forza Mclaren M23 and keep the triangle shaped cockpit dash from the F1 2018 model.
They are both supposed to be the Mclaren M23 from 1976.As a huge F1 fan of the past.....ALL!
bst21, I'm sorry, I don't have an answer yet to your question, but I have a question for you:Hi, I have an problem to launch a career : it appears that a track is missing, but it is in my folder, and working in outside the career mode.
Do you have any idea how I can solve it ? (track : rt_zolder
The in-game capture is on the Zolder racetrack on raceday mode
View attachment 1348198
Not so much....it's still difficult with 3dsimed (aligning mirrors, instrument panel (which I generally use from the base car) wheels, etc...).I fully agree with Teddie! As far as I can see you actually made great progress and honed your skills to a state of the art standard. Many thanks for your efforts and hopefully we can further download your work. Best wishes from Styria (Austria) Karl
you guys are awesomeNot so much....it's still difficult with 3dsimed (aligning mirrors, instrument panel (which I generally use from the base car) wheels, etc...).
What gives a different look, without a doubt, is the improvement in the (textures/shadows/shines in the model)...
Which in most cases is done by our companion "MrHunt"...as they say here in Brazil for certain people ("All we need to do is make it rain").
Thank youyou guys are awesome
Looks nice, but: am I the only one who has no steering with these cars? Steering wheel turns, but apparently has no connection to the tyres because the car goes only in straight line.Hi gents,
Mercedes SLK 200 Kompressor
View attachment 1348286
Mercedes-Benz SLK 200 Kompressor 1998, model with 2-door roadster with metal top body and Line-4 1998 cm3 189 hp, 270 Nm, 5-speed manual powertrain for Europe.
Original model: Setsuna77
Performance and data:
https://www.automobile-catalog.com/car/1998/1531460/mercedes-benz_slk_200_kompressor.html#gsc.tab=0
Colors:
https://colorndrive.com/fr/stylo-retouche-peinture/mercedes-slk
Download parent:
https://mega.nz/file/oksykDaS#ic4_krgpaWUXYrhdRpBnFR1nV_-PLXk4Tw74rz9ET0E
Mercedes-Benz SLK 200 Kompressor Stage 1:
View attachment 1348288
205hp, 300Nm
Logo BR Performance added
Engine data:
https://www.br-performance.fr/brp-p...s/1856-slk/1859-r171-2004-2010/3589-slk-200k/
Download Stage 1:
https://mega.nz/file/JxEnlCpS#Kif-GUHSJOrExb40ShHK1-nxvPZp52joAwi-GH3OGk4
Have fun, Mike
Same problem hereLooks nice, but: am I the only one who has no steering with these cars? Steering wheel turns, but apparently has no connection to the tyres because the car goes only in straight line.
Still no steering.Hi Mikke,
oops... i just tested all the files, no problem from my side, maybe try to download again, and let me know if the problem persists
View attachment 1348323
I also can't steer....Looks nice, but: am I the only one who has no steering with these cars? Steering wheel turns, but apparently has no connection to the tyres because the car goes only in straight line.
The steering works if you change the LINEAR_STEER_ROD_RATIO in car.ini to something other than 0. I tried with the 0.0022 that was commented out, and was able to steer.Hi Mikke,
oops... i just tested all the files, no problem from my side, maybe try to download again, and let me know if the problem persists
View attachment 1348323
so i'll reupload these two cars but be patient until tomorrow morning, toooo late here, i get asleep...I also can't steer....
Doing a quick Google and it seems either dash is possible, seeing as its a car that lasted 4 years its not really surprising to see variancesThey are both supposed to be the Mclaren M23 from 1976.
But I will do a mix of both, I'lll use the Forza Mclaren M23 and keep the triangle shaped cockpit dash from the F1 2018 model.
Hey mate, just gave the Zolder 1.2 update a run in my league tonight. It's still as fantastic as ever, one of my favorites in AC for years now.Updates for Reboot Team tracks:
Autodrom Most v.1.2
Changelog:
Circuit Zolder v.1.2
- added new no-chicane layout
- added new skidmarks to some heavy braking zones
- improved penalties and cut detection for vanilla penalty system
- fixed white lines not properly overlapping with skidmarks and shadows
- added LUA scripted digital display to the start
- removed damping from green surfaces
Changelog:
Please do clean install to get rid of old layouts!
- removed Multiplayer layout (obsolete with latest CSP versions)
- fixed white lines not properly overlapping with skidmarks and shadows
- improved penalties and cut detection for vanilla penalty system
Misano World Circuit 1.1
Changelog:
- reworked physical walls to improve performance
- improved penalties and cut detection for vanilla penalty system
- fixed white lines not properly overlapping with skidmarks and shadows
Not sure if this has been mentioned here! A great circuit (Palmer Motorsports Park), from one of the best (Lilski), and seemingly ready for "release very soon"
It will depend on csp.Doing a quick Google and it seems either dash is possible, seeing as its a car that lasted 4 years its not really surprising to see variances
Let's thank the Sim gods for that...Looks fantastic... and not a 3D tree anywhere in sight.
you should really drop 3Dsimed. And use blender, it might be a little hard getting used to the UI, but it makes modding a lot more easier. Aligning mirrors and instrument pannel is a lot easier as you can just move it precisely with the mouse to the location you want instead of modifying the XYZ coordinates manually on 3Dsimed for every little changesNot so much....it's still difficult with 3dsimed (aligning mirrors, instrument panel (which I generally use from the base car) wheels, etc...).
What gives a different look, without a doubt, is the improvement in the (textures/shadows/shines in the model)...
Which in most cases is done by our companion "MrHunt"...as they say here in Brazil for certain people ("All we need to do is make it rain").
This is the yas marina with 4 layout, I reupload it. If the plane can't fly under your csp version,delete the airplane.kn5.Nice one!
Btw, could you provide link to your latest Yas Marina with 4 layouts?
I updated the link for "long_beach_2024" on the listing.Does anyone know what's up with the version of Long Beach that keep popping up then getting deleted from RD? long_beach_2023 and _2024, I saw people had been praising the surface textures but they're gone again...
I found several requests in my email for access to the file, as it turned out, I posted it without public access, stupid Google drive. I replaced the link to the mega disk, anyone else interested can download it.Classic Team Lotus skin for Lotus 23
AC has a "per car" integrated already as each car have different ffb (Kunos at least)Hi,
have a question to the FFB specialists. So i moved from a belt wheel to a DD wheel these days and i have still "problems" to find correct ingame per car ffb settings.
I have 7 sims installed right now and within every one except AC i had to dial the ffb per car way down (by 10-30) That makes sense.
But somehow it doesnt work the same way in AC. Earlier with a bel driven wheel the rule was --> set the car ffb highest possible, just before the clipping begins. That was the golden rule.
So now with the DD wheel i could even crank up every car to 120+ ffb strenght without beeing clipped, but i have the feeling like the power of the wheel overlapp the detailed effects if i go near
100. So right know it´s just guessing car-per-car and some cars feels already great and some other feel bit worse then before...
So the question is - what is the rule with a DD wheel? Should i still aim 100% per car ? or is this obvious it´s gonna be way to much..
Like said it´s a guessing game more then ever because every mod is different. I did not feel these big differences with my belt wheel before.