Assetto Corsa PC Mods General DiscussionPC 

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copy your steamApps-ac folder, documents-ac folder, and appdata-local-AcTools Content Manager (if you use CM) over to your new machine with a external HD. I believe if you copy all that over to the new machine and boot up AC, it should pick up where it left off. You can either redownload CM on the new machine, or also copy over that with the rest mentioned above. Someone can correct me if I forgot a folder or two to copy over.

Last time I need to do that, I think I ended up just cloning the whole drive (as bootable) onto an nvme drive plugged into the old machine externally, then physically installed that disk into the new machine and just "picked up" where I left off with my whole computer, AC included. Depending on your current PC that may or may not be what you want to do or an option
The Office Thank You GIF


Install the base AC from steam first on the new PC then copy across the folders mentioned by Batmans butler ;)(@alfredwayne )
I have my AC all backed up on a portable drive after having my old laptop die a horrible smokey death and did it that way when I got a new laptop, lost nothing other than new files I had added since the backup was created.
my steam folder is installed on a seperate SSD into a folder named game. It includes all steam games I have plus CM installed there, so only backup needed to make is the one games folder, plus the assettocorsa folder in documents.

CM also stores data in C:\Users\insert your username here\AppData\Local\AcTools Content Manager
d&d thank you GIF by Hyper RPG
 
Guys, question. I've searched everywhere, possibly it's my phrasing, but....

Is it possible to over-ride a section of a car's "car.ini" file by adding and editing an "ext_config.ini" into the car's "extension" folder?

I would normally just edit the car.ini file, but I'm running into an issue with another car where I edit the car's car.ini file, change the data.acd filename to data.acd.bak so it reads from the data folder. But with this car I get the "Failed to decrypt" error when starting a race with it.

-- not related to the driver issue that jac0 is going to help me with.
 
Has anybody got any idea about what these logos are? I'm on the research but no results and there's no pics with quality enough to distinguish anything that helps me to do it on my own.
Looks like this is one of them :)

Edit: also the name in bold on top of the logo seems to say "JOE TWYMAN", as seen in some helmets
 

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Just to warm your hearts about the safety of your backups, my external hd just died.
I feel like ALL the dead bugs on my car, at once
View attachment 1357415

So...I'm not re-downloading everything. What's the quickest way to back up my less-than-900GBs-AssettoCorsa-folder in a single click to save all the mods?
When you say died, it's "non-responding", it's "testify dead" or it's "smash to pieces dead" ?

I ask, because a lot of people tend to mix those a bit too early. I have saved quite a few ext/in HD for friends in the past because of that. The chance of recovery is not great, but it doesn't mean it's none if the disk is intact.
 
When you say died, it's "non-responding", it's "testify dead" or it's "smash to pieces dead" ?

I ask, because a lot of people tend to mix those a bit too early. I have saved quite a few ext/in HD for friends in the past because of that. The chance of recovery is not great, but it doesn't mean it's none if the disk is intact.
Hd shows only 1/10 of backup, DMDE shows almost nothing else there, just 250MBs of junk, no errors.
 
Guys, question. I've searched everywhere, possibly it's my phrasing, but....

Is it possible to over-ride a section of a car's "car.ini" file by adding and editing an "ext_config.ini" into the car's "extension" folder?

I would normally just edit the car.ini file, but I'm running into an issue with another car where I edit the car's car.ini file, change the data.acd filename to data.acd.bak so it reads from the data folder. But with this car I get the "Failed to decrypt" error when starting a race with it.

-- not related to the driver issue that jac0 is going to help me with.
We had the same question some time ago. After some testing, the result was, that you can't change a .ini from data.acd via the "ext_config.ini", that is related to the performance of the car (e.g. car.ini, tyres.ini, brakes.ini, drivetrain.ini, engine.ini). In car.ini is the weight of the car and if you could change this via the "ext_config.ini", you could use this for cheating in online races as only the data.acd is checked. But you can change things, that are only related to the graphics of the car like driver3d.ini. For these ini-files you can create a folder called 'data_override' in the 'extension' folder and make a copy of the ini-files you want to change. So you can use the original data.acd for online racing and fix problems with the graphics.

If you get the "Failed to decrypt" error, the data.acd of the car is encrypted. You can check this, by opening the ini-files in the unpacked "data" folder with the txt-editor. If the text in the ini-files is nonsense, the data.acd is encrypted.
 
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We had the same question some time ago. After some testing, the result was, that you can't change a .ini from data.acd via the "ext_config.ini", that is related to the performance of the car (e.g. car.ini, tyres.ini, brakes.ini, drivetrain.ini, engine.ini). In car.ini is the weight of the car and if you could change this via the "ext_config.ini", you could use this for cheating in online races as only the data.acd is checked. But you can change things, that are only related to the graphics of the car like driver3d.ini. For these ini-files you can create a folder called 'data_override' in the 'extension' folder and make a copy of the ini-files you want to change. So you can use the original data.acd for online racing and fix problems with the graphics.

If you get the "Failed to decrypt" error, the data.acd of the car is encrypted. You can check this, by opening the ini-files in the unpacked "data" folder with the txt-editor. If the text in the ini-files is nonsense, the data.acd is encrypted.
Thank you Frank. Yeah, that's the other weird thing. The data.acd unpacks fine and the files are totally normal. Not bite-code garbage. Thanks for the info, man. You gave me an idea though that I might mess around with for shytes and goggles.
 
Guys, question. I've searched everywhere, possibly it's my phrasing, but....

Is it possible to over-ride a section of a car's "car.ini" file by adding and editing an "ext_config.ini" into the car's "extension" folder?

I would normally just edit the car.ini file, but I'm running into an issue with another car where I edit the car's car.ini file, change the data.acd filename to data.acd.bak so it reads from the data folder. But with this car I get the "Failed to decrypt" error when starting a race with it.

-- not related to the driver issue that jac0 is going to help me with.
It's possible, you can check the VRC LMH, there are some change in the physics in the ext_config
 
Yes! Yours is exactly what I was referring to, I just couldn't find the name. Only thing is I couldn't get it to work with the latest Simhub, but it seems like since they changed to version 9 quite a few overlays don't work
Yeah, unfortunately I haven't had a look at it for a few months. The timing should still work, but I haven't had a good chance to do a race with a working leaderboard - so something I might have to look into when I get the time
 
shi
Autodromo Cabo Negro v1.01

The circuit is located in Chile.
Conversion from rFactor.

-CSP recommended
-24 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Por Mauricio "MrOblongo" Herve
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI, sidelines and ai_hints.ini by @G_Parrilla
logo.png and sections.ini by @Fanapryde
"Car Tires | Game Asset | Agustin Honnun" (https://skfb.ly/6TBOq) by Agustín Hönnun is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
some textures by kunos
Test and Feedback by @macko68 , @Breathe , @Masscot

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

-New AI, sidelines and ai_hints.ini by @G_Parrilla . (Thanks!)

Autodromo Cabo Negro v1.01
The link is in the quote.

v1.01 changelog;
-New AI, sidelines and ai_hints.ini by @G_Parrilla . (Thanks!)
 
Im getting a new PC soon, is there a way to move AC from my old PC to my new one with all the mods included ?

I would also add, if you have used the compression tool within CM, when you transfer the car and track data to the new drive, it will be uncompressed and a larger piece of data than it is currently.

Make sure you have space. I ended up having to move mine in batches.
 
Mercedes Benz C-Class 2005 DTM
first testing
Is there any information about the car anywhere?

View attachment 1357579View attachment 1357580View attachment 1357581View attachment 1357582View attachment 1357583
  • Chassis: Tubular grid frame with steel roof and sides; other body parts such as doors, hood, fenders and rear cover made from CFK; integrated driver safety cell and defined front, rear and lateral crash structures and must be FIA/DMSB approval safety cage
  • Length: 4,872 mm (192 in)
  • Width: 1,845 mm (73 in)
  • Height: 1,255 mm (49 in)
  • Weight: 1,050 kg (2,315 lb) with driver
  • Wheelbase: 2,795 mm (110 in)
  • Engine: Custom-built Mercedes-Benz V8, 90 degrees, 2xDOHC, 9000 rpm rev-limit, 4-valves per cylinder
  • Displacement: 4,000 cc (4.0 L; 244.1 cu in)
  • Exhaust systems: Remus three-way catalytic converter
  • Aerodynamics: Aerodynamic modifications to front apron and side panels, flat underfloor, rear diffusor, standardized double-profile rear aerofoil
  • Dampers: Bilstein
  • Springs: H&R
  • Fuel: Aral Ultimate 102 RON super-unleaded
  • Fuel capacity: 14.3 imp gal (65 L; 17 US gal)
  • Injector: Fuel injection
  • Oil: Mobil 1 (2007-2010), Petronas Syntium (2011) dry sump
  • Pistons: Mahle
  • Radiator fluid: Würth
  • Brake fluid: Würth
  • Aspiration: Naturally-aspirated
  • Power output: 476 hp (355 kW; 483 PS)
  • Torque: Over 490 N·m (360 ft·lbf)
  • Tyres: Dunlop SP Sport Maxx (2007-2010), Hankook Ventus (2011), front: 265/660-R18, rear: 280/660-R18
  • Steering: Rack-and-pinion steering with power assistance
  • Brakes: AP Racing standardized carbon brake system without ABS
  • Drivetrain: Rear-wheel drive
  • Intake air restrictors: Diameter of 2 x 28 mm (1.1 in)
  • Safety equipment: Sabelt badged as BOSS seatbelt 6-point, rear view mirror, HANS device, helmet, headsock, race suit, NOMEX firesuit, racing gloves, racing socks, racing boots
  • Transmission/Gearbox: Carbon-fiber cardan shaft 3-disc carbon-fiber clutch supplied by Sandtler (2000-2006), mechanically operated via a foot-operated pedal, standardized Xtrac 6-speed manual transmission with sequential gearshift, transaxle configuration with mechanical differential lock Rear-wheel drive without acceleration skid control
  • Wheel suspension: Double wishbones with spring/damper units on the front and rear axles, actuated via pushrods
  • Wheel rims: ATS aluminium wheels with a diameter of 18 inches and a width of 11 inches on the front axle / 12 inches on the rear axle; standardized tires with a diameter of 660 mm on front and rear axles
  • ECU: Bosch Motronic MS 2.9
  • Spark plugs: Bosch
  • Battery: Bosch 12 volts
  • Display instrumentation: Bosch DDU 4 Monochrome LCD Motorsport Display with mounted dash
  • Steering wheel: Mercedes-Benz steering wheel with 4 buttons
  • Traction control: No
  • Ignition: Bosch CDI
  • Car wiring harness: Bosch
 
Mercedes Benz C-Class 2005 DTM
first testing
Is there any information about the car anywhere?

View attachment 1357579View attachment 1357580View attachment 1357581View attachment 1357582View attachment 1357583
"The AMG-Mercedes C-Class DTM cars are built on a custom-made multi-tubular spaceframe chassis stiffened by steel roof and side panels, doors, bonnet, wings and tail panels are in ultra-lightweight moulded carbon-composite materials. The design features an integrated driver safety cell and advanced impact absorbing front, rear and lateral structures. The DTM designs have built a reputation for the use of sophisticated aerodynamic aids, and this 2005 Mercedes is no exception with flamboyant shapes on the front apron, side panels, underfloor and rear diffuser that are mated to the standardized double-profile rear aerofoil.
The AMG-Mercedes DTM regulation engine is a 4-litre 90-degree V8 with 4 valves per cylinder producing 475bhp at 7,500rpm (alt: 480PS @7000 rpm) in spite of the regulation air intake restrictors. Transmission is via a carbon-fibre Cardan shaft, three-disc carbon clutch, six-speed sequential change gearbox, and a limited-slip differential with no traction control.
The suspension is double wishbone with coilspring/damper units actuated via pushrods front and rear. There are carbon brakes without ABS within 18 inch diameter wheels, 11 inches wide at the front and 12 inches at the rear with power steering. The car weight was 1060kg.

Four AMG Mercedes-Benz C Class cars ran in the 2005 DTM Championship and won eight of the eleven qualifying races to take the Manufacturer’s Championship, Driver’s Championship and Team’s Championship. Gary Paffett became champion with 5 victories from the 8 rounds."
 
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Azure Circuit 2019(Monaco) launched.
Because there is already a mod called monaco_2019, so it is named as azure_2019(region of France near Monaco).
View attachment 1356913
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View attachment 1356915
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View attachment 1356920
LINK:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Screenshot_f_extreme_2016_azure_2019_23-4-124-21-16-45.jpg

According to players' suggestion, some little updates are added to Azure Circuit 2019(Monaco).
·Remove the left kerb of T10.
·Lengthen kerb of T1.
·Fix some tree model bugs.
·Adding wall on T17.
·Fix rainfx on tarmac out of the track.

·Revise some texture.
·Revise collision physics of T13'wall.
LINK:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
 
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I would also add, if you have used the compression tool within CM, when you transfer the car and track data to the new drive, it will be uncompressed and a larger piece of data than it is currently.

Make sure you have space. I ended up having to move mine in batches.
Good point!
To all who used it , same goes if you have used the (better) Compactor app ! When copying cars and tracks to a new drive they will be written uncompressed on the target drive, and so you need to run Compactor again to compress the files on the new drive.

If the new drive can't hold all the data uncompressed, then best is to do it in batches indeed (eg first copy over all cars that start w A till G, run compactor to compress them on the new drive, then copy over cars with H to M, compress on the new drive , etc for N-S, T-Z ). Then repeat the same for the tracks.


EDIT:
On another note, our Japanese friend has done it again, and added something truly unique to AC (afaik and imho) ...
This time he brings us an animated guy who signals the start of a mountain pass battle!
Maybe to some of you it will be nice to incorporate in other tracks as well ...
And I'm sure this will be altered soon with some lovely ladies signalling the start of several street races ;)

See the YOUTUBE video incl download here
 
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  • Chassis: Tubular grid frame with steel roof and sides; other body parts such as doors, hood, fenders and rear cover made from CFK; integrated driver safety cell and defined front, rear and lateral crash structures and must be FIA/DMSB approval safety cage
  • Length: 4,872 mm (192 in)
  • Width: 1,845 mm (73 in)
  • Height: 1,255 mm (49 in)
  • Weight: 1,050 kg (2,315 lb) with driver
  • Wheelbase: 2,795 mm (110 in)
  • Engine: Custom-built Mercedes-Benz V8, 90 degrees, 2xDOHC, 9000 rpm rev-limit, 4-valves per cylinder
  • Displacement: 4,000 cc (4.0 L; 244.1 cu in)
  • Exhaust systems: Remus three-way catalytic converter
  • Aerodynamics: Aerodynamic modifications to front apron and side panels, flat underfloor, rear diffusor, standardized double-profile rear aerofoil
  • Dampers: Bilstein
  • Springs: H&R
  • Fuel: Aral Ultimate 102 RON super-unleaded
  • Fuel capacity: 14.3 imp gal (65 L; 17 US gal)
  • Injector: Fuel injection
  • Oil: Mobil 1 (2007-2010), Petronas Syntium (2011) dry sump
  • Pistons: Mahle
  • Radiator fluid: Würth
  • Brake fluid: Würth
  • Aspiration: Naturally-aspirated
  • Power output: 476 hp (355 kW; 483 PS)
  • Torque: Over 490 N·m (360 ft·lbf)
  • Tyres: Dunlop SP Sport Maxx (2007-2010), Hankook Ventus (2011), front: 265/660-R18, rear: 280/660-R18
  • Steering: Rack-and-pinion steering with power assistance
  • Brakes: AP Racing standardized carbon brake system without ABS
  • Drivetrain: Rear-wheel drive
  • Intake air restrictors: Diameter of 2 x 28 mm (1.1 in)
  • Safety equipment: Sabelt badged as BOSS seatbelt 6-point, rear view mirror, HANS device, helmet, headsock, race suit, NOMEX firesuit, racing gloves, racing socks, racing boots
  • Transmission/Gearbox: Carbon-fiber cardan shaft 3-disc carbon-fiber clutch supplied by Sandtler (2000-2006), mechanically operated via a foot-operated pedal, standardized Xtrac 6-speed manual transmission with sequential gearshift, transaxle configuration with mechanical differential lock Rear-wheel drive without acceleration skid control
  • Wheel suspension: Double wishbones with spring/damper units on the front and rear axles, actuated via pushrods
  • Wheel rims: ATS aluminium wheels with a diameter of 18 inches and a width of 11 inches on the front axle / 12 inches on the rear axle; standardized tires with a diameter of 660 mm on front and rear axles
  • ECU: Bosch Motronic MS 2.9
  • Spark plugs: Bosch
  • Battery: Bosch 12 volts
  • Display instrumentation: Bosch DDU 4 Monochrome LCD Motorsport Display with mounted dash
  • Steering wheel: Mercedes-Benz steering wheel with 4 buttons
  • Traction control: No
  • Ignition: Bosch CDI
  • Car wiring harness: Bosch
Now i know why this thread has 245798 pages
 
it starts already from the starting line, (mesh = 1ROAD_high_8_0_SUB9 )
where the wheels give a tarmac screech on launch...

Judging from the texture this is supposed to be some kind of gravel/dirt mix, and not tarmac ... right?
So I would expect it to sound different on wheel spin at launch.
I would love to find out how to fix this myself (if this is doable w some extension parameters that is, and there is no need to change it in the actual track building software?)

Might still be that it's a setting on my end (?) or I misinterpret the texture there (in which case the texture should be changed ;) )

Have a good business trip and thanks already for looking into it when you return!
Absolutely the first part of the course is a road, an old road. Dirt/gravel does not begin until the first right hand turn.
You can see the first section is tarmac...
1716489754100.png
 
Release: Updated Mirage M1




Hi All,

ACTK has done some various fixes to the car including LODS.

The window opening detail is now gone but the texture is much better.

I'd also like to thank @slider666 for his wiper config.

I've fixed the front hzard lights too so they are now orange.

Enjoy!


----------------------------------------------------------------------------------------------------------------------------------------------------
Le Mans 1967

Following the completion of the mirage I will now work on the rest of the grid.

Im working through each car and painting all the skins. Only 1 missing it seems.

61 (Non starter) - Ferrari 275 GTB/C


If anyone has lods for the following itll be a major major help

  • Ferrari 275 GTB C - velo / Tim Leighton (vmw_ferrari_275_gtb_c)
  • Matra-Simca MS630 - Unkown (matra_ms630_v0.9)
  • Porsche 910 - unknown (porsche_910)
  • Porsche 907L - unknown (porsche_907L)
  • Alpine A210 - Sim Dream (Alpine_a210)
  • Mini Marcos - Velo - (mini_marcos)
  • Alpine M64 - Sim Dream (Alpine_m64)
-----------------------------------------------------------------------------------------------------------------------------------------------------

RALT & British F3 Championship

Just adding finishing touches to the Club layout. Decided to do a few billboards and paint the bridge as it was in 83.

Also done a very very basic ext config but maybe one of the track guys can do a proper one.

@SthrnOldskool if its ok can I include your recent skins?

Also can anyone recommend a better sound. I've been told the current one is a bit flat and theres room for improvement.

Screenshot_legion_ralt_rt3_83_silverstone_80s_23-4-124-19-57-31.jpg
 
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Could @Pyyer extension used for this version as well? Since he will release a new one soonish.
View attachment 1357595
According to players' suggestion, some little updates are added to Azure Circuit 2019(Monaco).
·Remove the left kerb of T10.
·Lengthen kerb of T1.
·Fix some tree model bugs.
·Adding wall on T17.
·Fix rainfx on tarmac out of the track.

·Revise some texture.
·Revise collision physics of T13'wall.
LINK:https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
 
Hi, may I ask for some advice on settings? The problem I have is some of the tracks, like the Jeddah F1 Track is too bright at night, but daytime seems acceptable.
Currently using the follow:
CSP Public 0.2.3
PP filter: PureLife_LCS (with recommended setting from Author)
Lighting FX: on and brightness 100 %
Tried to change Colour brightness in pp filter setting from 0.8 to .25 but that makes daytime too dim, which I think it's not the right approach. Any advice appreciated! thanks
Screenshot_lotus_evija - copy_jeddah_2021_chq_23-4-124-16-24-53.png
 
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Made two skins recently for the VRC TA2 Mustang (one of the most fun cars to drive and race in AC imho) based off a couple 1985 IMSA Mustang GTO cars (still learning how to make skins, only recently in 4k). Links are below, but I had a question about making custom tires; I was able to make the visuals I wanted, but would anyone have a guide or tips how to make the companion texture file for the tires, where it makes the text "3d" on the actual tire? Haven't been able to find anything myself. Thanks! :cheers:

1985 IMSA Mustang #11 Motocraft
1985 IMSA Mustang #07-Eleven

preview 07.jpg

preview.jpg
 
RALT & British F3 Championship

Just adding finishing touches to the Club layout. Decided to do a few billboards and paint the bridge as it was in 83.

Also done a very very basic ext config but maybe one of the track guys can do a proper one.

@SthrnOldskool if its ok can I include your recent skins?

Also can anyone recommend a better sound. I've been told the current one is a bit flat and theres room for improvement.

View attachment 1357931
Be my guest to use the skins if you want.
As for sound, maybe try the one in legions Tatuus FT60 or the FREC (I think from memory they used the same sound) for f3 it could probably do with being a bit higher pitched, but im no sound expert. Heck I cant even remember which one it was, but I tried to find a raw sounding 4 cyl
 
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