- 241
- Franconia
Set "Anisotropic filterung" to Off in the AC video settings and set it to 16x for AC in the NVIDIA Control Panel (NVIDIA Systemsteuerung) instead as this works much better.do u mean the nvidia app or control panel?
Set "Anisotropic filterung" to Off in the AC video settings and set it to 16x for AC in the NVIDIA Control Panel (NVIDIA Systemsteuerung) instead as this works much better.do u mean the nvidia app or control panel?
I’m complete unaware on how I did attacked you, but reading your anger, it seems it hurt you a lot. I can not remember on what I did write down in GTp forum that I did bully you. Sorry if my choice of words were rude or humiliating you. I can only say, my intentions here is only asking for help, helping others and checking out mods.If you cant say anything nice, don't say anything, but you entirely missed the point, and nothing I said to RJ was unfriendly, I even said it wasnt his fault. I am well aware what this forum is like, I don't need you to tell me. You obviously have an issue with me, because this isnt the first time you have attacked me for no reason. You want to have a crack at me in public, but expect me to PM you, the hypocrisy runs wild within you. I do agree that the forum is great, other than one bloke (look in the mirror you will know who I mean)
@Masscot I wish I knew how, if I did I would let you know. My comment was never intended as an attack on anyone or anyones work, was merely an observation. Somehow that has been taken as being unfriendly.
Next time be more friendly in your answer, as this is a great forum with nice members who wanting to help each other’s.
it's interesting that there are hot air balloons in the sky at night lol. i know that's not your doing though
Lucas Oil Indianapolis Raceway Park v1.0
View attachment 1368342
Lucas Oil Indianapolis Raceway Park (formerly Indianapolis Raceway Park, O'Reilly Raceway Park at Indianapolis, and Lucas Oil Raceway) is an auto racing facility in Brownsburg, Indiana, about 10 miles (16 km) northwest of downtown Indianapolis. (wikipedia)
Conversion from rFactor2.
-CSP recommended
-Only Oval layout
-43 pit/start
-AI, cam
Credits & Thanks;
rFactor2 Track by Team Tchacha
-I have tried to contact him but have not been able to. I thank him for his work.
AC Converted by @shi (shin956)
.lua and font base by @gunnar333
Crowds texture by @Kniker97
Lights were taken from a previously converted Colorado 24.
marshall, cameraman and some textures by kunos
Download (MEGA)
Enjoy.
Converted upon request by Patreon member Denver Thurston.
danke, but how can i change inside the control panel the settings for ac?Set "Anisotropic filterung" to Off in the AC video settings and set it to 16x for AC in the NVIDIA Control Panel (NVIDIA Systemsteuerung) instead as this works much better.
danke, but how can i change inside the control panel the settings for ac?
Go to program settings inside Nvidia CPL and chose the acs.exe (!).danke, but how can i change inside the control panel the settings for ac?
They are long gone on my personal version of the track. One of the first things I do on every track I download is eliminate or reduce all of the stuff in the sky. I just don't care for them, especially when there are a ton of them like on Sonoma.it's interesting that there are hot air balloons in the sky at night lol. i know that's not your doing though
Yeah I do this too.They are long gone on my personal version of the track. One of the first things I do on every track I download is eliminate or reduce all of the stuff in the sky. I just don't care for them, especially when there are a ton of them like on Sonoma.
Might be worth asking John on SRP, Seeing as he has spent half a decade working on that mod surely he has figured out a way to hide things during certain time of days etc. But maybe not.If you (or anyone else) know of a way to make them automatically disappear at night, please shout.
Maybe there's a way to link their disappearance to track lights coming on?
IDK. Maybe someone who knows more about track modding and configs can help?
But yeah, they do look daft at night, and manually renaming the kn5 every time the sun goes down obviously isn't an option.
I am a little bit confused. I lost my melbourne Track and want to download this new. But there a so many different ones, so i dont know how to decide. What is the best track for the pyers melbourne extension?
Absolutely stunning!! Lowering the brightness around the grandstands sounds like a really nice idea too, but I wouldn't lower them too much. It already looks fantastic. Thank you so much for what you do for this community!When someone has a chance, could you give this new lights setup for rt_sonoma a try and let me know if I overdid it or where I should add more. Please make sure to backup your existing extension folder first to be safe. Also, any thoughts on the light brightness. They should be the same brightness as the stock config had, but with the added lights, everything may seem too bright now. I'm considering lowering the brightness for the lights around the grandstands, but leave the track side lights the same as the default brightness.
Thanks for any help. You can PM me any opinions to avoid cluttering up the board.
Good timing. I was just about to make a post with an updated test version that lowered the grandstand lights a little. Download the file again and see if you like the changes.Absolutely stunning!! Lowering the brightness around the grandstands sounds like a really nice idea too, but I wouldn't lower them too much. It already looks fantastic. Thank you so much for what you do for this community!
Now it's just perfect!Good timing. I was just about to make a post with an updated test version that lowered the grandstand lights a little. Download the file again and see if you like the changes.
I adjusted the angle of the lights being thrown on the track a bit. I also lengthened how far light travels but dimmed it a bit. Finally, I fixed that weird reflection that was on the road at certain angles. The road fix is the last lines of the config. It is a shader adjustment.Good timing. I was just about to make a post with an updated test version that lowered the grandstand lights a little. Download the file again and see if you like the changes.
Quick google gives you this video from Pyyer with everything you need:
Thanks for the updated config. I like the light setup overall except for one problem. Most of the poles have lights facing both ways. The angle setting you chose only casts light in one direction and it can look odd. Admittedly it's only noticeable if you are looking at a still image. I imagine most people wouldn't pick up on it, but the OCD part of me looks for those kind of minute details and it was something I noticed right away.I adjusted the angle of the lights being thrown on the track a bit. I also lengthened how far light travels but dimmed it a bit. Finally, I fixed that weird reflection that was on the road at certain angles. The road fix is the last lines of the config. It is a shader adjustment.
Good timing. I was just about to make a post with an updated test version that lowered the grandstand lights a little. Download the file again and see if you like the changes.
if you want Steam to boot minimized to the taskbar when you turn on your PC go here:If anyone else is fed up of Steam refusing to start minimised and hijacking your whole desktop when launching AC following recent updates, just change the Start Up Location from 'Store' to 'Library' in Steam Settings/Interface.
View attachment 1272967
full on group effort here it seems. This with the Climax skin gives the track new life. For some reason, if the shader replacement is not at the end, it does not take effect. Something must be overwriting it. also, these are the materials "MATERIALS = ROADD, ROADPIT, ROADRNM"Last test version of the additional lights for Sonoma. This test includes three different ext_config files with different light configurations you can try. There is my original version, the @chas1723 version he posted earlier and the new default version which falls somewhere between my original and the @chas1723 version. To try out each one, you just need to rename the ext_config files in the extension folder. I also added @chas1723 reflection fix and @Cozy61 rain_fx to each config version.
Between all three options, i'm sure there has to be one you will like. If not, too bad. Just kidding. I'm still open to suggestions for improvements if anyone has any.
View attachment 1368732
Hate to do this, but I had to fix a problem with my rt_sonoma lights mod. Not the mod itself, but a track problem. There was a patch of road going up the first hill that had incorrect normals and at night when the headlights hit it, it was overly bright. Should be resolved now. I also corrected the material names in @chas1723 shader addition.Last test version of the additional lights for Sonoma. This test includes three different ext_config files with different light configurations you can try. There is my original version, the @chas1723 version he posted earlier and the new default version which falls somewhere between my original and the @chas1723 version. To try out each one, you just need to rename the ext_config files in the extension folder. I also added @chas1723 reflection fix and @Cozy61 rain_fx to each config version.
Between all three options, i'm sure there has to be one you will like. If not, too bad. Just kidding. I'm still open to suggestions for improvements if anyone has any.
View attachment 1368732
Noticed with this one that the lights at the main grandstand are going on and off when I am at the section between T7 and T9Hate to do this, but I had to fix a problem with my rt_sonoma lights mod. Not the mod itself, but a track problem. There was a patch of road going up the first hill that had incorrect normals and at night when the headlights hit it, it was overly bright. Should be resolved now. I also corrected the material names in @chas1723 shader addition.
Hopefully this will be the last update. I'm confident enough that I took the 'test' out of the zip file name and i'm calling it a finished mod for the time being.