Link has been updated with a new beta version. Please delete\backup your old track folder first. A lot has changed so read carefully.
-- I dropped the 2024 from the track name. It will now come up as Imola Circuit in your track list.
-- I added compatibility with all of Pyyer's Imola extensions. The steps to get them installed properly are the same as my other tracks. Install my track, install his extensions into my track folder and then extract the files from the 'Files_for_Pyyer_Extensions' folder in the download package and overwrite when it asks.
-- Color changes to the grass and trees. I got a quick lesson on the difference ppfilters can make when I asked
@Breathe to do a couple of test laps. The difference between what he saw and what I see was night and day. So I tried to cover as many variables as possible with some added track skins for the grass and trees. One has more blue tint, one more yellow tint and one has more Magenta tint (basically less green). There is also a darker config variant if you need things darker or adjust the shader values yourself in the config file to get something you prefer.
-- For the base track and the raceday layout, I made my own ai lines. If you have trouble with the Pyyer layout ai, you can copy my ai to the Pyyer layouts and see if you have better luck. Make sure to grab the ai_hints file as well. Or do the reverse if you have issues with my ai files.
One note about the Pyyer extensions. On my system, I had some z-fighting and bleed through on the wall banners at Variante Villeneuve so I re-did all of his billboard kn5 files. If you have the same problem, hit me up on a pm and i'll make them available to you. If enough people have the same issue, i'll make them available publicly.
Still a few things i'd like to make better (which is why it's still a beta) including the tarmac, but i'm not very good at making road textures. If someone would like to help with that, feel free to give it a try.