Sorry that i answer you. Pure LCS currently not have all of its features. So it misses the skydomes and its shaders.
The skydomes are the key for low fps. I already have them working and CPU consumption is dramatically lower now.
I'm currently working on the shaders and also here i can report i found some really nice optimizations.
With Pure LCS i finally decided the goal is a light weight weather style which is still nice, but has way lower CPU and GPU consumption.
I see it as a solution for simracing with VR on mid and low PCs.
You can already see the better color processing in Pure LCS, but it uses 3d clouds in its current version.
Here you see the difference in CPU consumption with Pure LCS 0.45 (3d clouds) and Pure 0.53 (skydomes)
View attachment 1376043
skydomes:
View attachment 1376046
Also with the upcomming version there will be a much better determination if the sun is in the camera for the sun blinding effect.
It is now using nearly now CPU and GPU consumption! This will help much in VR.
sunblinding on:
View attachment 1376049
sunblinding off:
View attachment 1376048
So Pure LCS will show its full potencial to save fps with the next version. But you already could try it now. Just reduce the amount of clouds for now.