Assetto Corsa PC Mods General DiscussionPC 

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Atm i don't know, why some can't drive the Viper. šŸ¤”

Wich CSP Version are you using?

Have you unchecked the "extended physics" option?

Have you manually installed the car or drag'n'drop install via CM?
 
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The 2024 VRC definitely feels "stickier" to me than the RSS model even in bone stock form which is how I run them. The AI in the one race I ran at Silverstone was awful at the start. They kept piling up at turn 1 and eventually after 6 or 7 attempts trying to start from P14 I just bailed out and started dead last and waited for pileup and drove around it. So I don't know if it was the specific car behavior or the track that caused that.


I think that's way over my head to figure out how to do that. I have enough trouble as it is with trying to install mods. There's about a 50/50 shot that I'm going to screw it up somehow and it's not going to install right. I've got two track mods currently stuck like that and I don't know how to fix them.

I love how the instructions on some of these mods say, "installation is simple" when it's anything but that. On some of them I want to say, "Do you have a set of instructions in order to understand the original instructions". :)
If you ever need a hand mate, PM me and I can guide you through installing whatever. It's honestly no problem!
 
On my side...
... Wich CSP Version are you using?...
Public 0.1.79
... Have you unchecked the "extended physics" option?...
Not at my rig now and I don't remember if was active or not; I will test that afternoon...
... Have you manually installed the car or drag'n'drop install via CM?...
Manually.


And anyone else with sound problems, please, or I'm the one and only?
 
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GT3 and no flashlights, Marcel? :confused:

Drag and drop works flawlesly btw. :)
Oh... forgot to check the flashlightsšŸ¤¦ā€ā™‚ļø

On my side...

Public 0.1.79

Not at my rig now and I don't remember if was active or not; I will test that afternoon...

Manually.


And anyone else with sound problems, please, or I'm the one and only?
There are no sound problemsšŸ˜†

I tried to test on the sound, to come closer to the real Sound of interior. So the Transmission is louder then the engine, inside the car.
But i think i will redo the sound settings back to the original sound Levels.
 
... i think i will redo the sound settings back to the original sound Levels
Ouh yeah, you're The Man...

Bob adoración.gif
 
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Atm i don't know, why some can't drive the Viper. šŸ¤”

Wich CSP Version are you using?

Have you unchecked the "extended physics" option?

Have you manually installed the car or drag'n'drop install via CM?
I have had zero issue with the Dodge, 0.2.3 preview 211, drag’n’drop. It drives very well, everything works as intended, it is competitive with the rest of the group.
Only thing I least like is that the transmission whine is too loud for my taste.
Additionally, the transmission in that car is a :BorgWarner T56 or TREMEC[6] 6-speed manual, so I changed it to manual.
 
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By far the best open wheel car done in AC.
Details / Physics etc is top notch. (taking advantage of the massive rewrite of the AC hybrid via csp)


Just my opinion here VRC 2024 is much harder to drive on edge compared to VRC 2023.

When you turn in with VRC 2024 if tires don't have enough grip the car will just snap on you without warning and it can't be saved.

For example Spa after Kemmel Straight going into right and left hander in Les Combes.

Tires will just let go if you come in too hot and it will spin out violently.
I've noticed exactly the same thing when driving it on Spa, I suspect that something which can be corrected/managed via the setup of the car but I have no idea where to start šŸ˜…
 
Yeah, that's what I'm talking about! The coolest driver in the championship, by a mile!
VRC is already a very fast car with a huge aero.
I think VRC is more like a real F1 in terms of grip, front, turning but also too easy to handle while you don't know the car, you never accomplised a lap.

RSS is harder to handle, more understeery, really slower but i feel the traction more "mechanical", you have to work to extract the speed.
And that's why i prefer RSS.

The biggest con of RSS is the hybrid system. it's so outdated, sometimes on a long circuit even in mode 3 your battery is empty after 3 laps, so you have to use mode 2 that is so underpowered.

I am not objective, i am a biggest fan of RSS, i love their FFB, physics, everything works so well in what i am looking for in a sim.
(except the BMW hybrid that lack so much of downforce, their worst car to be honest)
All the RSS cars are also very, very good, absolutely agree. So the competition is tough and most often decided by feelings and personal preferences, rather than objective points. I love this world of options and possibilities!

I agree to the feeling of the VRC being more planted to the surface, but I think that feeling mostly comes from the felt FFB, not necessarily a big difference in actual physics. I'm also not very good at setting up cars, so much of the difference may also be because of differences in the default setups, which I obviously always use as a base. I usually only make minor setup changes, otherwise I often end up with a very unbalanced car, which doesn't suit my simple driving style...

As a side note, I have also been driving the RSS Formula 2 V6 2020, recreating the 2023 season. (Of course driving as Dennis Hauger, despite his lack of prominent hair style and facial hair. I think he's saving up for a proper mullet though.) Very fun car to drive, fast enough for the F1 tracks, but still a lot more manageable than the F1 cars. The VRC Formula Beta 2008 is also very good, perhaps better, but the 2008 season is for me not very memorable, so I haven''t used that one so much.

The RSS F3 and F4 are also frequently used here, when having guests who generally have a very heavy right foot... Very nice and polite cars.
 
There is no RSS or URD 296 GT3 so i still use it.
Say wut? Another shop to visit :)
 
This is the track I was talking about earlier that I'm having trouble with so maybe you can help me. Once you download the file, then extract it, there are choices. One of them is labeled "Track Installation". Is this where you install the actual track or do you have to open up that sub folder to get to something else to install the track? If you open up Track Installation there is assettocorsa, then content, then tracks, then spa. That's what's confusing me. Once installed you should see a track called spa 2022 right? I'm not on my gaming pc right now so I'm having to go by memory.
I am assuming you are trying to install the original track created by guigui0256 that's available on Overtake because my versions do not have a 'Track Installation' folder. My mods are alternatives for that version to fix some treeline lighting issues (plus a few other tweaks) the original version has. You don't need the original track from Overtake to use mine. Just pick the version you prefer to use and manually extract it into the root assettocorsa folder and overwrite anything it asks.
 
shi
Boromo Superveloz v1.2

View attachment 1192686
Fictional circuit in Brazil.
Conversion from Grand Prix 4.

-CSP recommended
-32 pit/start
-AI, cam

Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)

AC Converted by @shi (shin956)
.lua and font base by @gunnar333
logo.png and Sections file by @Fanapryde
marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)

v1.2 changelog;

Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.

Boromo Superveloz v1.2
The link is in the quote.

v1.2 changelog;
Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.
Screenshot_ks_porsche_911_gt3_cup_2017_boromo_superveloz_8-6-124-17-52-26.jpg
 
Say wut? Another shop to visit :)
Rss have the 296 coming out soon too.
f29_wip.jpg
 
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View attachment 1376534

DW Mods Belcar Pack Update:​


BMW Z4 M Coupe GT3 v3.0​

Marcos Mantis GT3 v3.5​

Gillet Vertigo Streiff v3.5​

Ultima GTR v2.0​

Mosler MT900 GT3 v1.5​

Dodge Viper Competition Coupe v1.0​


Changelog:​

  • massive physics rework
  • minor bug fixes

Big thx to "chihaeru" for his 24h Nürburgring Livery. 🄰


Download:

For me all cars are looking good and driving well.
Something I forgot to mention before: afaik the hood of the Mantis has a more pronounced louver/vented construction.
Picture IRL

mantis_vents.png
 
I am assuming you are trying to install the original track created by guigui0256 that's available on Overtake because my versions do not have a 'Track Installation' folder. My mods are alternatives for that version to fix some treeline lighting issues (plus a few other tweaks) the original version has. You don't need the original track from Overtake to use mine. Just pick the version you prefer to use and manually extract it into the root assettocorsa folder and overwrite anything it asks.
Ok I'll try that.
 
I just have the 296 GT3, it's mediocre. Not horrible, not okay. too much traction even with TC off...
Dashboard and realisation are good.

There is no RSS or URD 296 GT3 so i still use it.
Chem has an fantastic conversion for free and it's just as good as URD's version physics wise. Model wise Chem's is using either LMU or rF2? 3D model and it looks better than URD's. Still waiting for URD to re-work their 3D model.
Chemflummi's site
 
Chem has an fantastic conversion for free and it's just as good as URD's version physics wise. Model wise Chem's is using either LMU or rF2? 3D model and it looks better than URD's. Still waiting for URD to re-work their 3D model.
Chemflummi's site
I can only confirm that
good 3D model and good driving physics
and many real skins
the best model so far I have tested many different ones
 
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I can only confirm that
good 3D model and good driving physics
and many real skins
the best model so far I have tested many different ones
Hmm, the flummi one misses the car“s shadows so I personally tend to use the version from FSR which is a convert from ACC I think.
 
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Say wut? Another shop to visit :)
Unfortunately it's not very good. I have it and actually much prefer ChemFlummi's rendition of the 296 GT3.
 
Hmm, the flummi one misses the car“s shadows so I personally tend to use the version from FSR which is a convert from ACC I think.
I dont know what Version you have but Chemmflummy version 2.0 and even 1.8 has carshadows
look on my video at time 1.01
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14293437

Screenshot 2024-07-30 165952.png



FSR one is crap!

next video time 0.34
when this is no carshadow what is carshadow?
look at your Content Manager Settings
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14293438
 
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For me all cars are looking good and driving well.
Something I forgot to mention before: afaik the hood of the Mantis has a more pronounced louver/vented construction.
Picture IRL

View attachment 1376762
True, but sorry, i don't add these "vents" to the hood. šŸ¤·ā€ā™€ļø That means i need to redo the UV mapping for this detail and all skins need to be redone too.

Because the Mantis was driven in different versions:

8633094332_a35712a8ab_b.jpg
 
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Ok I'll try that.
Try the standalone version first. That way if you have any issues, you can easily get rid of it be deleting the track folder. If you use the version that installs into the Kunos Spa folder, it's much harder to revert back unless you backup that folder first.
 
attention please

@FallGuy
and maybe others with the problem of no carshadows

i dont know why new versions of ContentManager dont have this setting anymore
i have found this setting 2 years ago accidentally
read and look at the picture
FakeShadowsFx.png


do a
fake_shadow_fx.ini
with this entry

[BAKING]
ENABLED=0

or take this file and delete the .txt at the end of file that you have a .ini file



 

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