Can’t update previews:
• SlimDX.Direct3D11.Direct3D11Exception: E_OUTOFMEMORY: Ran out of memory (-2147024882)
at SlimDX.Result.Throw(Object dataKey, Object dataValue)
at SlimDX.Result.Record(Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Buffer.Build(Device device, DataStream data, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at SlimDX.Direct3D11.Buffer..ctor(Device device, DataStream data, BufferDescription description)
at AcTools.Render.Base.Objects.TrianglesRenderableObject`1.Initialize(IDeviceContextHolder contextHolder)
at AcTools.Render.Kn5Specific.Objects.Kn5RenderableObject.Initialize(IDeviceContextHolder contextHolder)
at AcTools.Render.Base.Objects.BaseRenderableObject.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.DrawChildren(IDeviceContextHolder contextHolder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Kn5Specific.Objects.Kn5RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.DrawChildren(IDeviceContextHolder contextHolder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Kn5Specific.Objects.Kn5RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.DrawChildren(IDeviceContextHolder contextHolder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Kn5Specific.Objects.Kn5RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.DrawChildren(IDeviceContextHolder contextHolder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Base.Objects.RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Kn5Specific.Objects.Kn5RenderableList.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Kn5Specific.Objects.Kn5RenderableCar.Draw(IDeviceContextHolder holder, ICamera camera, SpecialRenderMode mode, Func`2 filter)
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawCars(DeviceContextHolder holder, ICamera camera, SpecialRenderMode mode)
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawSceneForShadows(DeviceContextHolder holder, ICamera camera)
at AcTools.Render.Base.Shadows.ShadowsDirectional.UpdateBuffers(DeviceContextHolder holder, IShadowsDraw draw)
at AcTools.Render.Base.Shadows.ShadowsBase.DrawScene(DeviceContextHolder holder, IShadowsDraw draw)
at AcTools.Render.Kn5SpecificForward.ForwardKn5ObjectRenderer.UpdateShadows(ShadowsDirectional shadows, Vector3 center)
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.UpdateShadows(ShadowsDirectional shadows, Vector3 center)
at AcTools.Render.Kn5SpecificForward.ForwardKn5ObjectRenderer.DrawPrepare(Vector3 eyesPosition, Vector3 light)
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawPrepare(Vector3 eyesPosition, Vector3 light)
at AcTools.Render.Kn5SpecificForward.ForwardKn5ObjectRenderer.DrawPrepare()
at AcTools.Render.Kn5SpecificForward.ToolsKn5ObjectRenderer.DrawPrepare()
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawPrepare()
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawSceneToBuffer()
at AcTools.Render.Forward.ForwardRenderer.DrawOverride()
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawDofShotAccumulation()
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawOverride()
at AcTools.Render.Base.BaseRenderer.DrawInner()
at AcTools.Render.Base.BaseRenderer.DrawShot(RenderTargetView target, IProgress`1 progress, CancellationToken cancellation)
at AcTools.Render.Kn5SpecificForwardDark.DarkKn5ObjectRenderer.DrawShot(RenderTargetView target, IProgress`1 progress, CancellationToken cancellation)
at AcTools.Render.Base.BaseRenderer.Shot(Int32 baseWidth, Int32 baseHeight, Double downscale, Double crop, Stream outputStream, RendererShotFormat shotFormat, IProgress`1 progress, CancellationToken cancellation)
at AcTools.Render.Kn5SpecificForwardDark.DarkPreviewsUpdater.ShotInner(String carId, String skinId, String destination, ImageInformation information, Action callback)
at AcTools.Render.Kn5SpecificForwardDark.DarkPreviewsUpdater.<>c__DisplayClass20_0.<ShotInnerAsync>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at AcTools.Render.Kn5SpecificForwardDark.DarkPreviewsUpdater.<ShotAsync>d__22.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at AcManager.CustomShowroom.CmPreviewsTools.Updater.<RunAsyncOverride>d__3.MoveNext()