Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,016 comments
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Can anyone tell me why when I create the windshield wipers with CSP I get the error "the meshes are not in the same coordinate system"? I also checked and they have the same transformations (also on the z3m they don't work while on the z3 gtr they do, and they are the same). :confused:
 
Hello to all. Does anybody know how to force AI to have turbo boost 100% not 70%? Or if it is possible to add in the setup menu something like engine variant where it will change the power.lut or engine.ini? Thanks!
 
I've an issue with the sun on
rmi_sydney_motorsport_park

It's huge and covers half of the sky... it's seem like the time in Sydney is faster than the in rest of the world and we are near our sun supernova burst 😫

I don't have Pure LCS or that track, nor do I live in Australia... but I now desperately need to see a screenshot of the sun going supernova in Assetto Corsa. :D How does that look like?
 
@JCRR There are two collisions around km 3'8 of Muracciole-Vezzani in the midle of the road, probably caused by an object around the track
View attachment 1374970
View attachment 1374971

Do you plan updating the stage, at least to remove that imperfection that makes it undriveable? It's a shame that this happens as this track is absolutely billiant.
Hello, I'd test this part of the stage and no problem for me... so, i'can't correct it.. Sorry...
 
supernova.jpg


Here is the supernova. It's to big to fit in one screenshot :lol:



Seems a similar report on RD (Overtake). Are you using PURE LCS?

Will take a look this weekend to see if I can see the issue.


@Peter Boese, could this be related to the fact that the track is "down under" ?
: track link :

update: some testing seems to indicate it is related to CM Geolocation + LCS
Click to expand...
I tried another couples of australian tracks: no issue.
I also tried to copy the geotag from another track: the issue was still there
 
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Opel Calibra DTM - ELF Livery

It turns out the crisscross graphics wasn't that difficult to make - but placing it on the mapping was painful & challenging - particularly on the front wheel arches - whereby the mapping was slightly stretched, so had to tailor-cut it independently & then swivelled it to match the graphic lining... Not the best result but soooooo glad it's over and dusted!

View attachment 1388581
View attachment 1388582
View attachment 1388583

Will be taking a few days break & return with a clear head for a final check before sharing with members that have expressed interest with a LIKE or otherwise. It's been entertaining & fun.
Can't wait to see final product, loving the way this livery looks, I think it will be my favorite for this car!
 
FOUND IT! (I think)

there was an extra LIGHT_POLLUTION entry in config

delete the bad entry:
[LIGHT_POLLUTION]
RELATIVE_POSITION = -1014.19, -36.91, -578.28,
DENSITY = 125
RADIUS_KM =15.0
COLOR = 1,1,1,0.25

Will continue to restore the config line-by-line to ensure this was it and then push an update soon.
Oh, density at 125 is crazy. Maybe I also check it to set a limit in pure
 
Hi Guys

Here is my update for the latest version by @JK1977 version 1.2.

Update details v1.6:
  • Updated download and textures according to JK1977 v1.2 update
    Updates by JK1977 v1.2
  • New Exhaust AO Map
  • New Front Light AO Map
  • Add Turnlight
  • Add Shift Animation
  • Add new Skins by @maximeerkat
  • New Rim Schader Settings
  • Lod D fix by ACTK

- Updates by ClimaxF1:

  • Adjusted all metal textures
  • Adjusted RIM_AO
  • Adjusted rim textures in my update
  • Renamed tire textures as per new update.
  • Curves added to tire textures
  • Extra skins added by @racealot @Masscot

Delete any previous version of this mod and make a clean install
__custom_showroom_1726251000.jpg
__custom_showroom_1726251533.jpg
 
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Sydney Motorsport Park - Eastern Creek v1.10
1726256771044.png


features:
  • all the things

credits:

:: DOWNLOAD v1.10 ::
:: mirror ::
Sydney Motorsport Park - Eastern Creek v1.10

changelog v1.10
  • fixed issue with PURE LCS
  • removed extended track physics deforming walls
  • cleaned up ext_config.ini
  • removed extra files not needed (AI .bin files, etc)
:: DOWNLOAD v1.10 ::
 
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Hey Guys and Ladies

Some of you may know me from Racedepartment or now Overtake.

Have gotten to know many of you through RD and now here.

Something about this site that I think stands out is the friendship, comradery and the support system.

Actually impressed how this community supports one another, even if it's a silly question or inquiry.

There's so much talent here and am glad to be here!!!
 
Hi Guys

Here is my update for the latest version by @JK1977 version 1.2.

Update details v1.6:
  • Updated download and textures according to JK1977 v1.2 update
    Updates by JK1977 v1.2
  • New Exhaust AO Map
  • New Front Light AO Map
  • Add Turnlight
  • Add Shift Animation
  • Add new Skins by @maximeerkat
  • New Rim Schader Settings
  • Lod D fix by ACTK

- Updates by ClimaxF1:

  • Adjusted all metal textures
  • Adjusted RIM_AO
  • Adjusted rim textures in my update
  • Renamed tire textures as per new update.
  • Curves added to tire textures
  • Extra skins added by @racealot @Masscot

Delete any previous version of this mod and make a clean install
View attachment 1388903View attachment 1388904
looks good!
 
Hey Guys and Ladies

Some of you may know me from Racedepartment or now Overtake.

Have gotten to know many of you through RD and now here.

Something about this site that I think stands out is the friendship, comradery and the support system.

Actually impressed how this community supports one another, even if it's a silly question or inquiry.

There's so much talent here and am glad to be here!!!
welcome aboard mate!
Really enjoy all your track updates etc.
 
Hey Guys and Ladies

Some of you may know me from Racedepartment or now Overtake.

Have gotten to know many of you through RD and now here.

Something about this site that I think stands out is the friendship, comradery and the support system.

Actually impressed how this community supports one another, even if it's a silly question or inquiry.

There's so much talent here and am glad to be here!!!
Loving all the track and car updates. Amazing work dude 😎
 
Hi Guys

Here is my update for the latest version by @JK1977 version 1.2.

Update details v1.6:
  • Updated download and textures according to JK1977 v1.2 update
    Updates by JK1977 v1.2
  • New Exhaust AO Map
  • New Front Light AO Map
  • Add Turnlight
  • Add Shift Animation
  • Add new Skins by @maximeerkat
  • New Rim Schader Settings
  • Lod D fix by ACTK

- Updates by ClimaxF1:

  • Adjusted all metal textures
  • Adjusted RIM_AO
  • Adjusted rim textures in my update
  • Renamed tire textures as per new update.
  • Curves added to tire textures
  • Extra skins added by @racealot @Masscot

Delete any previous version of this mod and make a clean install
View attachment 1388903View attachment 1388904
So, we need to delete the car and install only dds??
 

Attachments

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Someone please tell me.
There is no problem in the showroom, but when it comes to racing, the tire design has been changed.
View attachment 1388929
View attachment 1388930
There is a solution I posted earlier.
shi
Delete or comment out gt3_tyres_kunos.ini in assettocorsa\extension\config\cars\common

For Audi R8 LMS 2016, open ks_audi_r8_lms_2016.ini in assettocorsa\extension\config\cars\loaded
Then delete or comment out the section [TYRES_FX_CUSTOMTEXTURE_S/M/H].

This will reflect the tire textures that come with the skin.
View attachment 1286136

shi
Open gt3_tyres_kunos.ini in the assettocorsa\extension\config\cars\common folder and comment out with a semicolon.
Unless fixed, do this for each new CSP.
 
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