Assetto Corsa PC Mods General DiscussionPC 

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no that needs data.acd unpacking and editing the suspension.ini file
but you would not be able to join an online race with that mod any longer, correct?
(as it's not just a cosmetic update but one that impacts the performance of the car, so it would be considered "cheating" and you'd be kicked out of the server running that car with the original data.acd)

<snip> All downloads in the video description as usual. <snip>
hi, thanks for all your hard work and effort! Amazing stuff :cheers:

ps : could you not make the mediafire links clickable? (doesn't Youtube allow links in the description to Mediafire?)
 
Hey guys, I started making new skins .... some pictures for you


Screenshot_t78_635csi89_dtm_rss_show_1-9-124-8-6-39.jpg

Screenshot_t78_635csi89_dtm_hd_csr2_30-8-124-8-20-16.jpg
Screenshot_t78_635csi89_dtm_hd_csr2_30-8-124-8-15-38.jpg
Screenshot_t78_635csi89_dtm_hd_csr2_30-8-124-8-17-25.jpg
 
hi, thanks for all your hard work and effort! Amazing stuff :cheers:

ps : could you not make the mediafire links clickable? (doesn't Youtube allow links in the description to Mediafire?)

You're welcome.

It used to allow but not anymore. If you add http:// the link doesn't show up.

But those are easy. Highlght, right click-> open in a new window. Cheers.
 
Well this just started popping up, I never seen this error before... Anyone know what this is? I search the thread and got nothing.
I assumed it had something to do with CSP by looking at the address, but I have never made any changes in the setting, just offline racing.
Screenshot b.jpg
Screenshot c.jpg
 
but you would not be able to join an online race with that mod any longer, correct?
(as it's not just a cosmetic update but one that impacts the performance of the car, so it would be considered "cheating" and you'd be kicked out of the server running that car with the original data.acd)


hi, thanks for all your hard work and effort! Amazing stuff :cheers:

ps : could you not make the mediafire links clickable? (doesn't Youtube allow links in the description to Mediafire?)
Fortunately there is no server hosting TRP cars so you don't have to worry about this
 
Has anyone managed to work out what causes the shadow flickering on the dashboard, driver's gloves, around the A-pillars etc in some cars? The frequency of the flashing seems to increase with car speed. At walking speed it's a very metronomic on-off-on-off, and at higher speeds it's like a strobe light.
It seems related to direct sun coming through cockpit glass as it's not noticeable in overcast weather, and only seems to affect some materials, but not others.
It's incredibly distracting and incredibly annoying.
Anyone found a solution?

Edit: found the culprit. Might just be a VR issue. If you're experiencing the same symptoms, DO NOT have 'Don't use in VR' selected here. Seems like it's bugged in the latest CSP. Select 'Use' instead and the flickering goes away completely.
Very glad to have that fixed, it was migraine-inducing.

Edit: driver gloves still flicker in sunlight. Bah!


1727778925821.png
 
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Hadn't seen this skin anywhere yet so I thought I would share mine for the IMSA fans looking to fill our grids. Its the Inception Racing #70 Ferrari 296 for the urd_ferrucci_296_23 which debuted at Indy 6 hour race. Again, its not 100% but serves the purpose on track.
Enjoy!
https://mega.nz/file/HxxEEbzJ#P9bo67zyGzreyWt89Eit8Q05J00cz6NG4Lq2Xv3BaqE
View attachment 1393418
View attachment 1393419
Since it's been a while since the first version was released, have there been any improvements to the car by URD or is ChemFlummi's version still the best?
 
shi
Barcelona 1994 v1.1

View attachment 1381434
Circuit de Barcelona-Catalunya with 1994 layout.
Conversion from rFactor.

-CSP recommended
-40 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by F1-S-R (ASR)
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and Sections file by @Fanapryde
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
cameraman and some textures by kunos

Download (MEGA)

Enjoy.
Converted upon request by Patreon member Connor - Timonike.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Added Sections file by Fanapryde. (Thanks)
Fixed tire chicane. (Thanks Tibi for the report.)
Updated ai_hints.ini and ext_config.ini.

v1.1 changelog;

Fixed chicane kerb.
In chicanes, the inner tire wall determination has been removed. (Objects remain unchanged.)
New AI, sidelines and ai_hints.ini by Thockard. (Thanks!)
Added cam by Gregz0r. (Thanks)

Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777

Barcelona 1994 v1.1
The link is in the quote.

v1.1 changelog;
Fixed chicane kerb.
In chicanes, the inner tire wall determination has been removed. (Objects remain unchanged.)
New AI, sidelines and ai_hints.ini by Thockard. (Thanks!)
Added cam by Gregz0r. (Thanks)
Screenshot_asr_1994_ferrari_412t1_barcelona_1994_15-8-124-11-16-55.jpg
 
Released : Opel Calibra DTM V6 4x4´95,Alfa Romeo 155 Ti V6´95
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Physics: (éboo´s Opel only) Kunos
Rear Wing Animation
Turnlight is Working
new ext_config file for Mercedes Benz C-Class´95
hope u enjoy the Car
ps : send feedback ,bugs ,missing things

tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
VR

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1392720View attachment 1392721

Hello to everyone! This is my first ever post here and I'm not even sure that my reply is going to look proper when I click "Post reply". I'm used to read your posts and admire the work that many of you have done, because this is how we reached to this day, a day with an Assetto Corsa full of content made by passionate people. The reason I'm posting today is to give my feedback for f302's Alfa 155, and by the way thank you for sharing these three magnificent cars. So, I have other mods that are using config files in their skins and everything is working properly, but for some reason the 155 appears to have all three sets of wheels on the same time. This happens only in custom showroom though. I tried to read the config files but didn't manage to find any mistakes I could realize, so I came to let you know. I don't know if anyone else cares about it or if I did help by sayin' it, but hey, it's my first post and maybe a begining of sharing whatever I have made or edited until now! :) Hats off to all of you creative people!

And since I started posting, I have a special request for @MrLonguinha17. I've seen over time some posts of yours with the Porsche 936/78 and I think that I've seen the Alpine A441 as well. Have you made these cars? Do you need help to finish? I'd be really interested to see even a low poly version of these two. I'd also be glad to know if I can help. I can do some easy tasks in 3dsimed and some more with Photoshop CS5 in case you need anything. -Thank you for all the missing cars you have already posted!
 
found the culprit. Might just be a VR issue.
Thank you for the heads up, I do not have the issue, but then again my CSP version does not have the option. :sly:
And since I started posting
You are new, so a little advice from an old dog, this forum, for very good reasons, as a very low tolerance for double posting.
Welcome to GT Planet. :gtpflag:
 
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Hi guys, I recently released small update to the RT Autodrom Most, just some small changes to some run-off zones in last sector and some fixes to grooves:

Changelog:
  • improved grooves and skidmark visuals all around the track
  • fixed grooves direction at the pit entry roadremoved green tarmac run-off area from last corner according to 2024 real track update
  • adjusted gravel zones size and shape to match real track at the last corner sequence
updated Orlen gantry visuals to actual state

Download the update here: Mega
More info at my patreon.

1.jpg


1.jpg


1.jpg
 
And since I started posting, I have a special request for @MrLonguinha17. I've seen over time some posts of yours with the Porsche 936/78 and I think that I've seen the Alpine A441 as well. Have you made these cars? Do you need help to finish? I'd be really interested to see even a low poly version of these two. I'd also be glad to know if I can help. I can do some easy tasks in 3dsimed and some more with Photoshop CS5 in case you need anything. -Thank you for all the missing cars you have already posted!
Welcome aboard :cheers:

There are very nice close siblings of the cars you're looking for, the 936/77 and the A442, over at Legion's GDrive. (@GzeroD)
 
Released : Opel Calibra DTM V6 4x4´95,Alfa Romeo 155 Ti V6´95
Author:F302
3D Model Car ,3D Model: KW Studios
Texture Update : F302 (rework)
Skins: KW Studios (include all liverys)
3d work: F302
Lod´s: ACTK
Physics: (éboo´s Opel only) Kunos
Rear Wing Animation
Turnlight is Working
new ext_config file for Mercedes Benz C-Class´95
hope u enjoy the Car
ps : send feedback ,bugs ,missing things

tested on CSP 0.2.4-preview1
PP filer PURELIFE EVO GT
VR

have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1392720View attachment 1392721

Thank you for creating the MOD. I was waiting for 155. I tried driving with AMG and Opel, but the straight speed of 155 seems to be quite slow. Was that actually the case?
 
Finally, the Schnitzer skin. Huge thanks to @racealot for providing the graphics!

View attachment 1393519

Shouldn´t it read "Original" instead of "Genuine"? I really like that skin, though. Thanks for this.
 
Shouldn´t it read "Original" instead of "Genuine"? I really like that skin, though. Thanks for this.
It should, but it was the only graphics available, with the text already there. I tried removing the text and replacing it, but it didn't look good, so I had to settle with this German-English mix. I have seen some liveries with "Genuine BMW Parts", and other with "Original BMW Teile", but none with this mix... Before now! :)
 
Donington Park 2018 Mod

This is an updated version of the test mod I put out a few days ago. Because of the number of changes, it got difficult to do it as a mod to the original track. I made it a standalone track so as not to fool with the original version. All credit for the track goes to the original author Brun. It will come up as Donington Park 2023 in your track list, but the year is not indicative of how the track is represented. I just needed some way to recognize which track was which. You can edit the ui files and give it whatever name you want.

Please let me know of any problems or suggestions so I can try and make it better.

Donington Park 2023

Changes from past version:

-- Added original author's name and version number to the track ui files.
-- Made the 40 pit layouts from Paprika work with my changes.
-- Added geo tags to the ui files.
-- Animated all of the flags that were not animated. I'm not real happy with the new flags, but at least they are animated. I wanted flags that were attached to the pole and did not arc in heavy winds, but I couldn't figure out how to make them. Plus they have an odd shading. In some directions, they are very bright and in other directions they are darker. Most likely a fault in the way I made them from lack of knowledge. If I ever find a way to fix these issues, I will update the flags.
-- Some tweaks to the night lighting and also enabled the lights to turn on when it rains.
-- Incorporated my grass changes directly into the kn5 file so it would be easier for people to make their own track skins.
-- Little tweaks to the ai sidelines to keep them off the raised kerbs. If you use a 3rd party ai already, then you may not need this.
-- Re-made the starting position file for the 40 pit GP layout from Paprika. Thanks to @Quikslvr for pointing it out to me. It must have been created for online use because he had the cars lined up in a position of the road that wasn't part of the track. This caused the ai cars in the back not to move at the start. It's not perfect and the tail end cars take some time to get moving, but at least they move now.
-- Fixed blurry Paddock area texture
-- Added semaphore lighting to start lights

One thing I still want to do is find a way to bring back the mow lines that the real track has. I've got some ideas on a way to do it, but I didn't want to hold up the release just for that.

View attachment 1286295
Track has been updated to version 2.03b. Use the link in the quote to get the updated version.

It's kind of an optional update because there have been no major changes. I mentioned a few weeks ago when I fixed the car shadows on the road lines that I wanted to revisit the grass and that's what this update does. The grass is now less saturated and a bit more natural looking. I still don't think it's quite right, but it's better than before.

If you decide to install the update, first disable and delete the Grass and Grass2 track skins from your current track folder. Then drag the contents folder from the download file to the root 'assettocorsa' directory and overwrite when it asks. The two Grass track skins have been replaced with new versions, but neither of them need to be used. They are optional and alter the grass colors a bit. Feel free to try them out if you want.

I think I mentioned this before, but it's worth mentioning again. The two Mask skins and Trees skin are optional. The Mask skins make the grass progressively more patchy looking. Again, you can choose not use use either one or try each one and see if you prefer how they look. The same goes for the Trees skin. It simply changes some of the tree textures to what I think are better looking trees. Your opinion may differ.

dp2023.jpg


EDIT: If you already downloaded this update, please download again. I changed the grass_fx setting and it caused grass to spawn in the sand areas. That's been fixed. Sorry for the hassle.
 
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Hi Guys

Here is my texture update for the Ford Sierra 89' DTM car.

If there's ever been a update that has given me headaches and problems, this would be no.1.

Interior decal texture has so many different textures including the AO.

I've had to rework every single one seperately, replaced some, repaired some and then still had to layer a few differently. Never want to see this texture again.

Hopefully you guys will enjoy this update :)


Please read the installation carefully before you proceed


Installlation:


You need to have the t78_sierra89_dtm by Tommy78 car mod installed first.
- Back up skins folder first before you apply my update, this will allow you to customize your interior as you want.

- Most or all skin folders have their own rollcage texture color, interior paint texture color, gear knob texture color and team logo texture.

My update will overwrite these textures.

- My update is a general update and you can customize your interior as you please.

- There is a seperate folder (Remove_mod_badge_from_dilsplay _dash) which will allow you to remove the mod designers logo from the display dash. Copy these textures into each skins folder as per file structure. This texture will not change the skins rim color or appearance, it will only remove the logo, allow to overwrite.

There's also a rim blur fix for car no. 31, 32, 33 included in this folder

- All my texture updates are in the ClimaxF1_t78_sierra89_dtm_texture_update, copy them as you want into each skins folder.

- There's a optional interior 2k decal in the Optional_2k_interior_decals folder if you want, copy this texture into each skins folder.

- There's a optional Pirelli tire texture in the Optional_Pirelli_tires folder, copy these textures into the extension/pirelli folder and each skins folder where car has Pirelli tires.


P.S. If you don't know how to install these textures or cannot find car mod, please send me a DM and I would be more than happy to assist :)


Update details v1.0:

  • New metal_detail texture and upscaled
  • New RS500_ALCANTARA texture and upscaled
  • Reworked RS500_BODY_MAP, surface blur added to remove any imperfections and upscaled
  • Reworked RS500_carbon texture, rescaled and upscaled
  • Reworked RS500_CARPET texture and upscaled (door side red texture)
  • New RS500_CPITLOGOS added, Sierra Cosworth and red RS logo
  • Reworked RS500_Dash texture and upscaled
  • Upscaled RS500_Dash_N texture
  • Reworked exterior RS500_FGRILLE textures and upscaled
  • New RS500_GEARKNOB texture and upscaled
  • Fixed RS500_GLASS and RS500_GLASS_NM textures
  • New RS500_INT_CAGE tetxure and upscaled
  • New RS500_INT_PAINT texture and upscaled
  • Upscaled RS500_redfabric texture
  • Completely reworked interior decal texture and upscaled
  • New red dash texture, added surface texture and shadows
  • New carbon steering wheel texture
  • New MOMO center steering wheel emblem added
  • New MOMO steering wheel logo added
  • New crews added to steering wheel
  • New clutch, brake and accelerator textures
  • Reworked all interior plasctic details and decals, color, tone etc.
  • Reworked interior chrome details
  • Reworked all miscellaneous interior details and textures
  • Added missing windscreen decal to center dash knob
  • Probaly more, just can't remember :)

Screenshot_t78_sierra89_dtm_grand_valley_speedway_ll_1-9-124-22-5-13.jpg
preview.jpg
__custom_showroom_1727740141_1.jpg
__custom_showroom_1727722523_2.jpg
__custom_showroom_1727739918_3.jpg
__custom_showroom_1727740301_4.jpg
__custom_showroom_1727741006.jpg


 
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Since it's been a while since the first version was released, have there been any improvements to the car by URD or is ChemFlummi's version still the best?
@peppemuratore I would say that would have to be a personal preference as to which is "best." For me the URD template is a much easier skin simply in terms of layout and continuity, mind you this is the first time doing a 296 and I am mainly using it as a grid filler for offline racing.
 
Hey guys, two tracks that I would love to see converted from acc would be Indy Road course and Snetterton, happy to input some cams. Laser scanned goodness that deserves some love. I was hoping fenryr would get the ball rolling but hey ho... I live in hope.
 
@racinjoe013 The cat came back...no its not a bug, just me fooling around. 🙃

BTW, did somebody notice that the jumbo screens at Spa show still frames of cars exiting Raidillon, from Kemmel onwards to Campus? Also the camera angles look sometimes too close. I don't know how to fix it, in the ext_config-pyyer-spa-displays-2023.ini 🙁


View attachment 1393648View attachment 1393658
In the ext_config-pyyer-spa-displays-2023.ini file, change the camera fov values to something bigger. I.E., change CAMERA_7_FOV = 7 to CAMERA_7_FOV = 20 (or higher).
 
Track has been updated to version 2.1. Use the link in the quote to get the update. Before extracting, disable the 'AddonTextures (Keep Enabled)' track skin temporarily, extract the update and overwrite when it asks, then re-enable the 'AddonTextures (Keep Enabled)' track skin. If you are using any of Pyyer's extensions, make sure to also extract the files in the 'Files_for_Pyyer_extensions' folder and overwrite when it asks.

All changes are suggestions by @rickety35235

Changes:

-- Added missing collision physics to certain guardrails and fences that did not have them.
-- Fixed areas of the grass meshes that a car could fall through. If you find any I missed please send me a pm with a picture of the area so I can fix them.
Hey there, there is also this intermediate variant available; are you able to rework the sector where you bypass the GP track a little bit (meaning smoothen out the curves, the yellow lines and make it less bumpier? In it´s current state it feels a little bit mediocre to use. I could send you the files if you don´t have them. Cheers!
 
In the ext_config-pyyer-spa-displays-2023.ini file, change the camera fov values to something bigger. I.E., change CAMERA_7_FOV = 7 to CAMERA_7_FOV = 20 (or higher).

Yes, that’s the fix I known before, nonetheless it still leaves the Jumbotron screens frozen on most parts of the tracks.
That is the problem I can’t get my head around. Let alone, which display uses which cam?
 
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Good afternoon. Today I noticed a strange feature, I always played AC only in the "race" mode (yesterday the bots drove me crazy with their brake tests), and I switched to the "practice" mode. Having driven a fast lap along the Nords, I was very surprised, the time I set was more than 20 seconds behind my record, which was set in the "race" mode. Moreover, I drove very cleanly, the weather, wind, and asphalt conditions are always the same for me. Then I turned on the "race" mode and drove almost with my record, fell behind by a second, then turned on the "practice" mode again and again fell behind by more than 20 seconds. What is this connected with? I repeat, all the parameters of the weather, wind, and asphalt conditions are the same in both modes.
For the sake of interest, I set the "hotlap" mode and drove almost the same as in the "race" mode. This means that there is clearly something wrong with the "practice" mode.
 
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