Assetto Corsa PC Mods General DiscussionPC 

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TIL Hyundai made an official facelifted Elantra N TCR mod for its N Virtual Cup

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I have a feeling it reuses files from the WSC/TCR Virtual mod
When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...

I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed! :cool:
 
Does anyone use the tracks rt_zolder (1.3) and rt_misano (1.1) from Reboot Team? On these tracks, AI cars get stuck at the start. The problem is only with these tracks. Maybe there is a fix or update, but i cant find it.
 
Does anyone use the tracks rt_zolder (1.3) and rt_misano (1.1) from Reboot Team? On these tracks, AI cars get stuck at the start. The problem is only with these tracks. Maybe there is a fix or update, but i cant find it.
Those are my projects, just tested with 20 cars both tracks, everything is OK at my side, CSP 0.2.5 Preview 1... Check your CSP settings or do clean install of the tracks.
 
When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...

I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed! :cool:
Thanks for a proper review from someone who would know a thing or two - your Hyundai and Cupra TCRs are indeed my favorites. Shame about this "official" version - I had hoped it was in line with the XBOW and Ferrari Challenge.

I'll still give it a spin, but I'll temper my expectations.
 
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X90
All Group E and Tracks done

Thanks for a proper review from someone who would know a thing or two - your Hyundai and Cupra TCRs are indeed my favorites. Shame about this "official" version - I had hoped it was in line with the XBOW and Ferrari Challenge.

I'll still give it a spin, but I'll temper my expectations.
Proper review would take more than couple of words and I can't do it because I am biased :D But I would love to see someone competent comparing all modern TCR cars available in simracing. I would like to know where my cars belong at least handling wise...
 
Those are my projects, just tested with 20 cars both tracks, everything is OK at my side, CSP 0.2.5 Preview 1... Check your CSP settings or do clean install of the tracks.
Unfortunately, a clean install did not help. I am using csp 0.2.0, because all subsequent versions have a bug with random tire composition for AI cars in the race. What CSP settings should i check? I tried disabling new AI behavior, but this does not affect anything. It is strange, that the problem is only with these two tracks. Thank you.
 
Yes i'm very familiar with those tracks :cool: do you have a link to this one? The NYC 'Freeroam' tracks I have are very barebones and AI don't work on them for some reason. This one seems to be alot more detailed.
I've went to this reddit page for the map, I don't remember the link, unfortunately...
 
Unfortunately, a clean install did not help. I am using csp 0.2.0, because all subsequent versions have a bug with random tire composition for AI cars in the race. What CSP settings should i check? I tried disabling new AI behavior, but this does not affect anything. It is strange, that the problem is only with these two tracks. Thank you.
This is a CSP bug of older versions and I think it was fixed with version 0.2.3. It only happened on some tracks and I think it had to do something with the AI spline. But I'm not really sure. You can only try to restart the race untill all cars start the race. There is no CSP option to fix this bug.
 
Automotodrom Brno v3.0
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Changelog v3.0 updated November 2024:
  • New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
  • Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
  • New grid box and finish line markings.
  • Animated flock of birds added.
  • Animated camera jib, marshals and cameramen added.
  • Some adboard/sponsor textures updated. Some adboard meshes fixed.
  • New fence textures, distance markers, pit entry signs, and marshal hut numbers.
  • New road texture and skidmarks. Race '07 skidmarks removed.
  • Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
  • Paddock helicopter relaced, now with animated rotors.
  • Crowd audio samples and levels adjusted.
  • Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.

I'm getting cars piling up at the start. I've tried three different types of cars and each time the front 8-10 cars just crash into each other.
 
Paste the file "fast_lane.ai" twobegreen uploaded, in the ai folder of the track, and overwrite
In the track ai folder (replacing the existing one).

Oops...
Didn't seem to fix it.

Screenshot 2024-11-03 172143.png
 
Can someone contact Pyyer to talk with me? I can't get to contact with him. I would like him to help me with a Las Vegas Strip Circuit I'm doing. I don't think I could do it alone :/
 
Automotodrom Brno v3.0
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Big thanks for this rebuild Masscot and helpers. It looks great.
 
Edit: link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.


Automotodrom Brno v3.1
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Changelog v3.1 updated November 2024:
  • New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
  • Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
  • New grid box and finish line markings.
  • Animated flock of birds added.
  • Animated camera jib, marshals and cameramen added.
  • Some adboard/sponsor textures updated. Some adboard meshes fixed.
  • New fence textures, distance markers, pit entry signs, and marshal hut numbers.
  • New road texture and skidmarks. Race '07 skidmarks removed.
  • Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
  • Paddock helicopter relaced, now with animated rotors.
  • Crowd audio samples and levels adjusted.
  • Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.

Link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.

 
I got Assetto Corsa last week solely for the SRP mod. Absolutely love it.

However, I’ve been messing around with traffic planner in practice mode and I’d like some help with the CarList.lua file if possible. Some cars I add only appear in one colour, and/or the headlights don’t work. Is there a way to fix this? Thanks.
 
"Lekker" is also used in both Dutch and Norwegian, meaning basically the same as in Afrikaans. :)
Well i use it also in german when i see a "properly modded female beeing" :D

When I saw this car, I was honestly surprised, from all those pictures published at their webpage I thought this is the "real deal", finally official TCR car, data based, CAD 3D model, fully optimized, carefully crafted... Thought my TCR cars are thing of a past... Then I downloaded it, opened it and... yes, it was probably made by the same guy who did Virtual TCR mod. It has the same sounds like old Virtual TCR Elantra, wheel blur is always on in CM showroom, the car glows at night, even some sponsor logos glow, I believe physics is that infamous esport physics from Virtual TCR car as well. The model is from the same source like mine, so Hum3D just with remodeled front and some details, but no LODs, no optimization, quickly put together. When I tried to drive it, it almost broke my hands for some reason with my DD wheel...

I don't think the bar for AC TCR cars is set so low that we should be happy for this kind of mods. I am not sure how I should feel about **** like this, really. I was honestly pissed for a while... Anyways, all modesty aside, if you guys want to drive proper TCR cars, avoid this one and grab proper TCR mods at my Patreon (free to download)... Especially try Cupra or Audi with new sounds and with headphones, erection guaranteed! :cool:
yeah beside your cars, there is not much (nothing?) good content in these deparment. Thats the reason i drive this class in raceroom :crazy:
 
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