Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hi All, I have tried to use the CSP Paint Shop in game, not the one in CM showroom, to paint a car but noticed the artifacts as shown below, anyone experiencing that and know if there is a fix? Thank you.
1730495692959.png
 
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Has anyone ever had the problem that they suddenly had no / or very quiet car sounds in tv cam? very weird
 
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Anyone know of a circuit free or paid that's similar to the New York one from Gran Turismo 4 or Forza Motorsport 2? Preferably with Time's Square included?

So far I have Chicago, Las Vegas, Tokyo Route R246, Macau, London and San Francisco but the last 2 have bugged AI.
 
shi
The Edge v1.01

View attachment 1401890
Fictional circuit.
Conversion from GTR2.

-CSP recommended
-38 pit/ start
-AI, cam
-Included Original Logos skin

Credits & Thanks;
Original rFactor Track by Madcowie
-Thank you for giving me permission
GTR2 converted by khan1670

AC converted by @shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
Bliiboard textures base by @Masscot
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot

Download (MEGA)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Fixed pit area. (Thanks to Jannik Rasmussen for the report.)

The Edge v1.01
The link is in the quote.

v1.01 changelog;
Fixed pit area. (Thanks to Jannik Rasmussen for the report.)
 
Anyone know of a circuit free or paid that's similar to the New York one from Gran Turismo 4 or Forza Motorsport 2? Preferably with Time's Square included?

So far I have Chicago, Las Vegas, Tokyo Route R246, Macau, London and San Francisco but the last 2 have bugged AI.
Your reference to Chicago, Vegas, Tokyo, et al confuse me. Are you looking for more city street circuits? Or are you just looking for a NYC circuit?
 
Memories are powerful :)

Not perfect. One photo will always involve some guesswork and creative license.
Included a skin-specific ext_config.ini to hide a bunch of bumper/indicator/exhaust stuff that had no business being there :)
Should drag and drop in CM, but as always, I suggest by hand.

Have fun :cheers:

View attachment 1401909

::: DOWNLOAD :::
Yes, memories are great to have. I have been racing for fifty years. Here are some of the cars I've owned (and one I still race, Radical SR3). Also, the one I learned to race in at Jim Rusell Racing School at ST Jovite (Lotus 51b).
 

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Does anyone happen to have any reference photos of the T400R? Specifically the interior, door side area and door hinge side area. I am referring to the area circled in red, both from the inside and the outside. I know this is too specific but if anyone has any reference, even if it's small, it would really help me. I only found one reference in a video where the door is open but it covers the hinge area and is only external. 😢
Take a look at this video. You can see almost all of it.


These photos should help too.

Dscn0142.jpg


Dscn0143.jpg


Dscn0144.jpg
 
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Are you planning to release for free when ready, or only release them when they get leaked, like all these you posted today for free?
Thanks for sharing, tho.
All my cars are free and I'm constantly bringing new cars into game and always for free. Its my Passion.

any chance for the new link for the Volvo 242 please ?

VOLVO*

Volvo 242GT GrpC (New Release 27/02/24)
Completed with Road Version and Police Car
https://mega.nz/file/AvAiGKxB#Q4f0R41-6Ni13M8Tt6AHylttbLZ15OPnAbWssPL35iA
 
Yes, memories are great to have. I have been racing for fifty years. Here are some of the cars I've owned (and one I still race, Radical SR3). Also, the one I learned to race in at Jim Rusell Racing School at ST Jovite (Lotus 51b).
A nice selection of real world race cars.
What was with the Spitfire?
Here in the UK when i did my city and Guilds auto tech course in the 70,s all schools had one of the chassis to teach basic tech.
If i recall, the only thing it did well was the tightest turning circle ever and it had a basic swing back axle.
How on earth did you make that work?
 
Tracks listing update


Red Bold
: news and updates (tracks) from 03/10/2024 --> 31/10/2024
Red : news and updates (add-ons) from 03/10/2024 --> 31/10/2024

Yellow Bold : news and updates (tracks) from 01/11/2024 --> TBA
Yellow : news and updates (add-ons) from 01/11/2024 --> TBA

Note to modders: more and more links are no longer available. I'm sharing them on my sharemods, but it goes without saying that if you provide me with a new “official” link, I'll make the change to your link.


As always, thanks to all the modders who amaze us every day.

Thank you guys


ACTL v3.2 by Breathe
 
Pleased with this one.
__custom_showroom_1730534865.jpg


A nice selection of real world race cars.
What was with the Spitfire?
Here in the UK when i did my city and Guilds auto tech course in the 70,s all schools had one of the chassis to teach basic tech.
If i recall, the only thing it did well was the tightest turning circle ever and it had a basic swing back axle.
How on earth did you make that work?
Not sure obviously in this case, but if you take a triumph spitfire or any car and put race suspension on it and change a myriad of other things it is not really a triumph spitfire, or certainly not the road one. I'm never sure why so many people struggle with that concept.

Screenshot_triumph_spitfire_mk1_historic_doningtonpark2018_11-7-124-23-45-52.jpg
 
I've got a question about config files.
It seems there are a couple of places where a config file can be located:
  • in 'assettocorsa\extension\config\tracks'
  • in the track folder in subfolder 'extension'
With Prototype Kyalami 0.95b there are configs in the layout folders (eg. 'kyalami_2016\gt_challenge\extension') and one in the main track folder. How does this work? Which one takes priority?
In my understanding, the loading sequence should be this:
  • track\layout\extension
  • track\extension
  • \assettocorsa\extension\config\tracks\

If there is a common section between two or more ext_config.ini, the last one is the "winner".
Unless there is an "ignore other config" statement, in this case the ext_config.ini loading sequence stops.
 
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All my cars are free and I'm constantly bringing new cars into game and always for free. Its my Passion.



VOLVO*

Volvo 242GT GrpC (New Release 27/02/24)
Completed with Road Version and Police Car
https://mega.nz/file/AvAiGKxB#Q4f0R41-6Ni13M8Tt6AHylttbLZ15OPnAbWssPL35iA
hi, this one comes with data packed and unpacked... so which 'version' is the intended/best one... ?

A plea for all who publish/share mods, please keep only the packed data (data.acd) or the data folder, but not both.
(And data.acd is preferable, cause if then someone puts it on a server, others can join - whereas with a unpacked data folder this might give issues)
 
A NYC circuit but i'm open to more street ones aswell as long as they are based on real cities.
maxresdefault.jpg
Something similar to this is what i'm looking for.
Perfect timing…
Tracks listing update


Red Bold
: news and updates (tracks) from 03/10/2024 --> 31/10/2024
Red : news and updates (add-ons) from 03/10/2024 --> 31/10/2024

Yellow Bold : news and updates (tracks) from 01/11/2024 --> TBA
Yellow : news and updates (add-ons) from 01/11/2024 --> TBA

Note to modders: more and more links are no longer available. I'm sharing them on my sharemods, but it goes without saying that if you provide me with a new “official” link, I'll make the change to your link.


As always, thanks to all the modders who amaze us every day.

Thank you guys


ACTL v3.2 by Breathe
 
Hello, I was frustrated by the AI in CHiQuiFReaKy's version of Yas Marina, specifically the strange sidelines that made the AI swerve wildly and crash right before turn 5. So I made my own, and also made a new fastlane while I'm at it. It's the first time I try doing an AI fastlane so it's not perfect by any means, but the AI now laps about 1 second faster than it used to with the default files (tested with VRC's 2023 F1 and RSS' GT3, hopefully I'll keep testing with more cars when I find the time).

I also included the old fastlane in the "fast_lane.ai_old". They should be both safer and faster, but in case there's an issue or you don't like the AI, you can easily swap fast_lane files.

As always, hold shift while loading the track to load the sidelines.

 
Before I contact VRC support I wanted to ask here if anyone has been having trouble with the Formula Alpha '24 since the update? Mainly with the gearing. The update notes say the gear ratios were changed and it feels like they have been lengthened. It feels like the car is much slower to me. On long straights like the Kemmel Straight at Spa and out of turn 11 at COTA the car doesn't feel like it needs to get out of 6th into 7th gear. I'm around 4-5 seconds slower around the tracks I've tested at so far.

I wonder if VRC support can tell me what the old ratios were? I would like to try that before going in and having to figure out ratios for myself since I don't like tinkering with things.
 
:scared:Has someone this crazy KI driving on 0.2.5-preview1?
In the 1st Lap 10 cars crashing out.
I tested with GT4 & GT3 cars on Kunos Tracks.
Is there a fix for the Maldonado Mod?
I have the same problem with CSP 0.2.4/0.2.5-preview1 and I tried every option in CSP related to the AI, but with no success. So I had to switch back to CSP 0.2.3/0.2.4-preview1. There seems to be a bug in CSP 0.2.4/0.2.5-preview1. Some cars randomly pressing no throttle, or pressing throttle 100% of the time.

Someone wrote a little app to kick out broken cars.
 
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A nice selection of real world race cars.
What was with the Spitfire?
Here in the UK when i did my city and Guilds auto tech course in the 70,s all schools had one of the chassis to teach basic tech.
If i recall, the only thing it did well was the tightest turning circle ever and it had a basic swing back axle.
How on earth did you make that work?
Steve,

There is a leaf spring that sits atop the differential. We dismantled it and inverted the three large leaves so they were facing up. This gave enough resistance so the axels wouldn't fold under.
 
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