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Looking hopeful - can you please share the config for the animated antenna?
ACTK released version v1.0.3 this morning with the latest additions and the animated antenna, I saw it on his telegram.Looking hopeful - can you please share the config for the animated antenna?
Not since the early nineties in the leisure center car park.Now, has anyone here actually ever made an antenna wobble before?
Thanks, just tested it.ACTK released version v1.0.3 this morning with the latest additions and the animated antenna, I saw it on his telegram.
[WOBBLY_BIT_0]
NAME = antenna-p ; name of the node to move
CONNECTED_TO = 0, 1.36, -0.318 ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.001; 0.003 ; max range node can move from its original position
DAMPENING_LAG = 2; 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1.5; 0 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 200; 2000 ; how strong is returning force
STIFF_AXIS = 0,0,0; 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0.5; 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
It would be nice to also have the skins from the Italian Superturismo Championship. Not only for Audi but also BMW, Alfa Romeo, Peugeot ecc... cars exist
possible if you have some highres pictures?It would be nice to also have the skins from the Italian Superturismo Championship. Not only for Audi but also BMW, Alfa Romeo, Peugeot... cars exist
Should be possible imo...Thanks, just tested it.
Try this adjustment to the antenna config, it has more 'whip' which was what I was originally intending.
I'm sure I've previously seen these antennas bend under forces, not just act like a pivoting stiff stick, but can't work out how to do it. Unless it's not possible and I imagined the whole thing.Code:[WOBBLY_BIT_0] NAME = antenna-p ; name of the node to move CONNECTED_TO = 0, 1.36, -0.318 ; point to which node is attached to, and around which it will rotate MAX_RANGE = 0.001; 0.003 ; max range node can move from its original position DAMPENING_LAG = 2; 0.99 ; think of it as usual AC lag value, trying to zero node s speed G_GAIN = 1.5; 0 ; how much G-forces affect node s speed GRAVITY_GAIN = 1 ; how much gravity affects node s speed OFFSET_GAIN = 200; 2000 ; how strong is returning force STIFF_AXIS = 0,0,0; 0, 1, 0 ; optional higher stiffness axis to reduce movement along it STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis G_FILTER = 0.5; 0 ; temporal filter for G-forces DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
The TRR mod is good but the link is down so no one can have itwhat's the current best Mclaren 720 GT3 out there? it feels like there where hundret and one ACC conversions.
but none of them has currently nice "united Autosports" skins with working AND good looking illuminated WEC numberplates.
Akrapovic did some nice looking ones, but the illumination is just.. bad...
I just downloaded v2.0 from their discord while checking.The TRR mod is good but the link is down so no one can have it
If other people won't do them I could but doing PROCAR skins is already time consuming (2 hours on average / skin, bit more if I have to do everything from scratch)It would be nice to also have the skins from the Italian Superturismo Championship. Not only for Audi but also BMW, Alfa Romeo, Peugeot... cars exist
Same here. But recently I decided to take the FSR one. But needs some work because of the millions of numplates :-)I just downloaded v2.0 from their discord while checking.![]()
I am using the FSR too (v 0.9 from FSR/AdB in xwhich the skins have either one or no numberplate) The Racing Rats v1.0 had an issue with a non fully attached lumirank that bothered me, the new v2.0 is OK (lots of skins and only one numberplate)Same here. But recently I decided to take the FSR one. But needs some work because of the millions of numplates :-)
Skins work for all of the mods.
I started to split all the numplates and assign individual textures. looks much better now.
View attachment 1426474
Was a bit thinking about DLSS4 this weekend and by fiddling, I think, I did get DLSS4 active in AC-VR. Not sure but I have the left/bottom text at the screen the DLSS4 “Preset K” notification. That according to some only shows at the screen when you are running DLLS4Think it would be wiser for @Ilja Jusupov aka @x4fab to spent his energy to real improving factors like the implementation of the last Nvidia DLSS4 instead of another minor AC aspect that only causes conflicts and confusion.
Yep, but the windscreen grid pattern is present with that version... and if pugsang's main .kn5 is added to solve the problem, the antenna becomes again rigid like a .......... (please to write on the dotted line your favorite rigid object).ACTK released version v1.0.3 this morning with the latest additions and the animated antenna, I saw it on his telegram.
strange that not everyone has this problem, I don't see this grid either, maybe something activated in CSP that creates this problem?Yep, but the windscreen grid pattern is present with that version... and if pugsang's main .kn5 is added to solve the problem, the antenna becomes again rigid like a .......... (please to write on the dotted line your favorite rigid object).
As said, let's see if some charitable soul can put it all together in a harmonious final mod... If I had the necessary knowledge, I would do it myself, but unfortunately, I'm capable of try to tinker thoroughly with the Audi and end up turning it into an 18th century horse-drawn carriage...
Sure why notWas a bit thinking about DLSS4 this weekend and by fiddling, I think, I did get DLSS4 active in AC-VR. Not sure but I have the left/bottom text at the screen the DLSS4 “Preset K” notification. That according to some only shows at the screen when you are running DLLS4
Its was very late this sunday evening could be placebo effect. Maybe if @Peter Boese is willing I can sent him the instructions how I did this as he has a lot of knowledge, a VR headset, patience because I have to write the instructions and my sources.
Well, I couldn't really say... It seems like half of the people have this problem and the other half don't...strange that not everyone has this problem, I don't see this grid either, maybe something activated in CSP that creates this problem?
add this to ext_config.ini , it should workWell, I couldn't really say... It seems like half of the people have this problem and the other half don't...
Aside from could be a CSP issue, I also think the monitor's resolution or settings may be playing a role, or guess what... It's a very subtle effect that can go unnoticed, but it definitely exists, as pugsang provided a solution...
There's something here:possible if you have some highres pictures?
This should fix itadd this to ext_config.ini , it should work
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_WINDOWS_2
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS = 0
but this will create overlays on the badges, which is not a problem with APHA_TEST.
View attachment 1426531
While you were editing your message, I was doing tests and indeed, the code you posted solves the grid pattern issue... but other problem appears to me, as you mentioned; some elements, like the black edge of the inside of the windshield, that overlaps the rest of the windows...add this to ext_config.ini , it should work
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_WINDOWS_2
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1
CAST_SHADOWS = 0
but this will create overlays on the badges, which is not a problem with APHA_TEST...