Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 141,912 comments
  • 39,369,520 views
Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)

Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?

Code:
[WOBBLY_BIT_0]
NAME = antenna ; name of the node to move
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.003 ; max range node can move from its original position
DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 2000 ; how strong is returning force
STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
look here to separate meshes without resorting to modeling
 
Maybe try to select with object inspector the center of the antenna base and add its coordinates to your config? Else it will need a node at the antenna end where it connects with the base
OI was the first thing I tried but couldn't get coordinates relative to the car's datum, only the environment datum.
 
1738662701271.png

however, it is still better to split physically)))
 
Last edited:
Did you use the 1.1 with lods by ACTK?
Should have mentioned that, sowwy.
Yes, I did.
I don't know if Fall Guy did it, but I did use that version and I also got the error message... I even tried the original version plus the ACTK LODs and nothing... (I reported to you through the "Discussion" tag on the download page.)
As above, yes. So as a workaround I only put the extension folder into the car´s directory and left out the modified data.acd to enjoy at least some greasy exhaust smoke. :)
 
The file with the Audi's list of thanks (if this avalanche of improvements ever stops and F302, after collecting everything and not dying trying, publishes it), is going to be heavier than the mod itself... 😅
 
ACTK released version v1.0.3 this morning with the latest additions and the animated antenna, I saw it on his telegram.
Thanks, just tested it.
Try this adjustment to the antenna config, it has more 'whip' which was what I was originally intending.
Code:
[WOBBLY_BIT_0]
NAME = antenna-p ; name of the node to move
CONNECTED_TO = 0, 1.36, -0.318 ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.001; 0.003 ; max range node can move from its original position
DAMPENING_LAG = 2; 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1.5; 0 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 200; 2000 ; how strong is returning force
STIFF_AXIS = 0,0,0; 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0.5; 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
I'm sure I've previously seen these antennas bend under forces, not just act like a pivoting stiff stick, but can't work out how to do it. Unless it's not possible and I imagined the whole thing.
 
Last edited:
what's the current best Mclaren 720 GT3 out there? it feels like there where hundret and one ACC conversions.

but none of them has currently nice "united Autosports" skins with working AND good looking illuminated WEC numberplates.
Akrapovic did some nice looking ones, but the illumination is just.. bad...
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back