Gran Turismo 7 Physics

Do you want more detailed and realistic physics on the next GT


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    203
  • Poll closed .
Is anyone noticing more understeer? A few times since the update, I enter a corner and I push WAY wide. It's especially bad under braking. I'm using the controller.
 
Is anyone noticing more understeer? A few times since the update, I enter a corner and I push WAY wide. It's especially bad under braking. I'm using the controller.
I've noticed that I can't feel the front end through a turn any more. PD turned down the FFB on the T300RS wheels and lowered the amount of rumble you get when the tires are scrubbing through the turns. So, tires scrubbing and tires completely losing grip feel the exact same now through turns. I find myself understeering through turns more often because I don't know what the limits of the grip are. Thanks, PD! :banghead:
 
FFB is just one way to understand what the car is doing there is also visually what you see vs what inputs you are doing and also audio queues.

The FFB isnt great again but you can use other indicators to help control things like over and understeer or locking up etc.
 
Love ya man. But i’m a firm believer that if your eyes are telling you somethings wrong..its too late …and you either need a heck of an emergency save, or your binning the car(irl). Thats no way to sim
 
Love ya man. But i’m a firm believer that if your eyes are telling you somethings wrong..its too late …and you either need a heck of an emergency save, or your binning the car(irl). Thats no way to sim
if that was at me, here is a fun experiment turn your FFB right down and mute the sounds and then just anticipate and control the car moving, you'll soon quickly start to vget visual queues on when to accelerate, what going too early looks like you can literally see you are going to run wide if you keep trying to power....so stop?

another fun one is to keep the FFB dialled all the way down but enhance tire and engine noise to max couple that with what you've learned to do with judging when to accelerate you'll find that FFB is an additive experience but the game and controller users without FFB and even people like myself who think the FFB is poor but is better than nothing will absolutely concede that FFB settings are not responsible for under or oversteer on its own.
 
If things were optimized for the wheel users, the controller users (like me, dexterity issues) suffer. If things were optimized for the controller users, the wheel users suffer.
This is one time I dislike the disparity, it is not fair that anyone has to have a poor time of it.
I believe that the group of programmers that have the responsibility of the physics package are trying to find a middle ground whereas it's not numb in the controller aspect and will be lively too with wheel drivers.
I think they would be able to find a good balance. Controller users can save things a lot easier because you can go full lock to full lock faster. On a wheel when it starts going on you, it’s harder to save. Hence why you see controller users practically fishtailing out of a corner both ways while accelerating away from you. They’re able to catch that stuff quicker.

Also these updates depend on what car you’re driving. I’ve had cars get better and some get worse. The 1.55, all my Fairlady Z 432’s were hell to drive, now into 1.56 they’re better but nowhere near where I had them.

I think they need to just leave the game alone. We’re three years into it and they’re still mucking around with it? Save it for the next game please. I may or may not buy GT8 when it comes out because I’m sick of the constant changes in physics. Sim racing is about getting used of what you’re feeling. Good or bad. You do get used of it. They’re chasing their tail now.
 
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