I've noticed that I can't feel the front end through a turn any more. PD turned down the FFB on the T300RS wheels and lowered the amount of rumble you get when the tires are scrubbing through the turns. So, tires scrubbing and tires completely losing grip feel the exact same now through turns. I find myself understeering through turns more often because I don't know what the limits of the grip are. Thanks, PD!Is anyone noticing more understeer? A few times since the update, I enter a corner and I push WAY wide. It's especially bad under braking. I'm using the controller.
if that was at me, here is a fun experiment turn your FFB right down and mute the sounds and then just anticipate and control the car moving, you'll soon quickly start to vget visual queues on when to accelerate, what going too early looks like you can literally see you are going to run wide if you keep trying to power....so stop?Love ya man. But i’m a firm believer that if your eyes are telling you somethings wrong..its too late …and you either need a heck of an emergency save, or your binning the car(irl). Thats no way to sim
I think they would be able to find a good balance. Controller users can save things a lot easier because you can go full lock to full lock faster. On a wheel when it starts going on you, it’s harder to save. Hence why you see controller users practically fishtailing out of a corner both ways while accelerating away from you. They’re able to catch that stuff quicker.If things were optimized for the wheel users, the controller users (like me, dexterity issues) suffer. If things were optimized for the controller users, the wheel users suffer.
This is one time I dislike the disparity, it is not fair that anyone has to have a poor time of it.
I believe that the group of programmers that have the responsibility of the physics package are trying to find a middle ground whereas it's not numb in the controller aspect and will be lively too with wheel drivers.