Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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@kakauiyt question, all these "reworked" mods suddenly appeared from race project, are you somehow involved in these as well? Speaking about the 2013 in particular, I am not sure which one is the most accurate one or did they just stole someone´s work for profit?
 
993 GT2 is one of the most expensive Porsches in the market. One was just sold for 2.4 million dollars. LOL. As you know me I race F1 cars 99% of the time but we have a few GT2's on AC.

When I was a kid in the 90's the poster of this car was on my wall. I can never afford any kind of 993 as they're so expensive now but I can drive it on AC. What is the best 993 GT2 version on AC, in your opinion?

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993 GT2 is one of the most expensive Porsches in the market. One was just sold for 2.4 million dollars. LOL. As you know me I race F1 cars 99% of the time but we have a few GT2's on AC.

When I was a kid in the 90's the poster of this car was on my wall. I can never afford any kind of 993 as they're so expensive now but I can drive it on AC. What is the best 993 GT2 version on AC, in your opinion?

Xc0IMNN.jpg


afmebji.jpg


Xc0IMNN.jpg


BMEPOtJ.jpg
I don't seem to have a GT2 but this one by Esprit3905 is one of my go-to 993 911s

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@kakauiyt question, all these "reworked" mods suddenly appeared from race project, are you somehow involved in these as well? Speaking about the 2013 in particular, I am not sure which one is the most accurate one or did they just stole someone´s work for profit?
I'm not involved at all with the race project work. The only participation I did was fixing some faults of his BMW Sauber 2008 (3D wise).

The 2013 rework he has done apparently is based on formula opponent 2013. For the rest I don't know, I'm already busy with my own projects to look at what others do
 
I have completed the dashboard and the last remaining unfinished details. Now it's time for physics, hoping to find useful information. :D

PS: liveries are not finished.
 

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suggest for flipping issue:
1. try swapping out tires (not just tires.ini but all associated files) from a car that does not exhibit this behavior
2. do the same with inertia values in car.ini

Thanks.

Could you be more specific.

What asscoiated files in the data folder?

You mean slickshard_front.lut, etc?

Edit: Changing the inertia really seems to do the trick. I copied ASR 1992 inertia values and that really helped. You are the first one with proper advice. I asked about this many times but no one else suggested this.
 
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Will need to take a look at these, as I don’t think I have yet. However, the two things that confuse me about this, is for Panel #2 (the monitor), I’ve had this used as a panel since I got the computer (with a larger monitor - not a TV - originally set as Panel#1), and also that the only program that seems to be affected by this issue, is Content Manager. All other games work fine. Internet browsers work fine. Office applications work fine, etc. Just Content Manager. Will see if I can take screen grabs next time I’m sitting at it

I have taken a look at the basic “display” settings in Windows, and it’s all set to “recommended”. Have also been having another issue with overheating since connecting the TV as a panel, so assume it’s related to this (have tried power settings being set to low, except when gaming. Interestingly it doesn’t overheat while gaming.. yet)
I can confirm it has something to do with TV being connected as a display. I've just unplugged the HDMI cable from the back of the TV (so that it's only running of my monitor), and has fixed the overscan of Content Manager on that, and has also stopped powering off/overheating my PC.

Now just to get it working together, otherwise, I might just have to get rid of this TV and get another large-ish monitor to replace it.
Weird though, because my old PC used the same TV as it's second panel and never overheated just by having the TV connected.
 
Thanks.

Could you be more specific.

What asscoiated files in the data folder?

You mean slickshard_front.lut, etc?

Edit: Changing the inertia really seems to do the trick. I copied ASR 1992 inertia values and that really helped. You are the first one with proper advice. I asked about this many times but no one else suggested this.
Same, I asked many times, I guess people are finally now discovering the root of the problem, which is great. Yeah the ASR cars never flip, so they definitely have something.
 
Now if we just found out the problem what causes the issue of cars "crawling" on the track after collission. Happens in Detroit1988 occasionally, Monaco 1988 and Oesterreichring 1979 (even after ai fixes).

You know this... affects all SD 80's cars and also Lotus98T Kunos cars (as they're basically the same foundation).

This is insane and it ruins the races completely. The ai cars leave on the track driving like 85-year old grandmas and creating major traffic issues.

I suspected it might be that the cars stay on the 6th gear and can't shift down. Because when you hit these cars and "pump" them they'll find their speed again. It's crazy that in 10 years no one has found the cause.
 
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Now if we just found out the problem what causes the issue of cars "crawling" on the track after collission. Happens in Detroit1988 occasionally, Monaco 1988 and Oesterreichring 1979 (even after ai fixes).

You know this... affects all SD 80's cars and also Lotus98T Kunos cars (as they're basically the same foundation).

This is insane and it ruins the races completely. The ai cars leave on the track driving like 85-year old grandmas and creating major traffic issues.

I suspected it might be that the cars stay on the 6th gear and can't shift down. Because when you hit these cars and "pump" them they'll find their speed again. It's crazy that in 10 years no one has found the cause.
I’ve never come across this, but that’s probably because I have damage turned off, due to the ai always being ruthless around the outside of corners.

The frustration I’ve been having since around April, is how they keep rejoining the races after teleporting back to the pits, even if I have that option turned off in CM.
 
I’ve never come across this, but that’s probably because I have damage turned off, due to the ai always being ruthless around the outside of corners.

The frustration I’ve been having since around April, is how they keep rejoining the races after teleporting back to the pits, even if I have that option turned off in CM.

Yes I have damage on. Turning damage off could be the solution. Hmm... however that is unrealistic but it might be beneficial for the overall experience. But I'm not sure if it's damage as even with damage on you can usually have good speed. It's just the steering that is broken. I go to pits then and repair my car. These ai cars simply stay there driving 20 km/h.

I never had that "teleporting" issue. I've heard about it but I don't even know what it is. I had all kinds of issues when I used ballast/restrictor or ANY kind of CM adjustments as a base for my championships. When I use zero CM settings and define everything (driver ai ratings) in the championship.champs files all my issues went away and I got much more accurate qualifying and race results. I don't know what it is but CM driver settings is not creating as accurate seasons for me.

Even though I say it myself, I have them adjusted pretty well. This was however a 10 lap races only season.


I play 20-30 lap races and all cars have to pit at least once. If there's no pitting it doesn't feel like real race to me. The only way to force the cars to pit is to reduce their fuel load. It's somewhat unrealistic as refueling was banned in some years but hey, beggars can't be choosers. I don't know why we don't have an option to force ai cars to pit at least once, and also define the amount of pitstops per race. Stupid ai often goes to pit as soon as the gas alert turns to yellow (which often means there's still 3-4 laps fuel left) and occasionally they have 2 pitstops when only 1 would have given them much better end result.

I got this absolutely spot on in my 2005 and 2007 VRC seasons but have had issues in other years. The issues are occasional, however, and most of the time I got them pit only once. Personally I think that created another dimension of realism and some unpredictability. 20-30 lap races (15 on Hockenheim) are 30 minutes give or take... that's the perfect length for me. Plus 15 min qualifying.
 
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